📄 gl.h
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#define GL_EXTENSIONS 0x1F03/* TextureCoordName */#define GL_S 0x2000#define GL_T 0x2001#define GL_R 0x2002#define GL_Q 0x2003/* TexCoordPointerType *//* GL_SHORT *//* GL_INT *//* GL_FLOAT *//* GL_DOUBLE *//* TextureEnvMode */#define GL_MODULATE 0x2100#define GL_DECAL 0x2101/* GL_BLEND *//* GL_REPLACE *//* TextureEnvParameter */#define GL_TEXTURE_ENV_MODE 0x2200#define GL_TEXTURE_ENV_COLOR 0x2201/* TextureEnvTarget */#define GL_TEXTURE_ENV 0x2300/* TextureGenMode */#define GL_EYE_LINEAR 0x2400#define GL_OBJECT_LINEAR 0x2401#define GL_SPHERE_MAP 0x2402/* TextureGenParameter */#define GL_TEXTURE_GEN_MODE 0x2500#define GL_OBJECT_PLANE 0x2501#define GL_EYE_PLANE 0x2502/* TextureMagFilter */#define GL_NEAREST 0x2600#define GL_LINEAR 0x2601/* TextureMinFilter *//* GL_NEAREST *//* GL_LINEAR */#define GL_NEAREST_MIPMAP_NEAREST 0x2700#define GL_LINEAR_MIPMAP_NEAREST 0x2701#define GL_NEAREST_MIPMAP_LINEAR 0x2702#define GL_LINEAR_MIPMAP_LINEAR 0x2703/* TextureParameterName */#define GL_TEXTURE_MAG_FILTER 0x2800#define GL_TEXTURE_MIN_FILTER 0x2801#define GL_TEXTURE_WRAP_S 0x2802#define GL_TEXTURE_WRAP_T 0x2803/* GL_TEXTURE_BORDER_COLOR *//* GL_TEXTURE_PRIORITY *//* TextureTarget *//* GL_TEXTURE_1D *//* GL_TEXTURE_2D *//* GL_PROXY_TEXTURE_1D *//* GL_PROXY_TEXTURE_2D *//* TextureWrapMode */#define GL_CLAMP 0x2900#define GL_REPEAT 0x2901/* VertexPointerType *//* GL_SHORT *//* GL_INT *//* GL_FLOAT *//* GL_DOUBLE *//* ClientAttribMask */#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff/* polygon_offset */#define GL_POLYGON_OFFSET_FACTOR 0x8038#define GL_POLYGON_OFFSET_UNITS 0x2A00#define GL_POLYGON_OFFSET_POINT 0x2A01#define GL_POLYGON_OFFSET_LINE 0x2A02#define GL_POLYGON_OFFSET_FILL 0x8037/* texture */#define GL_ALPHA4 0x803B#define GL_ALPHA8 0x803C#define GL_ALPHA12 0x803D#define GL_ALPHA16 0x803E#define GL_LUMINANCE4 0x803F#define GL_LUMINANCE8 0x8040#define GL_LUMINANCE12 0x8041#define GL_LUMINANCE16 0x8042#define GL_LUMINANCE4_ALPHA4 0x8043#define GL_LUMINANCE6_ALPHA2 0x8044#define GL_LUMINANCE8_ALPHA8 0x8045#define GL_LUMINANCE12_ALPHA4 0x8046#define GL_LUMINANCE12_ALPHA12 0x8047#define GL_LUMINANCE16_ALPHA16 0x8048#define GL_INTENSITY 0x8049#define GL_INTENSITY4 0x804A#define GL_INTENSITY8 0x804B#define GL_INTENSITY12 0x804C#define GL_INTENSITY16 0x804D#define GL_R3_G3_B2 0x2A10#define GL_RGB4 0x804F#define GL_RGB5 0x8050#define GL_RGB8 0x8051#define GL_RGB10 0x8052#define GL_RGB12 0x8053#define GL_RGB16 0x8054#define GL_RGBA2 0x8055#define GL_RGBA4 0x8056#define GL_RGB5_A1 0x8057#define GL_RGBA8 0x8058#define GL_RGB10_A2 0x8059#define GL_RGBA12 0x805A#define GL_RGBA16 0x805B#define GL_TEXTURE_RED_SIZE 0x805C#define GL_TEXTURE_GREEN_SIZE 0x805D#define GL_TEXTURE_BLUE_SIZE 0x805E#define GL_TEXTURE_ALPHA_SIZE 0x805F#define GL_TEXTURE_LUMINANCE_SIZE 0x8060#define GL_TEXTURE_INTENSITY_SIZE 0x8061#define GL_PROXY_TEXTURE_1D 0x8063#define GL_PROXY_TEXTURE_2D 0x8064/* texture_object */#define GL_TEXTURE_PRIORITY 0x8066#define GL_TEXTURE_RESIDENT 0x8067#define GL_TEXTURE_BINDING_1D 0x8068#define GL_TEXTURE_BINDING_2D 0x8069/* vertex_array */#define GL_VERTEX_ARRAY 0x8074#define GL_NORMAL_ARRAY 0x8075#define GL_COLOR_ARRAY 0x8076#define GL_INDEX_ARRAY 0x8077#define GL_TEXTURE_COORD_ARRAY 0x8078#define GL_EDGE_FLAG_ARRAY 0x8079#define GL_VERTEX_ARRAY_SIZE 0x807A#define GL_VERTEX_ARRAY_TYPE 0x807B#define GL_VERTEX_ARRAY_STRIDE 0x807C#define GL_NORMAL_ARRAY_TYPE 0x807E#define GL_NORMAL_ARRAY_STRIDE 0x807F#define GL_COLOR_ARRAY_SIZE 0x8081#define GL_COLOR_ARRAY_TYPE 0x8082#define GL_COLOR_ARRAY_STRIDE 0x8083#define GL_INDEX_ARRAY_TYPE 0x8085#define GL_INDEX_ARRAY_STRIDE 0x8086#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C#define GL_VERTEX_ARRAY_POINTER 0x808E#define GL_NORMAL_ARRAY_POINTER 0x808F#define GL_COLOR_ARRAY_POINTER 0x8090#define GL_INDEX_ARRAY_POINTER 0x8091#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093#define GL_V2F 0x2A20#define GL_V3F 0x2A21#define GL_C4UB_V2F 0x2A22#define GL_C4UB_V3F 0x2A23#define GL_C3F_V3F 0x2A24#define GL_N3F_V3F 0x2A25#define GL_C4F_N3F_V3F 0x2A26#define GL_T2F_V3F 0x2A27#define GL_T4F_V4F 0x2A28#define GL_T2F_C4UB_V3F 0x2A29#define GL_T2F_C3F_V3F 0x2A2A#define GL_T2F_N3F_V3F 0x2A2B#define GL_T2F_C4F_N3F_V3F 0x2A2C#define GL_T4F_C4F_N3F_V4F 0x2A2D/* Extensions */#define GL_EXT_vertex_array 1#define GL_WIN_swap_hint 1#define GL_EXT_bgra 1#define GL_EXT_paletted_texture 1/* EXT_vertex_array */#define GL_VERTEX_ARRAY_EXT 0x8074#define GL_NORMAL_ARRAY_EXT 0x8075#define GL_COLOR_ARRAY_EXT 0x8076#define GL_INDEX_ARRAY_EXT 0x8077#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078#define GL_EDGE_FLAG_ARRAY_EXT 0x8079#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080#define GL_COLOR_ARRAY_SIZE_EXT 0x8081#define GL_COLOR_ARRAY_TYPE_EXT 0x8082#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083#define GL_COLOR_ARRAY_COUNT_EXT 0x8084#define GL_INDEX_ARRAY_TYPE_EXT 0x8085#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086#define GL_INDEX_ARRAY_COUNT_EXT 0x8087#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F#define GL_COLOR_ARRAY_POINTER_EXT 0x8090#define GL_INDEX_ARRAY_POINTER_EXT 0x8091#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093#define GL_DOUBLE_EXT GL_DOUBLE/* EXT_bgra */#define GL_BGR_EXT 0x80E0#define GL_BGRA_EXT 0x80E1/* EXT_paletted_texture *//* These must match the GL_COLOR_TABLE_*_SGI enumerants */#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF#define GL_COLOR_INDEX1_EXT 0x80E2#define GL_COLOR_INDEX2_EXT 0x80E3#define GL_COLOR_INDEX4_EXT 0x80E4#define GL_COLOR_INDEX8_EXT 0x80E5#define GL_COLOR_INDEX12_EXT 0x80E6#define GL_COLOR_INDEX16_EXT 0x80E7/* For compatibility with OpenGL v1.0 */#define GL_LOGIC_OP GL_INDEX_LOGIC_OP#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT/*************************************************************/WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);WINGDIAPI void APIENTRY glArrayElement (GLint i);WINGDIAPI void APIENTRY glBegin (GLenum mode);WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);WINGDIAPI void APIENTRY glCallList (GLuint list);WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);WINGDIAPI void APIENTRY glClear (GLbitfield mask);WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);WINGDIAPI void APIENTRY glClearIndex (GLfloat c);WINGDIAPI void APIENTRY glClearStencil (GLint s);WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);WINGDIAPI void APIENTRY glColor3iv (const GLint *v);WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);WINGDIAPI void APIENTRY glColor4iv (const GLint *v);WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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