client.cpp

来自「这是一个服务端/客户端模式的小型网络游戏」· C++ 代码 · 共 39 行

CPP
39
字号
#include <windows.h>
#include <stdio.h>

#include "Core_Global.h"
#include "Client.h"
#include "WinMain.h"

///////////////////////////////////////////////////////////
// Overloaded character controller class functions
///////////////////////////////////////////////////////////
BOOL cClient::SetData(cApp *App)
{
  if((m_App = App) == FALSE)
    return FALSE;
  return TRUE;
}
///////////////////////////////////////////////////////////
// Client class code
///////////////////////////////////////////////////////////
BOOL cClient::ConnectComplete(DPNMSG_CONNECT_COMPLETE *Msg) 
{ 
  // Save connection status
  if(Msg->hResultCode == S_OK)
    m_Connected = TRUE;
  else
    m_Connected = FALSE;

  return TRUE; 
}

BOOL cClient::Receive(DPNMSG_RECEIVE *Msg)
{
  // Send message to application class instance (if any)
  if(m_App != NULL)
    m_App->Receive(Msg);
  return TRUE;
}

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