xyline3drenderer.java

来自「JfreeChart 常用图表例子」· Java 代码 · 共 224 行

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/* =========================================================== * JFreeChart : a free chart library for the Java(tm) platform * =========================================================== * * (C) Copyright 2000-2005, by Object Refinery Limited and Contributors. * * Project Info:  http://www.jfree.org/jfreechart/index.html * * This library is free software; you can redistribute it and/or modify it  * under the terms of the GNU Lesser General Public License as published by  * the Free Software Foundation; either version 2.1 of the License, or  * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but  * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public  * License for more details. * * You should have received a copy of the GNU Lesser General Public License  * along with this library; if not, write to the Free Software Foundation,  * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. * * [Java is a trademark or registered trademark of Sun Microsystems, Inc.  * in the United States and other countries.] * * --------------------- * XYLine3DRenderer.java * --------------------- * (C) Copyright 2005, by Object Refinery Limited. * * Original Author:  Thomas Morgner; * Contributor(s):   David Gilbert (for Object Refinery Limited); * * $Id: XYLine3DRenderer.java,v 1.4 2005/05/19 14:01:50 mungady Exp $ * * Changes * ------- * 14-Jan-2005 : Added standard header (DG); */package org.jfree.chart.renderer.xy;import java.awt.Color;import java.awt.Graphics2D;import java.awt.Paint;import java.awt.Shape;import java.io.Serializable;import org.jfree.chart.Effect3D;import org.jfree.chart.event.RendererChangeEvent;/** * A XYLineAndShapeRenderer that adds a shadow line to the graph * to emulate a 3D-effect. */public class XYLine3DRenderer extends XYLineAndShapeRenderer                               implements Effect3D, Serializable {    /** For serialization. */    private static final long serialVersionUID = 588933208243446087L;        /** The default x-offset for the 3D effect. */    public static final double DEFAULT_X_OFFSET = 12.0;    /** The default y-offset for the 3D effect. */    public static final double DEFAULT_Y_OFFSET = 8.0;    /** The default wall paint. */    public static final Paint DEFAULT_WALL_PAINT = new Color(0xDD, 0xDD, 0xDD);    /** The size of x-offset for the 3D effect. */    private double xOffset;    /** The size of y-offset for the 3D effect. */    private double yOffset;    /** The paint used to shade the left and lower 3D wall. */    private transient Paint wallPaint;    /**     * Creates a new renderer.     */    public XYLine3DRenderer() {        this.wallPaint = DEFAULT_WALL_PAINT;        this.xOffset = DEFAULT_X_OFFSET;        this.yOffset = DEFAULT_Y_OFFSET;    }    /**     * Returns the x-offset for the 3D effect.     *     * @return The 3D effect.     */    public double getXOffset() {        return this.xOffset;    }    /**     * Returns the y-offset for the 3D effect.     *     * @return The 3D effect.     */    public double getYOffset() {        return this.yOffset;    }    /**     * Sets the x-offset and sends a {@link RendererChangeEvent} to all      * registered listeners.     *      * @param xOffset  the x-offset.     */    public void setXOffset(double xOffset) {        this.xOffset = xOffset;        notifyListeners(new RendererChangeEvent(this));    }    /**     * Sets the y-offset and sends a {@link RendererChangeEvent} to all      * registered listeners.     *      * @param yOffset  the y-offset.     */    public void setYOffset(double yOffset) {        this.yOffset = yOffset;        notifyListeners(new RendererChangeEvent(this));    }    /**     * Returns the paint used to highlight the left and bottom wall in the plot     * background.     *     * @return The paint.     */    public Paint getWallPaint() {        return this.wallPaint;    }    /**     * Sets the paint used to hightlight the left and bottom walls in the plot      * background.     *     * @param paint  the paint.     */    public void setWallPaint(Paint paint) {        this.wallPaint = paint;        notifyListeners(new RendererChangeEvent(this));    }    /**     * Returns the number of passes through the data that the renderer requires      * in order to draw the chart.  Most charts will require a single pass,      * but some require two passes.     *     * @return The pass count.     */    public int getPassCount() {        return 3;    }    /**     * Returns <code>true</code> if the specified pass involves drawing lines.     *      * @param pass  the pass.     *      * @return A boolean.     */    protected boolean isLinePass(int pass) {        return pass == 0 || pass == 1;    }    /**     * Returns <code>true</code> if the specified pass involves drawing items.     *      * @param pass  the pass.     *      * @return A boolean.     */    protected boolean isItemPass(int pass) {        return pass == 2;    }    /**     * Returns <code>true</code> if the specified pass involves drawing shadows.     *      * @param pass  the pass.     *      * @return A boolean.     */    protected boolean isShadowPass (int pass) {        return pass == 0;    }    /**     * Overrides the method in the subclass to draw a shadow in the first pass.     *      * @param g2  the graphics device.     * @param pass  the pass.     * @param series  the series index (zero-based).     * @param item  the item index (zero-based).     * @param shape  the shape.     */    protected void drawFirstPassShape(Graphics2D g2,                                      int pass,                                      int series,                                      int item,                                      Shape shape) {        if (isShadowPass(pass)) {            if (getWallPaint() != null) {                g2.setStroke(getItemStroke(series, item));                g2.setPaint(getWallPaint());                g2.translate(getXOffset(), getYOffset());                g2.draw(shape);                g2.translate(-getXOffset(), -getYOffset());            }        }        else {            // now draw the real shape            super.drawFirstPassShape(g2, pass, series, item, shape);        }    }}

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