client.cpp
来自「这是一个服务端/客户端模式的小型网络游戏」· C++ 代码 · 共 39 行
CPP
39 行
#include <windows.h>
#include <stdio.h>
#include "Core_Global.h"
#include "Client.h"
#include "WinMain.h"
///////////////////////////////////////////////////////////
// Overloaded character controller class functions
///////////////////////////////////////////////////////////
BOOL cClient::SetData(cApp *App)
{
if((m_App = App) == FALSE)
return FALSE;
return TRUE;
}
///////////////////////////////////////////////////////////
// Client class code
///////////////////////////////////////////////////////////
BOOL cClient::ConnectComplete(DPNMSG_CONNECT_COMPLETE *Msg)
{
// Save connection status
if(Msg->hResultCode == S_OK)
m_Connected = TRUE;
else
m_Connected = FALSE;
return TRUE;
}
BOOL cClient::Receive(DPNMSG_RECEIVE *Msg)
{
// Send message to application class instance (if any)
if(m_App != NULL)
m_App->Receive(Msg);
return TRUE;
}
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