columnarrangement.java

来自「JfreeChart 常用图表例子」· Java 代码 · 共 380 行

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/* =========================================================== * JFreeChart : a free chart library for the Java(tm) platform * =========================================================== * * (C) Copyright 2000-2005, by Object Refinery Limited and Contributors. * * Project Info:  http://www.jfree.org/jfreechart/index.html * * This library is free software; you can redistribute it and/or modify it  * under the terms of the GNU Lesser General Public License as published by  * the Free Software Foundation; either version 2.1 of the License, or  * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but  * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public  * License for more details. * * You should have received a copy of the GNU Lesser General Public License  * along with this library; if not, write to the Free Software Foundation,  * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. * * [Java is a trademark or registered trademark of Sun Microsystems, Inc.  * in the United States and other countries.] * * ---------------------- * ColumnArrangement.java * ---------------------- * (C) Copyright 2004, 2005, by Object Refinery Limited. * * Original Author:  David Gilbert (for Object Refinery Limited); * Contributor(s):   -; * * $Id: ColumnArrangement.java,v 1.12 2005/05/19 15:42:55 mungady Exp $ * * Changes: * -------- * 22-Oct-2004 : Version 1 (DG); * 04-Feb-2005 : Added equals() and implemented Serializable (DG); *  */package org.jfree.chart.block;import java.awt.Graphics2D;import java.awt.geom.Rectangle2D;import java.io.Serializable;import java.util.ArrayList;import java.util.List;import org.jfree.ui.HorizontalAlignment;import org.jfree.ui.Size2D;import org.jfree.ui.VerticalAlignment;/** * Arranges blocks in a column layout.  This class is immutable. */public class ColumnArrangement implements Arrangement, Serializable {    /** For serialization. */    private static final long serialVersionUID = -5315388482898581555L;        /** The horizontal alignment of blocks. */    private HorizontalAlignment horizontalAlignment;        /** The vertical alignment of blocks within each row. */    private VerticalAlignment verticalAlignment;        /** The horizontal gap between columns. */    private double horizontalGap;        /** The vertical gap between items in a column. */    private double verticalGap;        /**     * Creates a new instance.     */    public ColumnArrangement() {       }        /**     * Creates a new instance.     *      * @param hAlign  the horizontal alignment (currently ignored).     * @param vAlign  the vertical alignment (currently ignored).     * @param hGap  the horizontal gap.     * @param vGap  the vertical gap.     */    public ColumnArrangement(HorizontalAlignment hAlign,                              VerticalAlignment vAlign,                             double hGap, double vGap) {                this.horizontalAlignment = hAlign;        this.verticalAlignment = vAlign;        this.horizontalGap = hGap;        this.verticalGap = vGap;    }        /**     * Adds a block to be managed by this instance.  This method is usually      * called by the {@link BlockContainer}, you shouldn't need to call it      * directly.     *      * @param block  the block.     * @param key  a key that controls the position of the block.     */    public void add(Block block, Object key) {        // since the flow layout is relatively straightforward, no information        // needs to be recorded here    }        /**     * Calculates and sets the bounds of all the items in the specified      * container, subject to the given constraint.  The <code>Graphics2D</code>     * can be used by some items (particularly items containing text) to      * calculate sizing parameters.     *      * @param container  the container whose items are being arranged.     * @param g2  the graphics device.     * @param constraint  the size constraint.     *      * @return The size of the container after arrangement of the contents.     */    public Size2D arrange(BlockContainer container, Graphics2D g2,                          RectangleConstraint constraint) {                LengthConstraintType w = constraint.getWidthConstraintType();        LengthConstraintType h = constraint.getHeightConstraintType();        if (w == LengthConstraintType.NONE) {            if (h == LengthConstraintType.NONE) {                return arrangeNN(container, g2);              }            else if (h == LengthConstraintType.FIXED) {                throw new RuntimeException("Not implemented.");              }            else if (h == LengthConstraintType.RANGE) {                throw new RuntimeException("Not implemented.");              }        }        else if (w == LengthConstraintType.FIXED) {            if (h == LengthConstraintType.NONE) {                throw new RuntimeException("Not implemented.");              }            else if (h == LengthConstraintType.FIXED) {                return arrangeFF(container, g2, constraint);             }            else if (h == LengthConstraintType.RANGE) {                throw new RuntimeException("Not implemented.");              }        }        else if (w == LengthConstraintType.RANGE) {            if (h == LengthConstraintType.NONE) {                throw new RuntimeException("Not implemented.");              }            else if (h == LengthConstraintType.FIXED) {                return arrangeRF(container, g2, constraint);              }            else if (h == LengthConstraintType.RANGE) {                return arrangeRR(container, g2, constraint);              }        }        return new Size2D();  // TODO: complete this            }    /**     * Calculates and sets the bounds of all the items in the specified      * container, subject to the given constraint.  The <code>Graphics2D</code>     * can be used by some items (particularly items containing text) to      * calculate sizing parameters.     *      * @param container  the container whose items are being arranged.     * @param g2  the graphics device.     * @param constraint  the size constraint.     *      * @return The container size after the arrangement.     */    protected Size2D arrangeFF(BlockContainer container, Graphics2D g2,                               RectangleConstraint constraint) {        // TODO: implement properly        return arrangeNF(container, g2, constraint);    }        /**     * Calculates and sets the bounds of all the items in the specified      * container, subject to the given constraint.  The <code>Graphics2D</code>     * can be used by some items (particularly items containing text) to      * calculate sizing parameters.     *      * @param container  the container whose items are being arranged.     * @param constraint  the size constraint.     * @param g2  the graphics device.     *      * @return The container size after the arrangement.     */    protected Size2D arrangeNF(BlockContainer container, Graphics2D g2,                               RectangleConstraint constraint) {            List blocks = container.getBlocks();                double height = constraint.getHeight();        if (height <= 0.0) {            height = Double.POSITIVE_INFINITY;        }                double x = 0.0;        double y = 0.0;        double maxWidth = 0.0;        List itemsInColumn = new ArrayList();        for (int i = 0; i < blocks.size(); i++) {            Block block = (Block) blocks.get(i);            Size2D size = block.arrange(g2, RectangleConstraint.NONE);            if (y + size.height <= height) {                itemsInColumn.add(block);                block.setBounds(                    new Rectangle2D.Double(x, y, size.width, size.height)                );                y = y + size.height + this.verticalGap;                maxWidth = Math.max(maxWidth, size.width);            }            else {                if (itemsInColumn.isEmpty()) {                    // place in this column (truncated) anyway                    block.setBounds(                        new Rectangle2D.Double(                            x, y, size.width, Math.min(size.height, height - y)                        )                    );                    y = 0.0;                    x = x + size.width + this.horizontalGap;                }                else {                    // start new column                    itemsInColumn.clear();                    x = x + maxWidth + this.horizontalGap;                    y = 0.0;                    maxWidth = size.width;                    block.setBounds(                        new Rectangle2D.Double(                            x, y, size.width, Math.min(size.height, height)                        )                    );                    y = size.height + this.verticalGap;                    itemsInColumn.add(block);                }            }        }        return new Size2D(x + maxWidth, constraint.getHeight());      }    protected Size2D arrangeRR(BlockContainer container, Graphics2D g2,                               RectangleConstraint constraint) {        // first arrange without constraints, and see if this fits within        // the required ranges...        Size2D s1 = arrangeNN(container, g2);        if (constraint.getHeightRange().contains(s1.height)) {            return s1;  // TODO: we didn't check the width yet        }        else {            RectangleConstraint c = constraint.toFixedHeight(                constraint.getHeightRange().getUpperBound()            );            return arrangeRF(container, g2, c);        }    }        /**     * Arranges the blocks in the container using a fixed height and a     * range for the width.     *      * @param container  the container.     * @param g2  the graphics device.     * @param constraint  the constraint.     *      * @return The size of the container after arrangement.     */    protected Size2D arrangeRF(BlockContainer container, Graphics2D g2,                               RectangleConstraint constraint) {        Size2D s = arrangeNF(container, g2, constraint);        if (constraint.getWidthRange().contains(s.width)) {            return s;           }        else {            RectangleConstraint c = constraint.toFixedWidth(                constraint.getWidthRange().constrain(s.getWidth())            );            return arrangeFF(container, g2, c);        }    }    /**     * Arranges the blocks without any constraints.  This puts all blocks     * into a single column.     *      * @param container  the container.     * @param g2  the graphics device.     *      * @return The size after the arrangement.     */    protected Size2D arrangeNN(BlockContainer container, Graphics2D g2) {        double y = 0.0;        double height = 0.0;        double maxWidth = 0.0;        List blocks = container.getBlocks();        int blockCount = blocks.size();        if (blockCount > 0) {            Size2D[] sizes = new Size2D[blocks.size()];            for (int i = 0; i < blocks.size(); i++) {                Block block = (Block) blocks.get(i);                sizes[i] = block.arrange(g2, RectangleConstraint.NONE);                height = height + sizes[i].getHeight();                maxWidth = Math.max(sizes[i].width, maxWidth);                block.setBounds(                    new Rectangle2D.Double(                        0.0, y, sizes[i].width, sizes[i].height                    )                );                y = y + sizes[i].height + this.verticalGap;            }            if (blockCount > 1) {                height = height + this.verticalGap * (blockCount - 1);               }            if (this.horizontalAlignment != HorizontalAlignment.LEFT) {                for (int i = 0; i < blocks.size(); i++) {                    Block b = (Block) blocks.get(i);                    if (this.horizontalAlignment                             == HorizontalAlignment.CENTER) {                        //TODO: shift block right by half                    }                    else if (this.horizontalAlignment                             == HorizontalAlignment.RIGHT) {                        //TODO: shift block over to right                    }                }                        }        }        return new Size2D(maxWidth, height);    }    /**     * Clears any cached information.     */    public void clear() {        // no action required.    }        /**     * Tests this instance for equality with an arbitrary object.     *      * @param obj  the object (<code>null</code> permitted).     *      * @return A boolean.     */    public boolean equals(Object obj) {        if (obj == this) {            return true;           }        if (!(obj instanceof ColumnArrangement)) {            return false;           }        ColumnArrangement that = (ColumnArrangement) obj;        if (this.horizontalAlignment != that.horizontalAlignment) {            return false;        }        if (this.verticalAlignment != that.verticalAlignment) {            return false;        }        if (this.horizontalGap != that.horizontalGap) {            return false;           }        if (this.verticalGap != that.verticalGap) {            return false;           }        return true;    }    }

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