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📄 normalize.m

📁 基于贝叶斯理论的指纹识别算法及学习套件, 使用贝叶斯概率论实现对指纹识别,特征码提取,特征对数获取的功能
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% Author: Scott Sanner% Email:  ssanner@cs.stanford.edu% Course: CS223B, Winter% Desc:   Normalizes an image by removing shading plane and adjusting%         histogram to scale to min/max [0,1]%% [OUT] = normalize(IN, MASK)function [OUT, SHADING] = normalize(IN, MASK)% Retrieve the indices for the given maskIND = find(MASK);% Set up matrices for planar projection calculation% i.e. Ax = B  so  x = (A'*A)^-1 * A'*Bx = 1:1:size(IN{1},2);y = 1:1:size(IN{1},1);[mx,my] = meshgrid(x,y);mxc = mx(IND);myc = my(IND);mcc = ones(size(myc));A = [mxc, myc, mcc];% Cycle through each image removing shading plane % and adjusting histogramfor i=1:size(IN,2),      % Calculate plane: z = ax + by + c   B = IN{i}(IND);   x = inv(A'*A)*A'*B;   a = x(1); b = x(2); c = x(3);      %This is the color plane itself   SHADING{i} = mx.*a + my.*b + c;      %This is the image minus the color plane    %(the constant will be normalized out in histogram recentering)   OUT{i} = IN{i} - (mx.*a + my.*b + c);      % Now, recenter the histogram   maximum = max(max(OUT{i}.*MASK));   minimum = min(min(OUT{i}.*MASK));   %minimum = min(min(OUT{i}))   diff = maximum - minimum;   OUT{i} = ((OUT{i}-minimum)./diff).*MASK;   end

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