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📄 lanchatdlg.h

📁 实现局域网LAN内的简易聊天工具
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// LANChatDlg.h : header file
//

#if !defined(AFX_LANCHATDLG_H__DDCB48D9_C42B_4176_B91D_D3952CAC3F67__INCLUDED_)
#define AFX_LANCHATDLG_H__DDCB48D9_C42B_4176_B91D_D3952CAC3F67__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "ChatServer.h"
#include "ChatClient.h"
/////////////////////////////////////////////////////////////////////////////
// CLANChatDlg dialog

class CLANChatDlg : public CDialog
{
// Construction
public:
	void ProcessPendingAccept();
	void CloseSessionSocket();
	CLANChatDlg(CWnd* pParent = NULL);	// standard constructor
public:
	BOOL m_bInit;
	BOOL m_bClient;
	CChatClient m_ChatClient;
	CChatServer m_pListenSocket;
	CPtrList m_connectionList;
	CString m_sMsgList;
// Dialog Data
	//{{AFX_DATA(CLANChatDlg)
	enum { IDD = IDD_LANCHAT_DIALOG };
	CIPAddressCtrl	m_IP;
	UINT	m_uPort;
	CString	m_ShowMsg;
	CString	m_InputMsg;
	CString	m_UserName;
	int		m_Type;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLANChatDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CLANChatDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnServer();
	afx_msg void OnClient();
	afx_msg void OnInputMsg();
	afx_msg void OnStartLink();
	afx_msg void OnStop();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LANCHATDLG_H__DDCB48D9_C42B_4176_B91D_D3952CAC3F67__INCLUDED_)

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