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📄 chatserver.h

📁 实现局域网LAN内的简易聊天工具
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#if !defined(AFX_CHATSERVER_H__594C3374_268F_4D66_9F86_492BD8CD487F__INCLUDED_)
#define AFX_CHATSERVER_H__594C3374_268F_4D66_9F86_492BD8CD487F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ChatServer.h : header file
//


/////////////////////////////////////////////////////////////////////////////
// CChatServer command target
class CLANChatDlg;

class CChatServer : public CSocket
{
// Attributes
public:

// Operations
public:
	CChatServer();
	virtual ~CChatServer();

// Overrides
public:
	UINT m_uPort;
	CLANChatDlg* m_dlg;	
	BOOL Init(UINT port, CLANChatDlg* dlg);

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CChatServer)
	public:
	virtual void OnAccept(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CChatServer)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHATSERVER_H__594C3374_268F_4D66_9F86_492BD8CD487F__INCLUDED_)

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