boundaryinstantiator3d.h
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/* This file is part of the OpenLB library * * Copyright (C) 2007 Jonas Latt * Address: Rue General Dufour 24, 1211 Geneva 4, Switzerland * E-mail: jonas.latt@gmail.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA.*//** \file A helper for initialising 3D boundaries -- header file. */#ifndef BOUNDARY_INSTANTIATOR_3D_H#define BOUNDARY_INSTANTIATOR_3D_H#include "boundaryCondition3D.h"namespace olb {template<typename T, template<typename U> class Lattice, class BoundaryManager>class BoundaryConditionInstantiator3D : public OnLatticeBoundaryCondition3D<T,Lattice> {public: BoundaryConditionInstantiator3D( BlockStructure3D<T,Lattice>& block_ ); ~BoundaryConditionInstantiator3D(); void addVelocityBoundary0N(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addVelocityBoundary0P(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addVelocityBoundary1N(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addVelocityBoundary1P(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addVelocityBoundary2N(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addVelocityBoundary2P(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addPressureBoundary0N(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addPressureBoundary0P(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addPressureBoundary1N(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addPressureBoundary1P(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addPressureBoundary2N(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addPressureBoundary2P(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge0NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge0NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge0PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge0PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge1NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge1NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge1PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge1PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge2NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge2NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge2PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityEdge2PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge0NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge0NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge0PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge0PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge1NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge1NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge1PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge1PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge2NN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge2NP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge2PN(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addInternalVelocityEdge2PP(int x0, int x1, int y0, int y1, int z0, int z1, T omega); void addExternalVelocityCornerNNN(int x, int y, int z, T omega); void addExternalVelocityCornerNNP(int x, int y, int z, T omega); void addExternalVelocityCornerNPN(int x, int y, int z, T omega); void addExternalVelocityCornerNPP(int x, int y, int z, T omega); void addExternalVelocityCornerPNN(int x, int y, int z, T omega); void addExternalVelocityCornerPNP(int x, int y, int z, T omega); void addExternalVelocityCornerPPN(int x, int y, int z, T omega); void addExternalVelocityCornerPPP(int x, int y, int z, T omega); void addInternalVelocityCornerNNN(int x, int y, int z, T omega); void addInternalVelocityCornerNNP(int x, int y, int z, T omega); void addInternalVelocityCornerNPN(int x, int y, int z, T omega); void addInternalVelocityCornerNPP(int x, int y, int z, T omega); void addInternalVelocityCornerPNN(int x, int y, int z, T omega); void addInternalVelocityCornerPNP(int x, int y, int z, T omega); void addInternalVelocityCornerPPN(int x, int y, int z, T omega); void addInternalVelocityCornerPPP(int x, int y, int z, T omega); BlockStructure3D<T,Lattice>& getBlock(); BlockStructure3D<T,Lattice> const& getBlock() const;private: template<int direction, int orientation> void addVelocityBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega); template<int direction, int orientation> void addPressureBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega); template<int plane, int normal1, int normal2> void addExternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega); template<int plane, int normal1, int normal2> void addInternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega); template<int normalX, int normalY, int normalZ> void addExternalVelocityCorner(int x, int y, int z, T omega); template<int normalX, int normalY, int normalZ> void addInternalVelocityCorner(int x, int y, int z, T omega);private: BlockStructure3D<T,Lattice>& block; std::vector<Momenta<T,Lattice>*> momentaVector; std::vector<Dynamics<T,Lattice>*> dynamicsVector;};///////// class BoundaryConditionInstantiator3D ////////////////////////template<typename T, template<typename U> class Lattice, class BoundaryManager>BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>::BoundaryConditionInstantiator3D ( BlockStructure3D<T,Lattice>& block_) : block(block_){ }template<typename T, template<typename U> class Lattice, class BoundaryManager>BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>::~BoundaryConditionInstantiator3D() { for (unsigned iDynamics=0; iDynamics<dynamicsVector.size(); ++iDynamics) { delete dynamicsVector[iDynamics]; } for (unsigned iMomenta=0; iMomenta<dynamicsVector.size(); ++iMomenta) { delete momentaVector[iMomenta]; }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int direction, int orientation>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addVelocityBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ OLB_PRECONDITION( x0==x1 || y0==y1 || z0==z1 ); for (int iX=x0; iX<=x1; ++iX) { for (int iY=y0; iY<=y1; ++iY) { for (int iZ=z0; iZ<=z1; ++iZ) { Momenta<T,Lattice>* momenta = BoundaryManager::template getVelocityBoundaryMomenta<direction,orientation>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getVelocityBoundaryDynamics<direction,orientation>(omega, *momenta); this->getBlock().defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); momentaVector.push_back(momenta); dynamicsVector.push_back(dynamics); } } } PostProcessorGenerator3D<T,Lattice>* postProcessor = BoundaryManager::template getVelocityBoundaryProcessor<direction,orientation>(x0,x1, y0,y1, z0,z1); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int direction, int orientation>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addPressureBoundary(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ OLB_PRECONDITION( x0==x1 || y0==y1 || z0==z1 ); for (int iX=x0; iX<=x1; ++iX) { for (int iY=y0; iY<=y1; ++iY) { for (int iZ=z0; iZ<=z1; ++iZ) { Momenta<T,Lattice>* momenta = BoundaryManager::template getPressureBoundaryMomenta<direction,orientation>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getPressureBoundaryDynamics<direction,orientation>(omega, *momenta); this->getBlock().defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); momentaVector.push_back(momenta); dynamicsVector.push_back(dynamics); } } } PostProcessorGenerator3D<T,Lattice>* postProcessor = BoundaryManager::template getPressureBoundaryProcessor<direction,orientation>(x0,x1, y0,y1, z0,z1); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int plane, int normal1, int normal2>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addExternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ OLB_PRECONDITION( ( x0==x1 && y0==y1 ) || ( x0==x1 && z0==z1 ) || ( y0==y1 && z0==z1 ) ); for (int iX=x0; iX<=x1; ++iX) { for (int iY=y0; iY<=y1; ++iY) { for (int iZ=z0; iZ<=z1; ++iZ) { Momenta<T,Lattice>* momenta = BoundaryManager::template getExternalVelocityEdgeMomenta<plane,normal1,normal2>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getExternalVelocityEdgeDynamics<plane,normal1,normal2>(omega, *momenta); this->getBlock().defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); momentaVector.push_back(momenta); dynamicsVector.push_back(dynamics); } } } PostProcessorGenerator3D<T,Lattice>* postProcessor = BoundaryManager::template getExternalVelocityEdgeProcessor<plane,normal1,normal2>(x0,x1, y0,y1, z0,z1); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int plane, int normal1, int normal2>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addInternalVelocityEdge(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ OLB_PRECONDITION( ( x0==x1 && y0==y1 ) || ( x0==x1 && z0==z1 ) || ( y0==y1 && z0==z1 ) ); for (int iX=x0; iX<=x1; ++iX) { for (int iY=y0; iY<=y1; ++iY) { for (int iZ=z0; iZ<=z1; ++iZ) { Momenta<T,Lattice>* momenta = BoundaryManager::template getInternalVelocityEdgeMomenta<plane,normal1,normal2>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getInternalVelocityEdgeDynamics<plane,normal1,normal2>(omega, *momenta); this->getBlock().defineDynamics(iX,iX,iY,iY,iZ,iZ, dynamics); momentaVector.push_back(momenta); dynamicsVector.push_back(dynamics); } } } PostProcessorGenerator3D<T,Lattice>* postProcessor = BoundaryManager::template getInternalVelocityEdgeProcessor<plane,normal1,normal2>(x0,x1, y0,y1, z0,z1); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int xNormal, int yNormal, int zNormal>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addExternalVelocityCorner(int x, int y, int z, T omega){ Momenta<T,Lattice>* momenta = BoundaryManager::template getExternalVelocityCornerMomenta<xNormal,yNormal,zNormal>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getExternalVelocityCornerDynamics<xNormal,yNormal,zNormal>(omega, *momenta); this->getBlock().defineDynamics(x,x,y,y,z,z, dynamics); PostProcessorGenerator3D<T,Lattice>* postProcessor = BoundaryManager::template getExternalVelocityCornerProcessor<xNormal,yNormal,zNormal>(x, y, z); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>template<int xNormal, int yNormal, int zNormal>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addInternalVelocityCorner(int x, int y, int z, T omega){ Momenta<T,Lattice>* momenta = BoundaryManager::template getInternalVelocityCornerMomenta<xNormal,yNormal,zNormal>(); Dynamics<T,Lattice>* dynamics = BoundaryManager::template getInternalVelocityCornerDynamics<xNormal,yNormal,zNormal>(omega, *momenta); this->getBlock().defineDynamics(x,x,y,y,z,z, dynamics); PostProcessorGenerator3D<T,Lattice>* postProcessor = BoundaryManager::template getInternalVelocityCornerProcessor<xNormal,yNormal,zNormal>(x, y, z); if (postProcessor) { this->getBlock().addPostProcessor(*postProcessor); }}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addVelocityBoundary0N(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ addVelocityBoundary<0,-1>(x0,x1,y0,y1,z0,z1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addVelocityBoundary0P(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ addVelocityBoundary<0,1>(x0,x1,y0,y1,z0,z1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addVelocityBoundary1N(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ addVelocityBoundary<1,-1>(x0,x1,y0,y1,z0,z1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addVelocityBoundary1P(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ addVelocityBoundary<1, 1>(x0,x1,y0,y1,z0,z1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addVelocityBoundary2N(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ addVelocityBoundary<2,-1>(x0,x1,y0,y1,z0,z1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addVelocityBoundary2P(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ addVelocityBoundary<2, 1>(x0,x1,y0,y1,z0,z1, omega);}template<typename T, template<typename U> class Lattice, class BoundaryManager>void BoundaryConditionInstantiator3D<T,Lattice,BoundaryManager>:: addPressureBoundary0N(int x0, int x1, int y0, int y1, int z0, int z1, T omega){ addPressureBoundary<0,-1>(x0,x1,y0,y1,z0,z1, omega);
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