⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 faq54.htm

📁 C++builder学习资料C++builder
💻 HTM
字号:
<HTML>

<HEAD>

   <TITLE>Load and play wave sound from a program's resources</TITLE>

   <META NAME="Author" CONTENT="Harold Howe">

</HEAD>

<BODY BGCOLOR="WHITE">



<CENTER>

<TABLE  BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH="640">



<TR>

<TD>



<H3>

Load and play wave sound from a program's resources</H3>

<P>

The FAQ titled "<A HREF="faq52.htm">adding icons, cursors, and bitmaps to

a BCB project</A>" contained an example of how to use <TT>RC</TT> files in a BCB project.

If you look closely, you will see that the RC file adds a WAVE resource to the project. The

WAVE resource gets bound to the executable, just like a bitmap or an icon. This FAQ

demonstrates how you can play the wave resource at runtime.

</P>

<P>

The API provides a function called <TT>PlaySound</TT> that allows you to play a wave

soundbite. <TT>PlaySound</TT> does not provide any visual feedback that the audio is

playing, it simply plays the sound, and that's it. This makes <TT>PlaySound</TT> a

good choice for playing short wave resources that you associate with an action in your

program. The code example below uses <TT>PlaySound</TT> to play a typewriter sound

whenever the user types in a <TT>TMemo</TT> control (The WAV file just happens to be one

that I just happened to have laying around on my PC. If you don't have TYPE.WAV, use

the file TICK.WAV that comes with BCB's football example)

</P>

<B>Step 1:</B>

<P>

Add the wave resource to your project. The

<A HREF="faq52.htm">FAQ on resources</A> covers this in detail. The code

below summarizes the resource statements that you should use to compile this example.

Create an RC and an RH file that contain these statements, and add the RC file to your

BCB project.

</P>

<PRE>

  // insert this line in an RC file

  IDW_TYPE     WAVE     "type.wav"

</PRE>

<pre>

  <font color="navy">// insert this line in an RH file</font>

  <font color="green">#define IDW_TYPE     1000</font>

</pre>

<B>Step 2:</B>

<P>

Use the <TT>PlaySound</TT> API function to play the wave resource (to use the

code below, place a <TT>TMemo</TT> on a form, and create an <TT>OnKeyPress</TT> handler).

</P>

<pre>

<font color="green">#include &lt;mmsystem.h></font>

<font color="green">#include "res.rh"</font>



<b>void</b> <b>__fastcall</b> TForm1<b>:</b><b>:</b>Memo1KeyPress<b>(</b>TObject <b>*</b>Sender<b>,</b> <b>char</b> <b>&</b>Key<b>)</b>

<b>{</b>

    PlaySound<b>(</b>MAKEINTRESOURCE<b>(</b>IDW_TYPE<b>)</b><b>,</b>

              HInstance<b>,</b>

              SND_RESOURCE <b>|</b> SND_ASYNC <b>)</b><b>;</b>

<b>}</b>

</pre>

<P>

<B>Note:</B> <TT>SND_RESOURCE</TT> tells Windows that the first parameter to

<TT>PlaySound</TT> is the resource name of a wave resource that is bound to the

executable. Change this parameter to <tt>SND_FILENAME</TT> if you need to load a wave file.

When loading files, the first argument to <TT>PlaySound</TT> is a <TT>char *</TT>

the contains the filename. You can also play system sounds by using the

<TT>SND_ALIAS</TT>. Here are some examples of <tt>SND_FILENAME</tt> and <TT>SND_ALIAS</TT>.

</P>

<pre>

PlaySound<b>(</b><font color="blue">"type.wav"</font><b>,</b>   NULL<b>,</b> SND_FILENAME <b>|</b> SND_ASYNC <b>|</b>SND_NOSTOP<b>)</b><b>;</b>

PlaySound<b>(</b><font color="blue">"SystemStart"</font><b>,</b>NULL<b>,</b> SND_ALIAS    <b>|</b> SND_ASYNC <b>|</b>SND_NOSTOP<b>)</b><b>;</b>

</pre>

<P>

For a list of available SND_ALIAS associated sounds, look in the registry under

<TT>HKEY_CURRENT_USER\AppEvents\Schemes</TT>

</P>

<P>

<B>Note:</B> The <TT>SND_ASYNC</TT> flag causes <TT>PlaySound</TT> to return

before the sound has finished playing. Specify the <TT>SND_SYNC</TT> if you prefer

that the wave sound finish before the returns.

</P>

<P>

<B>Note:</B> The <TT>SND_NOSTOP</TT> flag prevents the sound from being interrupted from

another sound request. To see the flag in action, test the typewrite sound with and

without the flag.

</P>

<P>

<B>Note:</B> There are other flags that you can pass to <TT>PlaySound</TT>. For more

details, consult the Microsoft Multimedia help file that comes with C++Builder.

</P>                                         



</TD> </TR>



</TABLE>

</CENTER>

</BODY>

</HTML>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -