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📄 gradientpainter.java

📁 软件开发的综合文档设计
💻 JAVA
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// Copyright 2003 Sun Microsystems, Inc. All Rights Reserved.// // Redistribution and use in source and binary forms, with or// without modification, are permitted provided that the following// conditions are met:// // - Redistributions of source code must retain the above copyright//   notice, this list of conditions and the following disclaimer.// // - Redistribution in binary form must reproduce the above//   copyright notice, this list of conditions and the following//   disclaimer in the documentation and/or other materials//   provided with the distribution.// // Neither the name of Sun Microsystems, Inc. or the names of// contributors may be used to endorse or promote products derived// from this software without specific prior written permission.// // This software is provided "AS IS," without a warranty of any// kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND// WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY// EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY// DAMAGES OR LIABILITIES SUFFERED BY LICENSEE AS A RESULT OF OR// RELATING TO USE, MODIFICATION OR DISTRIBUTION OF THIS SOFTWARE OR// ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE// FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT,// SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER// CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF// THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.//// You acknowledge that this software is not designed, licensed or// intended for use in the design, construction, operation or// maintenance of any nuclear facility.import java.awt.*;import javax.swing.*;import javax.swing.plaf.synth.*;public class GradientPainter extends SynthPainter {    public void paintTextFieldBackground(SynthContext context,                                          Graphics g, int x, int y,                                          int w, int h) {        // For simplicity this always recreates the GradientPaint, in a         // real app you should cache this to avoid garbage.        Graphics2D g2 = (Graphics2D)g;        g2.setPaint(new GradientPaint((float)x, (float)y, Color.WHITE,                   (float)(x + w), (float)(y + h), Color.RED));        g2.fillRect(x, y, w, h);        g2.setPaint(null);    }}

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