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<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>void</b> <b  

style='mso-bidi-font-weight:normal'>__fastcall</b> TBeepServiceThread::BeepServiceThreadContinue(</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;TService *Sender, <b>bool</b> &amp;Continued) </span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;BeepThread-&gt;Resume();</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;Continued = <b>true</b>;</span></p>  

  

<p class=Code><span class=Code>}</span></p>  

  

<p class=Captions><b>Figure  

7:</b> The <i  

style='mso-bidi-font-style:normal'>OnPause</i> and <i>OnContinue</i> event handlers. </p>  

  

<p class=BodyText> &nbsp; </p>  

  

<p class=BodyText> Notice  

that I set the <i>Paused</i> parameter to <b>true</b>  

in the <i>OnPause</i> event handler after I  

suspended the thread. If I don't set <i>Paused</i>  

to <b>true</b>, Windows can't pause the thread. You may want to set <i  

style='mso-bidi-font-style:normal'>Paused</i> to <b>false</b> if your service  

is in a state where pausing the service will cause catastrophic results. Be  

aware, though, that if you do this, Windows will report an error if it cannot  

pause the service within three seconds. This same discussion applies to  

stopping a service or to continuing a paused service. </p>  

  

<p class=BodyText> &nbsp; </p>  

  

<p class=BodyText> There  

isn't much more to say on the subject of using separate threads for your  

services. Actually, that statement is a bit misleading. The reality is that  

there is so much more to say on this subject that it would take dozens of pages  

to adequately cover it. I realize that this short example doesn't give you much  

information on the nitty-gritty details of dealing with threads in services.  

The reason is simply that services are so varied that I really can't anticipate  

what issues you might encounter with a particular service you might write. </p>  

  

<p class=BodyText> &nbsp; </p>  

  

<p class=Subheads>Writing  

Interactive Services</p>  

  

<p class=BodyText> An  

interactive service is one that can interact with the Windows desktop.  

Generally, this means that the service can display a dialog box to the user.  

Often the dialog box allows the user to configure some aspect of how the  

service operates. The example program for the remainder of the subjects  

discussed in this series is called PingService. The complete project is  

available for download; see end of article for details. The service has the  

following functionality and features: </p>  

  

<ul>  

<li>Pings  

a remote machine at periodic intervals.  

  

<li>If  

the remote machine doesn't respond to the ping, the service takes one of two  

actions depending on the service's configuration:  

  

<li>Logs  

the failure to the system Event Log.  

  

<li>Sends  

e-mail to a specified address notifying you of the failure.  

  

<li>When  

the remote machine comes back up, the event is logged (or e-mail sent).  

  

<li>A  

configuration dialog box allows you to set the remote machine name, the ping  

interval, the notification type, the e-mail address, and the e-mail host to use  

for e-mail notification.  

  

<li>Configuration  

data is stored in the registry to be reloaded the next time the service starts.  

  

<li>Displays  

an icon representing the service in the system tray.  

  

<li>Displays  

a pop-up menu for the tray icon.  

  

  

</ul>  

<p class=BodyText> &nbsp; </p>  

  

<p class=BodyText> The  

service has three units: The first is the service's main unit, the second is  

the thread that performs the ping, and the third is the service's configuration  

form. Figures 8 through 13 show each of the units and their headers. </p>  

  

<p class=BodyText> &nbsp; </p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#ifndef  

PingServiceUH</span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#define  

PingServiceUH</span></span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;SysUtils.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;Classes.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;SvcMgr.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;Controls.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;Menus.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;ExtCtrls.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&quot;PingThreadU.h&quot; </span></span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>class</b>  

TBCB4UnlPing : <b>public</b> TService</span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code><b>__published</b>:&nbsp;&nbsp;&nbsp;&nbsp;<i> <span Class=CodeBlue>// IDE-managed Components</span></i></span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;<b> void</b>  

<b>__fastcall</b> BCB4UnlPingStart(TService  

*Sender, <b>bool</b> &amp;Started); </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;<b> void</b>  

<b>__fastcall</b> BCB4UnlPingStop(TService  

*Sender, <b>bool</b> &amp;Stopped); </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;<b> void</b>  

<b>__fastcall</b>  

BCB4UnlPingExecute(TService *Sender); </span></p>  

  

<p class=Code><span class=Code><b>private</b>:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<i> <span Class=CodeBlue>// User declarations</span></i></span></p>  

  

<p class=Code><span class=Code><b>public</b>:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<i> <span Class=CodeBlue>// User declarations</span></i></span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;TPingThread* PingThread; </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;<b> __fastcall</b>  

TBCB4UnlPing(TComponent* Owner); </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;PServiceController <b>__fastcall</b> GetServiceController(<b>void</b>);</span></p>  

  

<p class=Code><span class=Code><b>protected</b>:</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;<b> friend</b>  

<b>void</b> <b>__stdcall</b> ServiceController(<b>unsigned</b>  

CtrlCode); </span></p>  

  

<p class=Code><span class=Code>};</span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>extern</b>  

PACKAGE TBCB4UnlPing *BCB4UnlPing; </span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#endif</span></span></p>  

  

<p class=Captions><b>Figure  

8:</b> The header for  

the PingService unit. </p>  

  

<p class=BodyText> &nbsp; </p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&quot;PingServiceU.h&quot; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&quot;ConfigU.h&quot; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&quot;PingThreadU.h&quot; </span></span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#pragma  

package(smart_init) </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#pragma  

resource &quot;*.dfm&quot; </span></span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code>TBCB4UnlPing  

*BCB4UnlPing; </span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>__fastcall</b>  

TBCB4UnlPing::TBCB4UnlPing(TComponent* Owner) </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;: TService(Owner) </span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code>}</span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code>PServiceController  

<b>__fastcall</b> TBCB4UnlPing::GetServiceController(<b  

style='mso-bidi-font-weight:normal'>void</b>)</span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> return</b>  

(PServiceController) ServiceController; </span></p>  

  

<p class=Code><span class=Code>}</span></p>  

  

<p class=Code><span class=Code><b>void</b> <b  

style='mso-bidi-font-weight:normal'>__stdcall</b> ServiceController(<b  

style='mso-bidi-font-weight:normal'>unsigned</b> CtrlCode) </span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;BCB4UnlPing-&gt;Controller(CtrlCode); </span></p>  

  

<p class=Code><span class=Code>}</span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>void</b> <b  

style='mso-bidi-font-weight:normal'>__fastcall</b>  

TBCB4UnlPing::BCB4UnlPingStart(TService *Sender, </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> bool</b>  

&amp;Started) </span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;PingThread = <b>new</b> TPingThread(<b>false</b>);</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;ConfigForm-&gt;LoadConfiguration();</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;Started = <b>true</b>;</span></p>  

  

<p class=Code><span class=Code>}</span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>void</b> <b  

style='mso-bidi-font-weight:normal'>__fastcall</b>  

TBCB4UnlPing::BCB4UnlPingStop(TService *Sender, </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> bool</b>  

&amp;Stopped) </span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;PingThread-&gt;Terminate();</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;Stopped = <b>true</b>;</span></p>  

  

<p class=Code><span class=Code>}</span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>void</b> <b  

style='mso-bidi-font-weight:normal'>__fastcall</b>  

TBCB4UnlPing::BCB4UnlPingExecute(TService *Sender) </span></p>  

  

<p class=Code><span class=Code>{</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;<b> while</b>  

(!Terminated) </span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;&nbsp;&nbsp;ServiceThread-&gt;ProcessRequests(<b  

style='mso-bidi-font-weight:normal'>false</b>);</span></p>  

  

<p class=Code><span class=Code>}</span></p>  

  

<p class=Captions><b>Figure  

9:</b> The source code  

for the PingService unit. </p>  

  

<p class=BodyText> &nbsp; </p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#ifndef  

PingThreadUH</span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#define  

PingThreadUH</span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;NMsmtp.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code><span Class=CodeGrn>#include  

&lt;Psock.hpp&gt; </span></span></p>  

  

<p class=Code><span class=Code>&nbsp; </span></p>  

  

<p class=Code><span class=Code><b>class</b>  

TPingThread : <b>public</b> TThread {</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;<b> private</b>:</span></p>  

  

<p class=Code><span class=Code>&nbsp;&nbsp;&nbsp;&nbsp;<b> bool</b>  

ServerDownReported; </span></p>  

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