📄 boundaryinstantiator2d.h
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/* This file is part of the OpenLB library * * Copyright (C) 2007 Jonas Latt * Address: Rue General Dufour 24, 1211 Geneva 4, Switzerland * E-mail: jonas.latt@gmail.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA.*//** \file A helper for initialising 2D boundaries -- header file. */#ifndef BOUNDARY_INSTANTIATOR_2D_H#define BOUNDARY_INSTANTIATOR_2D_H#include "boundaryCondition2D.h"namespace olb {template<typename T, template<typename U> class Lattice, class BoundaryManager>class BoundaryConditionInstantiator2D : public OnLatticeBoundaryCondition2D<T,Lattice> {public: BoundaryConditionInstantiator2D( BlockStructure2D<T,Lattice>& block_ ); ~BoundaryConditionInstantiator2D(); void addVelocityBoundary0N(int x0, int x1, int y0, int y1, T omega); void addVelocityBoundary0P(int x0, int x1, int y0, int y1, T omega); void addVelocityBoundary1N(int x0, int x1, int y0, int y1, T omega); void addVelocityBoundary1P(int x0, int x1, int y0, int y1, T omega); void addPressureBoundary0N(int x0, int x1, int y0, int y1, T omega); void addPressureBoundary0P(int x0, int x1, int y0, int y1, T omega); void addPressureBoundary1N(int x0, int x1, int y0, int y1, T omega); void addPressureBoundary1P(int x0, int x1, int y0, int y1, T omega); void addExternalVelocityCornerNN(int x, int y, T omega); void addExternalVelocityCornerNP(int x, int y, T omega); void addExternalVelocityCornerPN(int x, int y, T omega); void addExternalVelocityCornerPP(int x, int y, T omega); void addInternalVelocityCornerNN(int x, int y, T omega); void addInternalVelocityCornerNP(int x, int y, T omega); void addInternalVelocityCornerPN(int x, int y, T omega); void addInternalVelocityCornerPP(int x, int y, T omega); virtual BlockStructure2D<T,Lattice>& getBlock(); virtual BlockStructure2D<T,Lattice> const& getBlock() const;private: template<int direction, int orientation> void addVelocityBoundary(int x0, int x1, int y0, int y1, T omega); template<int direction, int orientation> void addPressureBoundary(int x0, int x1, int y0, int y1, T omega); template<int normalX, int normalY> void addExternalVelocityCorner(int x, int y, T omega); template<int normalX, int normalY> void addInternalVelocityCorner(int x, int y, T omega);private: BlockStructure2D<T,Lattice>& block; std::vector<Momenta<T,Lattice>*> momentaVector; std::vector<Dynamics<T,Lattice>*> dynamicsVector;};///////// class BoundaryConditionInstantiator2D ////////////////////////template<typename T, template<typename U> class Lattice, class BoundaryManager>BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>::BoundaryConditionInstantiator2D ( BlockStructure2D<T,Lattice>& block_) : block(block_){ }template<typename T, template<typename U> class Lattice, class BoundaryManager>BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>::~BoundaryConditionInstantiator2D() { for (unsigned iDynamics=0; iDynamics<dynamicsVector.size(); ++iDynamics) { delete dynamicsVector[iDynamics]; } for (unsigned iMomenta=0; iMomenta<dynamicsVector.size(); ++iMomenta) { delete momentaVector[iMomenta]; }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int direction, int orientation>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addVelocityBoundary(int x0, int x1, int y0, int y1, T omega){ OLB_PRECONDITION(x0==x1 || y0==y1); for (int iX=x0; iX<=x1; ++iX) { for (int iY=y0; iY<=y1; ++iY) { Momenta<T,Lattice>* momenta = BoundaryManager::template getVelocityBoundaryMomenta<direction,orientation>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getVelocityBoundaryDynamics<direction,orientation>(omega, *momenta); this->getBlock().defineDynamics(iX,iX,iY,iY, dynamics); momentaVector.push_back(momenta); dynamicsVector.push_back(dynamics); } } PostProcessorGenerator2D<T,Lattice>* postProcessor = BoundaryManager::template getVelocityBoundaryProcessor<direction,orientation>(x0,x1, y0,y1); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int direction, int orientation>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addPressureBoundary(int x0, int x1, int y0, int y1, T omega){ OLB_PRECONDITION(x0==x1 || y0==y1); for (int iX=x0; iX<=x1; ++iX) { for (int iY=y0; iY<=y1; ++iY) { Momenta<T,Lattice>* momenta = BoundaryManager::template getPressureBoundaryMomenta<direction,orientation>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getPressureBoundaryDynamics<direction,orientation>(omega, *momenta); this->getBlock().defineDynamics(iX,iX,iY,iY, dynamics); momentaVector.push_back(momenta); dynamicsVector.push_back(dynamics); } } PostProcessorGenerator2D<T,Lattice>* postProcessor = BoundaryManager::template getPressureBoundaryProcessor<direction,orientation>(x0,x1, y0,y1); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int xNormal, int yNormal>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addExternalVelocityCorner(int x, int y, T omega){ Momenta<T,Lattice>* momenta = BoundaryManager::template getExternalVelocityCornerMomenta<xNormal,yNormal>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getExternalVelocityCornerDynamics<xNormal,yNormal>(omega, *momenta); this->getBlock().defineDynamics(x,x,y,y, dynamics); PostProcessorGenerator2D<T,Lattice>* postProcessor = BoundaryManager::template getExternalVelocityCornerProcessor<xNormal,yNormal>(x, y); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int xNormal, int yNormal>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addInternalVelocityCorner(int x, int y, T omega){ Momenta<T,Lattice>* momenta = BoundaryManager::template getInternalVelocityCornerMomenta<xNormal,yNormal>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getInternalVelocityCornerDynamics<xNormal,yNormal>(omega, *momenta); this->getBlock().defineDynamics(x,x,y,y, dynamics); PostProcessorGenerator2D<T,Lattice>* postProcessor = BoundaryManager::template getInternalVelocityCornerProcessor<xNormal,yNormal>(x, y); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addVelocityBoundary0N(int x0, int x1, int y0, int y1, T omega){ addVelocityBoundary<0,-1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addVelocityBoundary0P(int x0, int x1, int y0, int y1, T omega){ addVelocityBoundary<0,1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addVelocityBoundary1N(int x0, int x1, int y0, int y1, T omega){ addVelocityBoundary<1,-1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addVelocityBoundary1P(int x0, int x1, int y0, int y1, T omega){ addVelocityBoundary<1,1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addPressureBoundary0N(int x0, int x1, int y0, int y1, T omega){ addPressureBoundary<0,-1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addPressureBoundary0P(int x0, int x1, int y0, int y1, T omega){ addPressureBoundary<0,1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addPressureBoundary1N(int x0, int x1, int y0, int y1, T omega){ addPressureBoundary<1,-1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addPressureBoundary1P(int x0, int x1, int y0, int y1, T omega){ addPressureBoundary<1,1>(x0,x1,y0,y1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addExternalVelocityCornerNN(int x, int y, T omega){ addExternalVelocityCorner<-1,-1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addExternalVelocityCornerNP(int x, int y, T omega){ addExternalVelocityCorner<-1,1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addExternalVelocityCornerPN(int x, int y, T omega){ addExternalVelocityCorner<1,-1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addExternalVelocityCornerPP(int x, int y, T omega){ addExternalVelocityCorner<1,1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addInternalVelocityCornerNN(int x, int y, T omega){ addInternalVelocityCorner<-1,-1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addInternalVelocityCornerNP(int x, int y, T omega){ addInternalVelocityCorner<-1,1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addInternalVelocityCornerPN(int x, int y, T omega){ addInternalVelocityCorner<1,-1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>:: addInternalVelocityCornerPP(int x, int y, T omega){ addInternalVelocityCorner<1,1>(x,y, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>BlockStructure2D<T,Lattice>& BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>::getBlock(){ return block;}template<typename T, template<typename U> class Lattice, class BoundaryManager>BlockStructure2D<T,Lattice> const& BoundaryConditionInstantiator2D<T,Lattice,BoundaryManager>::getBlock() const{ return block;}}#endif
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