📄 perfectparticledlg.h
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// PerfectParticleDlg.h : 头文件
//
#pragma once
#define M_RENDER WM_USER+1
#include "Camera.h"
#include "InitEnviroment.h"
#include "BaseHeader.h"
#include "ParticleSystem.h"
#include "ParticleEmitter.h"
#include "resource.h"
#include "AxisForceLogic.h"
#include "BoxCreator.h"
#include "CenterForceLogic.h"
#include "afxwin.h"
#include "afxcmn.h"
#include "CreateCenterForce.h"
#include "CreateAxisForce.h"
#include "CreateBoxCreator.h"
#include "DownData.h"
#include "ParticleAffector.h"
#include "PreInfo.h"
#include "TestParticleSystem.h"
//设置调试窗口
class CPerfectParticleDlg : public CDialog
{
public:
CPerfectParticleDlg(CWnd* pParent = NULL); // 标准构造函数
enum { IDD = IDD_PERFECTPARTICLE_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
protected:
HICON m_hIcon;
LRESULT Render(WPARAM w,LPARAM l);
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnDestroy();
public:
CRect m_renderRect;
CWinThread *m_renderThread;
CInitEnviroment *m_device;
CCamera *m_camera;
CParticleSystem *m_sys;
CParticleEmitter *m_emitter;
CParticleAffector *m_affect;
afx_msg void OnBnClickedButton1();
afx_msg void OnCbnSelchangeCombox();
public:
CString path;
void ControlToParameter();
void ParameterToControl();
public:
CSliderCtrl m_PS;
CSliderCtrl m_LifeBase;
CSliderCtrl m_LifeVar;
CSliderCtrl m_SizeBase;
CSliderCtrl m_SizeVar;
CSliderCtrl m_PosX;
CSliderCtrl m_PosY;
CSliderCtrl m_PosZ;
CSliderCtrl m_ABase;
CSliderCtrl m_AVar;
CSliderCtrl m_RBase;
CSliderCtrl m_RVar;
CSliderCtrl m_GBase;
CSliderCtrl m_GVar;
CSliderCtrl m_BBase;
CSliderCtrl m_BVar;
CSliderCtrl m_DirXBase;
CSliderCtrl m_DirXVar;
CSliderCtrl m_DirYBase;
CSliderCtrl m_DirYVar;
CSliderCtrl m_DirZBase;
CSliderCtrl m_DirZVar;
CComboBox m_comBox;
afx_msg void OnCenterForce();
afx_msg void OnAxisForce();
afx_msg void OnCreatepos();
public:
//向心力影响子
struct CenterForce{
float force;
float nr;
float fr;
float cut;
};
CList<CenterForce,CenterForce> m_forceParam;
//轴向力影响子
CList<D3DXVECTOR3,D3DXVECTOR3> m_vecList;
//发射区域影响子
struct BoxForce{
D3DXVECTOR3 one;
D3DXVECTOR3 two;
};
CList<BoxForce,BoxForce> m_box;
public:
CCreateCenterForce *m_centerForce;
CCreateAxisForce *m_axisForce;
CCreateBoxCreator *m_boxCreator;
CSliderCtrl m_Speed;
afx_msg void OnExportConfig();
void ResetAffector();
public:
bool m_IsChange;
afx_msg void OnBnClickedCreate();
afx_msg void OnBnClickedDelete();
};
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