📄 my_server.h
字号:
#ifndef MY_SERVER_H
#include <listener.h>
#include <socket.h>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#include "m_GameServer.h"
#include "goods_obj.h"
#define MSG_SMILEY 50
#define MSG_SMILEY_EXP 33
#define MSG_SMILEY_STATE 34
#define MSG_SMILEY_ASPECT 35
#define MSG_GOODS 51
#define MSG_GOODS_BODY_ADD 33
#define MSG_GOODS_BODY_DROP 34
#define MSG_GOODS_BODY_SHOW 35
#define MSG_GOODS_BODY_SWAP_POS 36
#define MSG_GOODS_BODY_USE 37
#define MSG_GOODS_DUST_DROP 38
#define MSG_GOODS_DUST_ADD 39
#define MSG_GOODS_DUST_SHOW 40
#define MSG_GOODS_DUST_TAKE 41
#define MSG_GOODS_MARKET_ASK 42
#define MSG_GOODS_MARKET_OK 43
#define MSG_GOODS_MARKET_CANCEL 44
#define MSG_GOODS_MARKET_NOTMOVE 45
#define MSG_GOODS_MARKET_ADD 46
#define MSG_GOODS_MARKET_DROP 47
#define MSG_GOODS_MARKET_SWAP 48
#define MSG_GOODS_MARKET_OTHER_NOTMOVE 50
#define MSG_GOODS_MARKET_OTHER_ADD 51
#define MSG_GOODS_MARKET_OTHER_DROP 52
#define MSG_GOODS_BODY_SALE 53
#define MSG_GOODS_STREET_MC 54
#define MSG_BODY_S 52
#define MSG_BODY_MY_STATE 33
#define MSG_BODY_OTHER_STATE 34
#define MSG_SHOP_S 53
#define MSG_SHOP_SHOW_LIST 33
#define MSG_SHOP_BUY_LIST 34
#define MSG_SHOP_BUY_CANCEL 35
#define MSG_AIM_S 54
#define MSG_AIM_SHOW_MONEY 33
#define MSG_AIM_TAKE_MONEY 34
#define MSG_AIM_SAVE_MONEY 35
//家明------战斗
#define MSG_BATTLE 55
#define SUB_BATTLE_NPC 33
#define SUB_BATTLE_USER 34
#define SUB_BATTLE_ATTACK 35
#define SUB_BATTLE_RECOVERY 36
#define SUB_BATTLE_MAGIC 37
#define SUB_BATTLE_AWAY 38
//家明
// kbird
#define MSG_GM_CMD 70
#define MSG_GM_CMD_BULLETIN 30 // 发公告
#define MINUTE 60
#define HOUR 3600
#define MAXMSG 20
//--------宠物类
// 家明
class C_UserPet {
public:
int exp_table[10];
int m_id; //宠物ID
char m_name[12]; //宠物名称
int m_exp; //经验
int m_level; //级别
int m_skill_point; //剩下的技能点
int m_lv_status; //级别状态(一转,二转等)
int m_str; //攻击力
int m_vit; //体力
int m_agi; //速度
int m_dex; //命中
int m_int; //魔法力
int m_hp; //血
int m_mp; //魔法容量
int m_str_attach; //物理攻击
int m_str_recovery; //物理防御
int m_int_attach; //魔法攻击
int m_int_recovery; //魔法防御
int m_parry; //回避
int m_hit; //命中
int m_friend; //亲密度
char m_int_att[5]; //魔法属性
int m_goods[5][2]; //掉宝率 goods[n][0] 物品ID,goods[n][1] 机率
public:
C_UserPet();
~C_UserPet();
bool AddAttribPoint(int r_str, int r_vit, int r_agi, int r_dex, int r_int);
int ExpOpt(int exp); //返回增加级别
};
// 家明
//-------- end
// kbird CMessage 公告消息类
class CMessage
{
private:
char m_Msg[512] ; // 公告内容
int m_Interval ; // 时间间隔
int m_TimeCount ; // 计算过去的时间
int m_SendCount ; // 发了多少次
int m_Count ; // 要发多少次
public:
CMessage();
CMessage( int tt,int cc, char *msg );
bool SetTime( int tt, int cc, char *msg ) ;
bool GetMsg( char * ) ;
bool CheckTime() ;
bool CheckCount() ;
};
class MyGameServer : public GameServer {
public:
Scene_Dust SceneDust[Dust_MAX];
MyGameServer(void);
void time_process(void);
bool MarketHumanGoods(User_BOX *me,User_BOX *you);
int Find_Empty_Dust(void);
bool Add_Dust_TO_MAP(User_Goods_ST dust,int mapx,int mapy);
bool Add_ExtMC_TO_MAP(int ext_id,int mapx,int mapy);
void Get_Dust_All_Goods(int player_id);
bool Take_Dust(int player_id,int dust_id,int mapx,int mapy);
void GetHumanStates(int player_id,int target_id);
bool MarketEvent_ASK(int player_id,int target_id);
bool MarketEventS(int event,int player_id,int target_id,int body_st,int market_st,int money);
};
class MyGamePlayer : public GamePlayer {
public:
MyGamePlayer(void);
User_BOX UserBody;
char UserLevel[20] ;
int Sale_Body_Goods(char *goodslist);
bool Buy_Shop_Goods(int shop_id,char *goodslist);
void Get_Shop_Goods(int shop_id);
void init(unsigned int id,char *p_name);
void GetBodyAllGoods(void);
void GetBodyAllArm(void);
bool UseBodyGoods(int st,int gid);
bool DropBodyGoods(int st,int gid);
bool SwapBodyGoods(int st1,int st2,int gid1,int gid2);
void GetHumanStates(void);
int AIMEventS(int event,int money);
// void GetPlayerStatus(char *buf);
// void SetData(unsigned int fd,char *ext);
};
class MyGameRoomServer : public GameRoomServer { //游戏大厅类
private:
CMessage *m_pMsg[MAXMSG] ;
int id ;
public:
MyGameRoomServer(int,int);
void my_process(char p_msg1,char p_msg2,char p_msg3,char *p_data,int player_id,int server_n);
int CheckPlayerLogin(const char *u_name,const char *u_pass,const char *u_ext);
int SavePlayerInfo(int player_id,const char *name);
void time_process(void);
bool GmCommand( int p_msg2, char *p_data ) ; // GM 命令
bool CheckBull() ; // Check 公告
};
void mytrace(const char *str,int level);
extern DataSQL mysql;
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -