📄 superboundarycondition3d.hh
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/* This file is part of the OpenLB library * * Copyright (C) 2007 Mathias J. Krause * Address: Wilhelm-Maybach-Str. 24, 68766 Hockenheim, Germany * E-mail: mathias.j.krause@gmx.de * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA.*//** \file * A helper for initialising 3D boundaries -- generic implementation. */#ifndef SUPER_BOUNDARY_CONDITION_3D_HH#define SUPER_BOUNDARY_CONDITION_3D_HH#include <vector>#include "core/boundaryCondition3D.h"#include "superBoundaryCondition3D.h"#include "superLattice3D.h"namespace olb {///////// class superBoundaryCondition3D ///////////////////////////////template<typename T, template<typename U> class Lattice>sOnLatticeBoundaryCondition3D<T,Lattice>:: sOnLatticeBoundaryCondition3D (SuperLattice3D<T,Lattice>& sLattice ):_sLattice(sLattice) {}template<typename T, template<typename U> class Lattice>sOnLatticeBoundaryCondition3D<T,Lattice>:: sOnLatticeBoundaryCondition3D(sOnLatticeBoundaryCondition3D<T,Lattice> const& rhs):_sLattice(rhs._sLattice) { _blockBCs = rhs._blockBCs; _overlap = rhs._overlap;}template<typename T, template<typename U> class Lattice>sOnLatticeBoundaryCondition3D<T,Lattice> sOnLatticeBoundaryCondition3D<T,Lattice>::operator=( sOnLatticeBoundaryCondition3D<T,Lattice> rhs) { sOnLatticeBoundaryCondition3D<T,Lattice> tmp(rhs); return tmp;}template<typename T, template<typename U> class Lattice>sOnLatticeBoundaryCondition3D<T,Lattice>:: ~sOnLatticeBoundaryCondition3D() { for (unsigned iC=0; iC<_blockBCs.size(); iC++) { delete _blockBCs[iC]; }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addVelocityBoundary0N(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addVelocityBoundary0N( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addVelocityBoundary0P(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addVelocityBoundary0P( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addVelocityBoundary1N(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addVelocityBoundary1N( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addVelocityBoundary1P(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addVelocityBoundary1P( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addVelocityBoundary2N(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addVelocityBoundary2N( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addVelocityBoundary2P(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addVelocityBoundary2P( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addPressureBoundary0N(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addPressureBoundary0N( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addPressureBoundary0P(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addPressureBoundary0P( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addPressureBoundary1N(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addPressureBoundary1N( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addPressureBoundary1P(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addPressureBoundary1P( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addPressureBoundary2N(T x0, T x1, T y0, T y1, T z0, T z1, T omega){ int overlap = _sLattice.get_overlap(); int nC = _sLattice.get_load().size(); int locX0, locX1, locY0, locY1, locZ0, locZ1; for (int iC=0; iC<nC; iC++) { int iCglob = _sLattice.get_load().glob(iC); if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters( x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1, overlap)) { _blockBCs[iC]->addPressureBoundary2N( locX0, locX1, locY0, locY1, locZ0, locZ1, omega); } if (_sLattice.get_cGeometry().get_cuboid(iCglob).checkInters(x0, x1, y0, y1, z0, z1, locX0, locX1, locY0, locY1, locZ0, locZ1)) { addPoints2CommBC(locX0, locX1, locY0, locY1, locZ0, locZ1, iCglob); } }}template<typename T, template<typename U> class Lattice>void sOnLatticeBoundaryCondition3D<T,Lattice>:: addPressureBoundary2P(T x0, T x1, T y0, T y1, T z0, T z1, T omega){
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