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📄 gl.h

📁 游戏开发中的数学与物理基础一书的随书光盘。很好的说明了物理和数学在游戏开发当中的广泛应用。
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#define GL_EXTENSIONS                     0x1F03/* TextureCoordName */#define GL_S                              0x2000#define GL_T                              0x2001#define GL_R                              0x2002#define GL_Q                              0x2003/* TexCoordPointerType *//*      GL_SHORT *//*      GL_INT *//*      GL_FLOAT *//*      GL_DOUBLE *//* TextureEnvMode */#define GL_MODULATE                       0x2100#define GL_DECAL                          0x2101/*      GL_BLEND *//*      GL_REPLACE *//* TextureEnvParameter */#define GL_TEXTURE_ENV_MODE               0x2200#define GL_TEXTURE_ENV_COLOR              0x2201/* TextureEnvTarget */#define GL_TEXTURE_ENV                    0x2300/* TextureGenMode */#define GL_EYE_LINEAR                     0x2400#define GL_OBJECT_LINEAR                  0x2401#define GL_SPHERE_MAP                     0x2402/* TextureGenParameter */#define GL_TEXTURE_GEN_MODE               0x2500#define GL_OBJECT_PLANE                   0x2501#define GL_EYE_PLANE                      0x2502/* TextureMagFilter */#define GL_NEAREST                        0x2600#define GL_LINEAR                         0x2601/* TextureMinFilter *//*      GL_NEAREST *//*      GL_LINEAR */#define GL_NEAREST_MIPMAP_NEAREST         0x2700#define GL_LINEAR_MIPMAP_NEAREST          0x2701#define GL_NEAREST_MIPMAP_LINEAR          0x2702#define GL_LINEAR_MIPMAP_LINEAR           0x2703/* TextureParameterName */#define GL_TEXTURE_MAG_FILTER             0x2800#define GL_TEXTURE_MIN_FILTER             0x2801#define GL_TEXTURE_WRAP_S                 0x2802#define GL_TEXTURE_WRAP_T                 0x2803/*      GL_TEXTURE_BORDER_COLOR *//*      GL_TEXTURE_PRIORITY *//* TextureTarget *//*      GL_TEXTURE_1D *//*      GL_TEXTURE_2D *//*      GL_PROXY_TEXTURE_1D *//*      GL_PROXY_TEXTURE_2D *//* TextureWrapMode */#define GL_CLAMP                          0x2900#define GL_REPEAT                         0x2901/* VertexPointerType *//*      GL_SHORT *//*      GL_INT *//*      GL_FLOAT *//*      GL_DOUBLE *//* ClientAttribMask */#define GL_CLIENT_PIXEL_STORE_BIT         0x00000001#define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002#define GL_CLIENT_ALL_ATTRIB_BITS         0xffffffff/* polygon_offset */#define GL_POLYGON_OFFSET_FACTOR          0x8038#define GL_POLYGON_OFFSET_UNITS           0x2A00#define GL_POLYGON_OFFSET_POINT           0x2A01#define GL_POLYGON_OFFSET_LINE            0x2A02#define GL_POLYGON_OFFSET_FILL            0x8037/* texture */#define GL_ALPHA4                         0x803B#define GL_ALPHA8                         0x803C#define GL_ALPHA12                        0x803D#define GL_ALPHA16                        0x803E#define GL_LUMINANCE4                     0x803F#define GL_LUMINANCE8                     0x8040#define GL_LUMINANCE12                    0x8041#define GL_LUMINANCE16                    0x8042#define GL_LUMINANCE4_ALPHA4              0x8043#define GL_LUMINANCE6_ALPHA2              0x8044#define GL_LUMINANCE8_ALPHA8              0x8045#define GL_LUMINANCE12_ALPHA4             0x8046#define GL_LUMINANCE12_ALPHA12            0x8047#define GL_LUMINANCE16_ALPHA16            0x8048#define GL_INTENSITY                      0x8049#define GL_INTENSITY4                     0x804A#define GL_INTENSITY8                     0x804B#define GL_INTENSITY12                    0x804C#define GL_INTENSITY16                    0x804D#define GL_R3_G3_B2                       0x2A10#define GL_RGB4                           0x804F#define GL_RGB5                           0x8050#define GL_RGB8                           0x8051#define GL_RGB10                          0x8052#define GL_RGB12                          0x8053#define GL_RGB16                          0x8054#define GL_RGBA2                          0x8055#define GL_RGBA4                          0x8056#define GL_RGB5_A1                        0x8057#define GL_RGBA8                          0x8058#define GL_RGB10_A2                       0x8059#define GL_RGBA12                         0x805A#define GL_RGBA16                         0x805B#define GL_TEXTURE_RED_SIZE               0x805C#define GL_TEXTURE_GREEN_SIZE             0x805D#define GL_TEXTURE_BLUE_SIZE              0x805E#define GL_TEXTURE_ALPHA_SIZE             0x805F#define GL_TEXTURE_LUMINANCE_SIZE         0x8060#define GL_TEXTURE_INTENSITY_SIZE         0x8061#define GL_PROXY_TEXTURE_1D               0x8063#define GL_PROXY_TEXTURE_2D               0x8064/* texture_object */#define GL_TEXTURE_PRIORITY               0x8066#define GL_TEXTURE_RESIDENT               0x8067#define GL_TEXTURE_BINDING_1D             0x8068#define GL_TEXTURE_BINDING_2D             0x8069/* vertex_array */#define GL_VERTEX_ARRAY                   0x8074#define GL_NORMAL_ARRAY                   0x8075#define GL_COLOR_ARRAY                    0x8076#define GL_INDEX_ARRAY                    0x8077#define GL_TEXTURE_COORD_ARRAY            0x8078#define GL_EDGE_FLAG_ARRAY                0x8079#define GL_VERTEX_ARRAY_SIZE              0x807A#define GL_VERTEX_ARRAY_TYPE              0x807B#define GL_VERTEX_ARRAY_STRIDE            0x807C#define GL_NORMAL_ARRAY_TYPE              0x807E#define GL_NORMAL_ARRAY_STRIDE            0x807F#define GL_COLOR_ARRAY_SIZE               0x8081#define GL_COLOR_ARRAY_TYPE               0x8082#define GL_COLOR_ARRAY_STRIDE             0x8083#define GL_INDEX_ARRAY_TYPE               0x8085#define GL_INDEX_ARRAY_STRIDE             0x8086#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A#define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C#define GL_VERTEX_ARRAY_POINTER           0x808E#define GL_NORMAL_ARRAY_POINTER           0x808F#define GL_COLOR_ARRAY_POINTER            0x8090#define GL_INDEX_ARRAY_POINTER            0x8091#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092#define GL_EDGE_FLAG_ARRAY_POINTER        0x8093#define GL_V2F                            0x2A20#define GL_V3F                            0x2A21#define GL_C4UB_V2F                       0x2A22#define GL_C4UB_V3F                       0x2A23#define GL_C3F_V3F                        0x2A24#define GL_N3F_V3F                        0x2A25#define GL_C4F_N3F_V3F                    0x2A26#define GL_T2F_V3F                        0x2A27#define GL_T4F_V4F                        0x2A28#define GL_T2F_C4UB_V3F                   0x2A29#define GL_T2F_C3F_V3F                    0x2A2A#define GL_T2F_N3F_V3F                    0x2A2B#define GL_T2F_C4F_N3F_V3F                0x2A2C#define GL_T4F_C4F_N3F_V4F                0x2A2D/* Extensions */#define GL_EXT_vertex_array               1#define GL_WIN_swap_hint                  1#define GL_EXT_bgra                       1#define GL_EXT_paletted_texture           1/* EXT_vertex_array */#define GL_VERTEX_ARRAY_EXT               0x8074#define GL_NORMAL_ARRAY_EXT               0x8075#define GL_COLOR_ARRAY_EXT                0x8076#define GL_INDEX_ARRAY_EXT                0x8077#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078#define GL_EDGE_FLAG_ARRAY_EXT            0x8079#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080#define GL_COLOR_ARRAY_SIZE_EXT           0x8081#define GL_COLOR_ARRAY_TYPE_EXT           0x8082#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083#define GL_COLOR_ARRAY_COUNT_EXT          0x8084#define GL_INDEX_ARRAY_TYPE_EXT           0x8085#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086#define GL_INDEX_ARRAY_COUNT_EXT          0x8087#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F#define GL_COLOR_ARRAY_POINTER_EXT        0x8090#define GL_INDEX_ARRAY_POINTER_EXT        0x8091#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093#define GL_DOUBLE_EXT                     GL_DOUBLE/* EXT_bgra */#define GL_BGR_EXT                        0x80E0#define GL_BGRA_EXT                       0x80E1/* EXT_paletted_texture *//* These must match the GL_COLOR_TABLE_*_SGI enumerants */#define GL_COLOR_TABLE_FORMAT_EXT         0x80D8#define GL_COLOR_TABLE_WIDTH_EXT          0x80D9#define GL_COLOR_TABLE_RED_SIZE_EXT       0x80DA#define GL_COLOR_TABLE_GREEN_SIZE_EXT     0x80DB#define GL_COLOR_TABLE_BLUE_SIZE_EXT      0x80DC#define GL_COLOR_TABLE_ALPHA_SIZE_EXT     0x80DD#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF#define GL_COLOR_INDEX1_EXT               0x80E2#define GL_COLOR_INDEX2_EXT               0x80E3#define GL_COLOR_INDEX4_EXT               0x80E4#define GL_COLOR_INDEX8_EXT               0x80E5#define GL_COLOR_INDEX12_EXT              0x80E6#define GL_COLOR_INDEX16_EXT              0x80E7/* For compatibility with OpenGL v1.0 */#define GL_LOGIC_OP GL_INDEX_LOGIC_OP#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT/*************************************************************/WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);WINGDIAPI void APIENTRY glArrayElement (GLint i);WINGDIAPI void APIENTRY glBegin (GLenum mode);WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);WINGDIAPI void APIENTRY glCallList (GLuint list);WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);WINGDIAPI void APIENTRY glClear (GLbitfield mask);WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);WINGDIAPI void APIENTRY glClearIndex (GLfloat c);WINGDIAPI void APIENTRY glClearStencil (GLint s);WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);WINGDIAPI void APIENTRY glColor3iv (const GLint *v);WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);WINGDIAPI void APIENTRY glColor4iv (const GLint *v);WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

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