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<TITLE>Tutorial for creating a threaded socket server and client application</TITLE>

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<SPAN CLASS="title3">Tutorial for creating a threaded socket server and client application</SPAN>  

  		  

	<BR>  

  

<BLOCKQUOTE CLASS="abstract"><B>Abstract:</B>Deriving from TServerClientThread to create a threaded socket server application</BLOCKQUOTE><P>  

   

  </table>  

<B>Tutorial:&nbsp; Creating a threaded socket server  

and client application</B>  

<br>  

<p>This tutorial provides source code and explanations of how to create  

a threaded  

<br>socket server (and a complimentary client application).&nbsp; The server  

creates threads  

<br>upon the Clients request, and will wait a specified duration during  

the thread execution  

<br>for the Client to respond.&nbsp; Threads for server connections are  

descendants of  

<br>TServerClientThread and because of this, you can抰 use the New Thread  

object dialog.  

<br>Instead, you must declare your thread manually as by descending from  

TServerClientThread.  

<br>&nbsp;  

<p>//---------------------------------------------------------------------------  

<br>// *****************&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

ServerMain.cpp&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; *****************  

<br>//---------------------------------------------------------------------------  

<br>//&nbsp; Requires:&nbsp;&nbsp; TServerSocket,&nbsp;&nbsp; TMemo  

<br>#include &lt;vcl.h>  

<br>#pragma hdrstop  

<br>#include "ServerMain.h"  

<br>//---------------------------------------------------------------------------  

<br>#pragma package(smart_init)  

<br>#pragma resource "*.dfm"  

<br>TForm1 *Form1;  

<br>//---------------------------------------------------------------------------  

<br>// Wait 60 seconds for client  

<br>const int CLIENTWAITTIME = 60000;  

<br>// Size of buffer for reading/writing text across socket connection  

<br>const int BUFFERSIZE = 32;  

<br>//---------------------------------------------------------------------------  

<p>//---------------------------------------------------------------------------  

<br>__fastcall TForm1::TForm1(TComponent* Owner)  

<br>&nbsp;&nbsp; : TForm(Owner)  

<br>&#123;  

<br>&#125;  

<br>//---------------------------------------------------------------------------  

<p>//---------------------------------------------------------------------------  

<br>// Instead of using a client socket component that you place in your  

application  

<br>// from the Component palette, the server client thread must use the  

TServerClientWinSocket  

<br>// object that is created when the listening server socket accepts  

a client connection.  

<br>// This is available as the public ClientSocket property. In addition,  

you can use the  

<br>// protected HandleException method rather than writing your own thread-safe  

exception  

<br>// handling.  

<br>void __fastcall TMyServerThread::ClientExecute(void)  

<br>&#123;  

<br>&nbsp;&nbsp; // make sure connection is active  

<br>&nbsp;&nbsp; while (!Terminated &amp;&amp; ClientSocket->Connected)  

<br>&nbsp;&nbsp; &#123;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; try  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#123;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Now, use TWinSocketStream  

to read or write information  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // over a blocking  

socket connection  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; TWinSocketStream *pStream  

= new TWinSocketStream(ClientSocket, CLIENTWAITTIME);  

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; try  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#123;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

char buffer&#91;BUFFERSIZE&#93;;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

memset( buffer, 0, sizeof(buffer) );  

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //  

give the client 60 seconds to start writing  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

if (pStream->WaitForData(CLIENTWAITTIME))  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

&#123;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

if (pStream->Read(buffer, sizeof(buffer)) == 0)  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

// (if can't read in 60 seconds) than close the connection  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

ClientSocket->Close();  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

else  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

&#123;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

// Client to Server test text  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

Form1->Memo1->Lines->Add(AnsiString("(Client) ") +AnsiString(buffer) );  

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

// Back again to Client  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

pStream->Write( buffer, sizeof(buffer));  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

&#125;  

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

// ...  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

// Process requests here.  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

// ...  

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#125;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

else  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

ClientSocket->Close();  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#125;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; __finally  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#123;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

delete pStream;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#125;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#125;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; catch (...)  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#123;  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HandleException();  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#125;  

<br>&nbsp;&nbsp; &#125;  

<br>&#125;  

<br>//---------------------------------------------------------------------------  

<p>//---------------------------------------------------------------------------  

<br>void __fastcall TForm1::ServerSocket1GetThread(TObject *Sender,  

<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; TServerClientWinSocket *ClientSocket,  

TServerClientThread *&amp;SocketThread)  

<br>&#123;  

<br>&nbsp;&nbsp; SocketThread = new TMyServerThread(false, ClientSocket);  

<br>&#125;  

<br>//---------------------------------------------------------------------------  

<br>// *******************************************************  

<br>//---------------------------------------------------------------------------  

<br>&nbsp;  

<br>&nbsp;  

<p>//---------------------------------------------------------------------------  

<br>// ******************&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  

ServerMain.h&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ******************  

<br>//---------------------------------------------------------------------------  

<br>//---------------------------------------------------------------------------  

<br>#ifndef ServerMainH  

<br>#define ServerMainH  

<br>//---------------------------------------------------------------------------  

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