⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 boundarycondition3d.hh

📁 open lattice boltzmann project www.openlb.org
💻 HH
📖 第 1 页 / 共 2 页
字号:
/*  This file is part of the OpenLB library * *  Copyright (C) 2006, 2007 Jonas Latt *  Address: Rue General Dufour 24,  1211 Geneva 4, Switzerland  *  E-mail: jonas.latt@gmail.com * *  This program is free software; you can redistribute it and/or *  modify it under the terms of the GNU General Public License *  as published by the Free Software Foundation; either version 2 *  of the License, or (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public  *  License along with this program; if not, write to the Free  *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor, *  Boston, MA  02110-1301, USA.*//** \file * A helper for initialising 3D boundaries -- generic implementation. */#ifndef BOUNDARY_CONDITION_3D_HH#define BOUNDARY_CONDITION_3D_HH#include "boundaryCondition3D.h"#include "boundaryInstantiator3D.h"namespace olb {template<typename T, template<typename U> class Lattice, class MixinDynamics>class RegularizedBoundaryManager3D {public:    template<int direction, int orientation> static Momenta<T,Lattice>*        getVelocityBoundaryMomenta();    template<int direction, int orientation> static Dynamics<T,Lattice>*        getVelocityBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>*        getVelocityBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int direction, int orientation> static Momenta<T,Lattice>*        getPressureBoundaryMomenta();    template<int direction, int orientation> static Dynamics<T,Lattice>*        getPressureBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>*        getPressureBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int plane, int normal1, int normal2> static Momenta<T,Lattice>*        getExternalVelocityEdgeMomenta();    template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>*        getExternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>*        getExternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int plane, int normal1, int normal2> static Momenta<T,Lattice>*        getInternalVelocityEdgeMomenta();    template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>*        getInternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>*        getInternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>*        getExternalVelocityCornerMomenta();    template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>*        getExternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>*        getExternalVelocityCornerProcessor(int x, int y, int z);    template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>*        getInternalVelocityCornerMomenta();    template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>*        getInternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>*        getInternalVelocityCornerProcessor(int x, int y, int z);};template<typename T, template<typename U> class Lattice, class MixinDynamics>class InterpolationBoundaryManager3D {public:    template<int direction, int orientation> static Momenta<T,Lattice>*        getVelocityBoundaryMomenta();    template<int direction, int orientation> static Dynamics<T,Lattice>*        getVelocityBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>*        getVelocityBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int direction, int orientation> static Momenta<T,Lattice>*        getPressureBoundaryMomenta();    template<int direction, int orientation> static Dynamics<T,Lattice>*        getPressureBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int direction, int orientation> static PostProcessorGenerator3D<T,Lattice>*        getPressureBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int plane, int normal1, int normal2> static Momenta<T,Lattice>*        getExternalVelocityEdgeMomenta();    template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>*        getExternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>*        getExternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int plane, int normal1, int normal2> static Momenta<T,Lattice>*        getInternalVelocityEdgeMomenta();    template<int plane, int normal1, int normal2> static Dynamics<T,Lattice>*        getInternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int plane, int normal1, int normal2> static PostProcessorGenerator3D<T,Lattice>*        getInternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1);    template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>*        getExternalVelocityCornerMomenta();    template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>*        getExternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>*        getExternalVelocityCornerProcessor(int x, int y, int z);    template<int xNormal, int yNormal, int zNormal> static Momenta<T,Lattice>*        getInternalVelocityCornerMomenta();    template<int xNormal, int yNormal, int zNormal> static Dynamics<T,Lattice>*        getInternalVelocityCornerDynamics(T omega, Momenta<T,Lattice>& momenta);    template<int xNormal, int yNormal, int zNormal> static PostProcessorGenerator3D<T,Lattice>*        getInternalVelocityCornerProcessor(int x, int y, int z);};////////// RegularizedBoundaryManager3D /////////////////////////////////////////template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Momenta<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getVelocityBoundaryMomenta(){    return new RegularizedVelocityBM<T,Lattice, direction,orientation>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Dynamics<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::    getVelocityBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta){    return new CombinedRLBdynamics<T,Lattice, MixinDynamics>(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>PostProcessorGenerator3D<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::        getVelocityBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1){    return 0;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Momenta<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getPressureBoundaryMomenta(){    return new RegularizedPressureBM<T,Lattice, direction,orientation>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>Dynamics<T,Lattice>* RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::    getPressureBoundaryDynamics(T omega, Momenta<T,Lattice>& momenta){    return new CombinedRLBdynamics<T,Lattice, MixinDynamics>(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int direction, int orientation>PostProcessorGenerator3D<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::        getPressureBoundaryProcessor(int x0, int x1, int y0, int y1, int z0, int z1){    return 0;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Momenta<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getExternalVelocityEdgeMomenta(){    return new FixedVelocityBM<T,Lattice>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Dynamics<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::        getExternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta){    return new MixinDynamics(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>PostProcessorGenerator3D<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::        getExternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1){    return new OuterVelocityEdgeProcessorGenerator3D<T,Lattice, plane,normal1,normal2>(x0,x1, y0,y1, z0,z1);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Momenta<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::getInternalVelocityEdgeMomenta(){    return new InnerEdgeVelBM3D<T,Lattice, plane,normal1,normal2>;}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>Dynamics<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::        getInternalVelocityEdgeDynamics(T omega, Momenta<T,Lattice>& momenta){    return new CombinedRLBdynamics<T,Lattice, MixinDynamics>(omega, momenta);}template<typename T, template<typename U> class Lattice, class MixinDynamics>template<int plane, int normal1, int normal2>PostProcessorGenerator3D<T,Lattice>*    RegularizedBoundaryManager3D<T,Lattice,MixinDynamics>::        getInternalVelocityEdgeProcessor(int x0, int x1, int y0, int y1, int z0, int z1){    return 0;}template<typename T, template<typename U> class Lattice, class MixinDynamics>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -