xyline3drenderer.java
来自「JfreeChart 常用图表例子」· Java 代码 · 共 224 行
JAVA
224 行
/* =========================================================== * JFreeChart : a free chart library for the Java(tm) platform * =========================================================== * * (C) Copyright 2000-2005, by Object Refinery Limited and Contributors. * * Project Info: http://www.jfree.org/jfreechart/index.html * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. * * [Java is a trademark or registered trademark of Sun Microsystems, Inc. * in the United States and other countries.] * * --------------------- * XYLine3DRenderer.java * --------------------- * (C) Copyright 2005, by Object Refinery Limited. * * Original Author: Thomas Morgner; * Contributor(s): David Gilbert (for Object Refinery Limited); * * $Id: XYLine3DRenderer.java,v 1.4 2005/05/19 14:01:50 mungady Exp $ * * Changes * ------- * 14-Jan-2005 : Added standard header (DG); */package org.jfree.chart.renderer.xy;import java.awt.Color;import java.awt.Graphics2D;import java.awt.Paint;import java.awt.Shape;import java.io.Serializable;import org.jfree.chart.Effect3D;import org.jfree.chart.event.RendererChangeEvent;/** * A XYLineAndShapeRenderer that adds a shadow line to the graph * to emulate a 3D-effect. */public class XYLine3DRenderer extends XYLineAndShapeRenderer implements Effect3D, Serializable { /** For serialization. */ private static final long serialVersionUID = 588933208243446087L; /** The default x-offset for the 3D effect. */ public static final double DEFAULT_X_OFFSET = 12.0; /** The default y-offset for the 3D effect. */ public static final double DEFAULT_Y_OFFSET = 8.0; /** The default wall paint. */ public static final Paint DEFAULT_WALL_PAINT = new Color(0xDD, 0xDD, 0xDD); /** The size of x-offset for the 3D effect. */ private double xOffset; /** The size of y-offset for the 3D effect. */ private double yOffset; /** The paint used to shade the left and lower 3D wall. */ private transient Paint wallPaint; /** * Creates a new renderer. */ public XYLine3DRenderer() { this.wallPaint = DEFAULT_WALL_PAINT; this.xOffset = DEFAULT_X_OFFSET; this.yOffset = DEFAULT_Y_OFFSET; } /** * Returns the x-offset for the 3D effect. * * @return The 3D effect. */ public double getXOffset() { return this.xOffset; } /** * Returns the y-offset for the 3D effect. * * @return The 3D effect. */ public double getYOffset() { return this.yOffset; } /** * Sets the x-offset and sends a {@link RendererChangeEvent} to all * registered listeners. * * @param xOffset the x-offset. */ public void setXOffset(double xOffset) { this.xOffset = xOffset; notifyListeners(new RendererChangeEvent(this)); } /** * Sets the y-offset and sends a {@link RendererChangeEvent} to all * registered listeners. * * @param yOffset the y-offset. */ public void setYOffset(double yOffset) { this.yOffset = yOffset; notifyListeners(new RendererChangeEvent(this)); } /** * Returns the paint used to highlight the left and bottom wall in the plot * background. * * @return The paint. */ public Paint getWallPaint() { return this.wallPaint; } /** * Sets the paint used to hightlight the left and bottom walls in the plot * background. * * @param paint the paint. */ public void setWallPaint(Paint paint) { this.wallPaint = paint; notifyListeners(new RendererChangeEvent(this)); } /** * Returns the number of passes through the data that the renderer requires * in order to draw the chart. Most charts will require a single pass, * but some require two passes. * * @return The pass count. */ public int getPassCount() { return 3; } /** * Returns <code>true</code> if the specified pass involves drawing lines. * * @param pass the pass. * * @return A boolean. */ protected boolean isLinePass(int pass) { return pass == 0 || pass == 1; } /** * Returns <code>true</code> if the specified pass involves drawing items. * * @param pass the pass. * * @return A boolean. */ protected boolean isItemPass(int pass) { return pass == 2; } /** * Returns <code>true</code> if the specified pass involves drawing shadows. * * @param pass the pass. * * @return A boolean. */ protected boolean isShadowPass (int pass) { return pass == 0; } /** * Overrides the method in the subclass to draw a shadow in the first pass. * * @param g2 the graphics device. * @param pass the pass. * @param series the series index (zero-based). * @param item the item index (zero-based). * @param shape the shape. */ protected void drawFirstPassShape(Graphics2D g2, int pass, int series, int item, Shape shape) { if (isShadowPass(pass)) { if (getWallPaint() != null) { g2.setStroke(getItemStroke(series, item)); g2.setPaint(getWallPaint()); g2.translate(getXOffset(), getYOffset()); g2.draw(shape); g2.translate(-getXOffset(), -getYOffset()); } } else { // now draw the real shape super.drawFirstPassShape(g2, pass, series, item, shape); } }}
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