📄 fullpic.cpp
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// FullPic.cpp : implementation file
//
#include "stdafx.h"
#include "PicImg.h"
#include "FullPic.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFullPic dialog
CFullPic::CFullPic(CWnd* pParent /*=NULL*/)
: CDialog(CFullPic::IDD, pParent)
{
//{{AFX_DATA_INIT(CFullPic)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CFullPic::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFullPic)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFullPic, CDialog)
//{{AFX_MSG_MAP(CFullPic)
ON_WM_PAINT()
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFullPic message handlers
extern CDC m_dcMem;
BOOL CFullPic::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
ShowWindow(SW_SHOWMAXIMIZED);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CFullPic::OnPaint()
{
CPaintDC dc(this); // device context for painting
/*
// TODO: Add your message handler code here
HDC hdcSrc = CreateCompatibleDC(NULL);
HDC hdcDst = CreateCompatibleDC(NULL);
HBITMAP hbmOld, hbmOld2, hbmNew;
BITMAP bm;
CBitmap *old_bitmap;
GetObject(m_OrigBMP, sizeof(bm), &bm);
hbmOld = (HBITMAP)SelectObject(hdcSrc, m_OrigBMP);
hbmNew = CreateBitmap( iFullWidth, iFullHeight, bm.bmPlanes, bm.bmBitsPixel, NULL);
hbmOld2 = (HBITMAP)SelectObject(hdcDst, hbmNew);
StretchBlt(hdcDst, 0, 0, iFullWidth, iFullHeight, hdcSrc, 0, 0, bm.bmWidth, bm.bmHeight, SRCCOPY);
SelectObject(hdcSrc, hbmOld);
DeleteDC(hdcSrc);
DeleteDC(hdcDst);
CDC memDC;
memDC.CreateCompatibleDC(&dc);
CBitmap m_bitmap;
m_bitmap.Attach(hbmNew);
old_bitmap=memDC.SelectObject(&m_bitmap);
dc.BitBlt(0,0,iFullWidth,iFullHeight,&memDC,0,0,SRCCOPY);
memDC.SelectObject(old_bitmap);
*/
}
void CFullPic::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnLButtonDown(nFlags, point);
OnOK();
}
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