preinfo.cpp

来自「这是一款游戏中的粒子系统」· C++ 代码 · 共 74 行

CPP
74
字号
// PreInfo.cpp : 实现文件
//

#include "stdafx.h"
#include "PerfectParticle.h"
#include "PreInfo.h"
#include ".\preinfo.h"

// CPreInfo 对话框

IMPLEMENT_DYNAMIC(CPreInfo, CDialog)
CPreInfo::CPreInfo(CWnd* pParent /*=NULL*/)
	: CDialog(CPreInfo::IDD, pParent)
{
}

CPreInfo::~CPreInfo()
{
}

void CPreInfo::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}


BEGIN_MESSAGE_MAP(CPreInfo, CDialog)
	ON_BN_CLICKED(ID_sure3, OnBnClickedsure3)
	ON_BN_CLICKED(IDCANCEL, OnBnClickedCancel)
END_MESSAGE_MAP()


// CPreInfo 消息处理程序

void CPreInfo::OnBnClickedsure3()
{
	CString str;
	GetDlgItemText(ID_Name,str);
	sprintf(name,str.GetBuffer());
	if(str.GetLength()<=0){
        MessageBox("粒子名称输入不正确","错误");
		m_succ=false;
		return;
	}
	GetDlgItemText(ID_Num,str);
	number=atoi(str.GetBuffer());
	if(number<=0){
		MessageBox("粒子数目输入不正确","错误");
		m_succ=false;
		return;
	}
	OnOK();
	m_succ=true;
}

BOOL CPreInfo::OnInitDialog()
{
	CDialog::OnInitDialog();
	HICON icon=::LoadIcon(theApp.m_hInstance,MAKEINTRESOURCE(IDR_MAINFRAME));
	SetIcon(icon,TRUE);
	SetIcon(icon,FALSE);
	name=new char[100];
	number=0;
	return TRUE;  
}

void CPreInfo::OnBnClickedCancel()
{
	m_succ=false;
	OnCancel();
}


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