📄 lanchatdlg.h
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// LANChatDlg.h : header file
//
#if !defined(AFX_LANCHATDLG_H__DDCB48D9_C42B_4176_B91D_D3952CAC3F67__INCLUDED_)
#define AFX_LANCHATDLG_H__DDCB48D9_C42B_4176_B91D_D3952CAC3F67__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ChatServer.h"
#include "ChatClient.h"
/////////////////////////////////////////////////////////////////////////////
// CLANChatDlg dialog
class CLANChatDlg : public CDialog
{
// Construction
public:
void ProcessPendingAccept();
void CloseSessionSocket();
CLANChatDlg(CWnd* pParent = NULL); // standard constructor
public:
BOOL m_bInit;
BOOL m_bClient;
CChatClient m_ChatClient;
CChatServer m_pListenSocket;
CPtrList m_connectionList;
CString m_sMsgList;
// Dialog Data
//{{AFX_DATA(CLANChatDlg)
enum { IDD = IDD_LANCHAT_DIALOG };
CIPAddressCtrl m_IP;
UINT m_uPort;
CString m_ShowMsg;
CString m_InputMsg;
CString m_UserName;
int m_Type;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLANChatDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CLANChatDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnServer();
afx_msg void OnClient();
afx_msg void OnInputMsg();
afx_msg void OnStartLink();
afx_msg void OnStop();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LANCHATDLG_H__DDCB48D9_C42B_4176_B91D_D3952CAC3F67__INCLUDED_)
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