📄 gobang.as
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import BoardSituationLink;
import flash.geom.*;
class GoBang {
public var CountList:BoardSituationLink;
static var winer = 0;
static var pieceCount = 0;
static var gameover = false;
static var hPiece="blackPiece";
static var cPiece="whitePiece";
public function GoBang() {
this.CountList = new BoardSituationLink();
}
public function isPossessed(m:Number, n:Number):Boolean {
if (this.CountList.isPossessed(m, n) == 0) {
return false;
} else {
return true;
}
}
public function humenGo(m:Number, n:Number):Boolean {
if (this.CountList.humenGo(m, n, 1)) {
return true;
} else {
return false;
}
}
public function computeGo(m:Number, n:Number):Point {
return this.CountList.computeGo();
}
public function init() {
GoBang.gameover = false;
GoBang.winer = 0;
GoBang.pieceCount = 0;
return this.CountList.init();
}
public function back():Number {
return this.CountList.back();
}
}
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