📄 boundarycondition3d.hh
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/* This file is part of the OpenLB library * * Copyright (C) 2006, 2007 Jonas Latt * Address: Rue General Dufour 24, 1211 Geneva 4, Switzerland * E-mail: jonas.latt@gmail.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA.*//** \file * A helper for initialising 3D boundaries -- generic implementation. */#ifndef BOUNDARY_CONDITION_3D_HH#define BOUNDARY_CONDITION_3D_HH#include "boundaryCondition3D.h"#include "boundaryInstantiator3D.h"namespace olb {template<typename T, template<typename U> class Lattice, class MixinDynamics>class RegularizedBoundaryManager3D {public: template<int direction, int orientation> static Momenta<T,Lattice>* getVelocityBoundaryMomenta(); template<int direction, int orientation> static Dynamics<T,Lattice>* getVelocityBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta); template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>* getVelocityBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int direction, int orientation> static Momenta<T,Lattice>* getPressureBoundaryMomenta(); template<int direction, int orientation> static Dynamics<T,Lattice>* getPressureBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta); template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>* getPressureBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int plane, int normal1, int normal2> static Momenta<T,Lattice>* getExternalVelocityEdgeMomenta(); template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>* getExternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta); template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>* getExternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int plane, int normal1, int normal2> static Momenta<T,Lattice>* getInternalVelocityEdgeMomenta(); template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>* getInternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta); template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>* getInternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>* getExternalVelocityCornerMomenta(); template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>* getExternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta); template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>* getExternalVelocityCornerProcessor(int x, int y, int z); template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>* getInternalVelocityCornerMomenta(); template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>* getInternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta); template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>* getInternalVelocityCornerProcessor(int x, int y, int z);};template<typename T, template<typename U> class Lattice, class MixinDynamics>class InterpolationBoundaryManager3D {public: template<int direction, int orientation> static Momenta<T,Lattice>* getVelocityBoundaryMomenta(); template<int direction, int orientation> static Dynamics<T,Lattice>* getVelocityBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta); template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>* getVelocityBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int direction, int orientation> static Momenta<T,Lattice>* getPressureBoundaryMomenta(); template<int direction, int orientation> static Dynamics<T,Lattice>* getPressureBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta); template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>* getPressureBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int plane, int normal1, int normal2> static Momenta<T,Lattice>* getExternalVelocityEdgeMomenta(); template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>* getExternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta); template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>* getExternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int plane, int normal1, int normal2> static Momenta<T,Lattice>* getInternalVelocityEdgeMomenta(); template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>* getInternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta); template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>* getInternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1); template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>* getExternalVelocityCornerMomenta(); template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>* getExternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta); template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>* getExternalVelocityCornerProcessor(int x, int y, int z); template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>* getInternalVelocityCornerMomenta(); template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>* getInternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta); template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>* getInternalVelocityCornerProcessor(int x, int y, int z);};////////// RegularizedBoundaryManager3D /////////////////////////////////////////template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Momenta<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getVelocityBoundaryMomenta(){ return new RegularizedVelocityBM<T,Lattice, direction,orientation>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Dynamics<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getVelocityBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta){ return new CombinedRLBdynamics<T,Lattice, MixinDynamics>(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>PostProcessorGenerator3D<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getVelocityBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1){ return 0;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Momenta<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getPressureBoundaryMomenta(){ return new RegularizedPressureBM<T,Lattice, direction,orientation>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Dynamics<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getPressureBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta){ return new CombinedRLBdynamics<T,Lattice, MixinDynamics>(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>PostProcessorGenerator3D<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getPressureBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1){ return 0;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Momenta<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getExternalVelocityEdgeMomenta(){ return new FixedVelocityBM<T,Lattice>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Dynamics<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getExternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta){ return new MixinDynamics(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>PostProcessorGenerator3D<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getExternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1){ return new OuterVelocityEdgeProcessorGenerator3D<T,Lattice, plane,normal1,normal2>(x0,x1, y0,y1, z0,z1);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Momenta<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getInternalVelocityEdgeMomenta(){ return new InnerEdgeVelBM3D<T,Lattice, plane,normal1,normal2>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Dynamics<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getInternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta){ return new CombinedRLBdynamics<T,Lattice, MixinDynamics>(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>PostProcessorGenerator3D<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>:: getInternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1){ return 0;}template<typename T, template<typename U> class Lattice, class MixinDynamics>
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