⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 isession.h

📁 GIS格式转换软件vc源码.GIS格式转换软件vc源码.
💻 H
📖 第 1 页 / 共 3 页
字号:
   //-------------------------------------------------------------------
   /*! This method creates an FME writer to write data to a format
   // or system.  Only the writer's type mneumonic, as found in
   // the FME Reference Manual Part II, need be passed in.
   // Any parameters needed for the writer will be passed
   // to it via its `open' call. 
   //
   // The final parameter 'directives' is where the user specifies
   // one or more additional directives to the writer.  Directives
   // are of the form of a directive name as an entry in the array,
   // with the next entry having the value for the directive.
   // If no directives are to be specified then an
   // empty string array or a NULL pointer may be specified.
   //
   // All the directives applicable to the reader are allowed
   // for the writer.  However, the writer will ignore the IDLIST directive.
   // It also interprets the user pipeline directive in a slightly 
   // different way --  for the writer, features are sent through the
   // user pipeline BEFORE being sent to the output writer.            */
   virtual IFMEUniversalWriter* createWriter(const char* writerName,
                                             const IFMEStringArray* directives) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method is called when the writer is no longer needed.
   // IT MUST BE CALLED FOR EACH WRITER RETURNED BY createWriter. */   
   virtual void destroyWriter(IFMEUniversalWriter*& writer) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method Creates a feature vector -- the vector that is returned 
   // MUST be freed eventually by the destroyFeatureVector function */   
   virtual IFMEFeatureVector* createFeatureVector() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method destroys a feature vector previously created by 
   // createFeatureVector. This does not delete the features that are in 
   // the vector.  If you want the features in the vector to be deleted 
   // then you must call the clearAndDestroy() method on IFMEFeatureVector
   // before calling this function.                                   */
   virtual void destroyFeatureVector(IFMEFeatureVector*& featVect) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method creates an instance of a feature which is used
   // throughout the system to contain both geometric and attribute
   // data.  See the IFMEFeature header file for a complete description
   // of the services available on a feature object. */   
   virtual IFMEFeature* createFeature() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method is used to delete features. Any feature allocated
   // by createFeature must be freed by this function. */   
   virtual void destroyFeature(IFMEFeature*& feature) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method returns a new factory pipeline object.  
   // Directives can be specified using the directives string array.
   //
   // An empty string array or a null pointer can be used to specify
   // that no directives are present.
   //
   // The supported directives are:
   // <dl>
   // <dt><b>"--&lt;macro_name&gt;"</b></dt>
   // <dd>Any directive that begins with two dashes is considered to
   //     be a macro name that will be set for use within the pipeline.
   //     For example, if a directive name "--MySetting" with a value 
   //     of "Yes" is given, then the macro "MySetting" will be given
   //     a value of "Yes", for use within the pipeline.
   // </dd>   
   // </dl>                                                           */
   virtual IFMEFactoryPipeline* createFactoryPipeline(const char* pipelineName,
                                                      const IFMEStringArray* directives) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method is used to destroy factory pipelines created by .
   // createFactoryPipeline                                           */
   
   virtual void destroyFactoryPipeline(IFMEFactoryPipeline*& factoryPipeline) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method returns a new factory object.                      */
   virtual IFMEFactory* createFactory() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method destroys a factory previously created by createFactory. */   
   virtual void destroyFactory(IFMEFactory*& factory) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method creates a string array -- the array that is returned 
   // MUST be freed eventually by the destroyStringArray function     */   
   virtual IFMEStringArray* createStringArray() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method destroys a string array previously created by 
   // createStringArray                                               */
   virtual void destroyStringArray(IFMEStringArray*& stringArray) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method creates an FMEString instance -- the string that is 
   // returned MUST be freed eventually by the destroyString function.*/   
   virtual IFMEString* createString() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method destroys a string previously created by createString.*/   
   virtual void destroyString(IFMEString*& string) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method creates a dialog object.
   // If successful the pointer is set to the new dialog object,
   // and zero is returned. If the operation fails then an error 
   // number is returned and the pointer is set to NULL.              */
   virtual FME_MsgNum createDialog(IFMEDialog*& dialog) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method destroys a previously created dialog object setting 
   // the dialog object to NULL.                                      */
   virtual void destroyDialog(IFMEDialog*& dialog) const = 0;
   
   //-------------------------------------------------------------------
   /*! This method returns the logfile object used for the session.  
   // The caller must not delete it.  */
   virtual IFMELogFile* logFile() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method returns the Coordinate System Manager object used
   // for the session.  The caller must not delete it.  */
   virtual IFMECoordSysManager* coordSysManager() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method adds a new keyword and value to the session configuration. */
   virtual FME_MsgNum updateSettings(const char* keyword,
                                     const char* value) = 0;
   
   //-------------------------------------------------------------------
   /*! This method returns a detailed error message that corresponds to
   // the last error message of the session.  It should only be called 
   // after any object in FMEObjects returns an error status.               */
   virtual const char* getLastErrorMsg() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method returns the error number associated with the message 
   // returned by getLastErrorMsg.  It should only be called after any
   // object in FMEObjects returns an error status.  */
   virtual FME_MsgNum getLastErrorNum() const = 0;
   
   //-------------------------------------------------------------------
   /*! This method has no value to clients and is merely an
   // interface for Safe Software as a help in solving problems. It 
   // should not be called when no error status has been returned.  */
   virtual const char* getLastErrorStackTrace() const = 0;
   
   //--------------------------------------------------------------------
   /*!  This method returns the home directory of the FME.  That is the
   // directory into which the FME was installed.   The client must free
   // the returned string when finished with it.*/
   virtual const char* fmeHome() const = 0;
   
   //--------------------------------------------------------------------
   /*!  This method returns the current FME version string. */
   virtual const char* fmeVersion() const = 0;
   
   //--------------------------------------------------------------------
   /*!  This method returns the current FME build number. */
   virtual FME_UInt32 fmeBuildNumber() const = 0;

   //--------------------------------------------------------------------
   /*!  This method is used to pass configuration information
   //  the the session. One use of this is to define configuration
   //  lines for functions. */
   virtual FME_MsgNum configure(const IFMEStringArray &configRow) = 0;


   //-------------------------------------------------------------------
   /*! This method returns a new spatial index object which 
   //  stores the features in a file named fileName so as not
   //  to keep all features in the index in memory.  This enables
   //  users of FME Objects to work with large datasets in
   //  an efficient manner.
   //  If NULL is returned then the index could not be created and the 
   //  application should use the getLastError*() functions
   //  to retrieve the error.
   //
   //  The fileName indicates which spatial index to open for
   //  reading or the location of where the new spatial index
   //  will be created.  "fileName" is the full path of the 
   //  file without extension.  Each spatial index will have
   //  two files named: 
   //  <dl><dt><fileName>.ffs</dt>
   //      <dd> The actual feature coordinates and attributes.</dd>
   //      <dt><fileName>.fsi</dt>
   //      <dd> The spatial index also stored on disk.</dd>
   //  </dl>  
   //
   //  The accessMode indicates the intended use of the spatial
   //  index.  Valid values are restricted to:
   //  <dl>
   //      <dt><b>"READ"</b></dt>
   //      <dd>Open an existing spatial index and extract data from it.
   //          Data cannot be written in this mode.</dd>
   //      <dt><b>"WRITE"</b></dt>
   //      <dd>Create a new spatial index. In this case data can be 
   //          written only. Features cannot be updated or deleted however.</dd>
   //      <dt><b>"UPDATE"</b></dt>
   //      <dd>For future versions.</dd>
   //  </dl>
   //
   //  Destruction: The spatial index is destroyed via the session object
   //  as well.
   //
   //  The final parameter 'directives' is where the user specifies
   //  one or more additional directives to the spatial index.  Directives
   //  are of the form of a directive name as an entry in the array,
   //  with the next entry having the value for the directive.
   //  If no directives are to be specified then an
   //  empty string array or a NULL pointer may be specified.
   //
   //  The supported directives are:
   //
   // <dl>
   // <dt><b>"PASSPHRASE"</b> (C++ Constant: kFME_SIPassphrase)</dt>
   // <dd>   This directive takes a spatial index passphrase as input<br>
   //        The spatial index passphrase allows users to restrict access
   //        to spatial index files.  If a passphrase directive is used when
   //        a spatial index is created, this passphrase must also be supplied
   //        in future attempts to open the spatial index.  A spatial index
   //        cannot be opened if it was created with a passphrase and an
   //        incorrect passphrase is given when reading is attempted.
   //        If this directive is not provided, no passphrase is applied to
   //        the spatial index and all future attempts to read the spatial
   //        index also do not need to specify a passphrase.
   //        Passphrases may be any character string of any length or content.
   // </dd> 
   // <dt><b>"BYTE_ORDER"</b> (C++ Constant: kFME_SIByteOrder)</dt>
   // <dd>   Three values are valid for this directive at this time:
   //
   //                  <dl><dt>"NATIVE" (C++ Constant: kFME_SINative)</dt>
   //                      <dt>"LITTLE_ENDIAN" (C++ Constant: kFME_SILittleEndian)</dt>
   //                      <dt>"BIG_ENDIAN" (C++ Constant: kFME_SIBigEndian)</dt>
   //                  </dl><br>
   //        This directive indicates what byte order the spatial index file should
   //        use when creating a new index.  The default value, if this is not
   //        specified, is NATIVE, which creates a spatial index with the same
   //        byte ordering as the machine on which it is run.  The value of
   //        LITTLE_ENDIAN will create a little-endian byte ordered spatial index.
   //        The value of BIG_ENDIAN will create a big-endian byte ordered spatial index.
   //        Both types of spatial index files can be read back on any machine, but
   //        there is a significant performance penalty in reading/writing spatial index
   //        files that do not match the byte order of the machine on which the process
   //        is running.  (This directive is not used when reading an existing spatial index.)
   // </dd> 
   // </dl>
   */
   virtual IFMESpatialIndex *createSpatialIndex(const char* fileName,
                                                const char* accessMode,
                                                const IFMEStringArray *directives) = 0;

   //-------------------------------------------------------------------
   /*! This method destroys a previously created spatial index.       */
   virtual void destroySpatialIndex(IFMESpatialIndex* &spatInd) = 0;

   //-------------------------------------------------------------------
   /*! This method returns a new rectangle object.                    */
   virtual IFMERectangle *createRectangle(FME_Real64 minX, FME_Real64 maxX,
                                          FME_Real64 minY, FME_Real64 maxY) = 0;

   //-------------------------------------------------------------------
   /*! This method destroys a previously created rectangle object.    */
   virtual void destroyRectangle(IFMERectangle* &rectangle) = 0;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -