📄 boundarypostprocessors3d.h
字号:
/* This file is part of the OpenLB library * * Copyright (C) 2006, 2007 Jonas Latt * Address: Rue General Dufour 24, 1211 Geneva 4, Switzerland * E-mail: jonas.latt@gmail.com * * Generic collision, which modifies the particle distribution * functions, implemented by Orestis Malaspinas, 2007 * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA.*/#ifndef BOUNDARY_POST_PROCESSORS_3D_H#define BOUNDARY_POST_PROCESSORS_3D_H#include "postProcessing.h"#include "momentaOnBoundaries.h"#include "blockLattice3D.h"namespace olb {/*** This class computes the skordos BC* on a plane wall in 3D but with a limited number of terms added to the* equilibrium distributions (i.e. only the Q_i : Pi term)*/template<typename T, template<typename U> class Lattice, int direction, int orientation>class PlaneFdBoundaryProcessor3D : public LocalPostProcessor3D<T,Lattice>{public: PlaneFdBoundaryProcessor3D (int x0_, int x1_, int y0_, int y1_, int z0_, int z1_); virtual int extent() const { return 1; } virtual int extent(int whichDirection) const { return 1; } virtual void process(BlockLattice3D<T,Lattice>& blockLattice); virtual void processSubDomain(BlockLattice3D<T,Lattice>& blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ );private: template<int deriveDirection> void interpolateGradients ( BlockLattice3D<T,Lattice> const& blockLattice, T velDeriv[Lattice<T>::d], int iX, int iY, int iZ ) const;private: int x0, x1, y0, y1, z0, z1;};template<typename T, template<typename U> class Lattice, int direction, int orientation>class PlaneFdBoundaryProcessorGenerator3D : public PostProcessorGenerator3D<T,Lattice>{public: PlaneFdBoundaryProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_); virtual PostProcessor3D<T,Lattice>* generate() const; virtual PostProcessorGenerator3D<T,Lattice>* clone() const;};/*** This class computes the skordos BC* on a convex edge wall in 3D but with a limited number of terms added to the* equilibrium distributions (i.e. only the Q_i : Pi term)*/template<typename T, template<typename U> class Lattice, int plane, int normal1, int normal2>class OuterVelocityEdgeProcessor3D : public LocalPostProcessor3D<T,Lattice> {public: enum { direction1 = (plane+1)%3, direction2 = (plane+2)%3 };public: OuterVelocityEdgeProcessor3D ( int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ); virtual int extent() const { return 2; } virtual int extent(int whichDirection) const { return 2; } virtual void process(BlockLattice3D<T,Lattice>& blockLattice); virtual void processSubDomain(BlockLattice3D<T,Lattice>& blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ );private: T getNeighborRho(int x, int y, int z, int step1, int step2, BlockLattice3D<T,Lattice> const& blockLattice); template<int deriveDirection, int orientation> void interpolateGradients ( BlockLattice3D<T,Lattice> const& blockLattice, T velDeriv[Lattice<T>::d], int iX, int iY, int iZ ) const;private: int x0, x1, y0, y1, z0, z1;};template<typename T, template<typename U> class Lattice, int plane, int normal1, int normal2>class OuterVelocityEdgeProcessorGenerator3D : public PostProcessorGenerator3D<T,Lattice>{public: OuterVelocityEdgeProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_); virtual PostProcessor3D<T,Lattice>* generate() const; virtual PostProcessorGenerator3D<T,Lattice>* clone() const;};template<typename T, template<typename U> class Lattice, int xNormal, int yNormal, int zNormal>class OuterVelocityCornerProcessor3D : public LocalPostProcessor3D<T,Lattice> {public: OuterVelocityCornerProcessor3D(int x_, int y_, int z_); virtual int extent() const { return 2; } virtual int extent(int whichDirection) const { return 2; } virtual void process(BlockLattice3D<T,Lattice>& blockLattice); virtual void processSubDomain(BlockLattice3D<T,Lattice>& blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ );private: int x,y,z;};template<typename T, template<typename U> class Lattice, int xNormal, int yNormal, int zNormal>class OuterVelocityCornerProcessorGenerator3D : public PostProcessorGenerator3D<T,Lattice>{public: OuterVelocityCornerProcessorGenerator3D(int x_, int y_, int z_); virtual PostProcessor3D<T,Lattice>* generate() const; virtual PostProcessorGenerator3D<T,Lattice>* clone() const;};}#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -