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📄 gameclient.java

📁 手机游戏对战平台。自己做的一个东东。 支持多个手机联网打游戏;采用socket链接通信。 平台:J2ME&JAVA
💻 JAVA
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/* * * Copyright (c) 2007, Sun Microsystems, Inc. * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * *  * Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. *  * Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */package clientInf;import java.io.DataInputStream;import java.io.DataOutputStream;import java.io.IOException;import javax.microedition.io.Connector;import javax.microedition.io.SocketConnection;import model.INFO;public class GameClient implements Runnable{	Serializable message;    DataInputStream is;    DataOutputStream os;    SocketConnection sc;    Sender sender;    String serverIP;    ClientInterface clientinf;    int port;    private boolean ready=false;    public boolean isReady() {        return ready;    }    public GameClient(String serverIP,int p,Serializable message,ClientInterface clientinf) {        ready=false;	port = p;	if(serverIP==null||serverIP.equals(""))this.serverIP="localhost";else this.serverIP=serverIP;	this.message=message;	this.clientinf=clientinf;	start();    }        /**         * Start the client thread         */    public void start() {	Thread t = new Thread(this);	t.start();    }    public synchronized void run() {        String portString = String.valueOf(port);        try {            sc = (SocketConnection) Connector.open("socket://" + serverIP + ":" + portString);            is = new DataInputStream(sc.openInputStream());            os = new DataOutputStream(sc.openOutputStream());            os.writeUTF(INFO.userAccount);            sender = new Sender(os);                        clientinf.getSender(sender);                                 ready=true;            while (true) {                message.deserialize(is);                clientinf.receiveMessage(message);            }        } catch (IOException ioe) {            System.out.println("caught in Gameclient's run: " + ioe);            stop();        }        //stop();    }        /**         * Close all open streams         */    public void stop() {	try {	    if (sender != null) {		sender.stop();	    }	    if (is != null) {		is.close();	    }	    if (os != null) {		os.close();	    }	    if (sc != null) {		sc.close();	    }	} catch (IOException ioe) {	}    }}

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