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📄 client.plg

📁 这是一个服务端/客户端模式的小型网络游戏
💻 PLG
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<h1>Build Log</h1>
<h3>
--------------------Configuration: Client - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\guanjy1\LOCALS~1\Temp\RSP54.tmp" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /I "..\..\gamecore" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/Client.pch" /YX /Fo"Debug/" /Fd"Debug/" /J /FD /GZ /c 
"D:\phlegm\uRoleGame\Chap19\Client\WinMain.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\guanjy1\LOCALS~1\Temp\RSP54.tmp" 
Creating temporary file "C:\DOCUME~1\guanjy1\LOCALS~1\Temp\RSP55.tmp" with contents
[
log4cppD.lib d3d8.lib d3dx8.lib d3dxof.lib dxguid.lib dinput8.lib dpnet.lib dplay.lib dpnaddr.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /machine:I386 /out:"Debug/Client.exe" 
.\Debug\CharICS.obj
.\Debug\Chars.obj
.\Debug\Client.obj
.\Debug\Core_Graphics.obj
.\Debug\Core_Input.obj
.\Debug\Core_Network.obj
.\Debug\Core_System.obj
.\Debug\Frustum.obj
.\Debug\Game_Chars.obj
.\Debug\Game_Script.obj
.\Debug\MapICS.obj
.\Debug\NodeTree.obj
.\Debug\Script.obj
.\Debug\Spell.obj
.\Debug\Window.obj
.\Debug\WinMain.obj
.\Debug\Client.res
]
Creating command line "link.exe @C:\DOCUME~1\guanjy1\LOCALS~1\Temp\RSP55.tmp"
<h3>Output Window</h3>
Compiling...
WinMain.cpp
Linking...
   Creating library Debug/Client.lib and object Debug/Client.exp
LINK : warning LNK4089: all references to "WSOCK32.dll" discarded by /OPT:REF



<h3>Results</h3>
Client.exe - 0 error(s), 1 warning(s)
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