📄 advectiondiffusionboundaries.h
字号:
/* This file is part of the OpenLB library * * Copyright (C) 2008 Orestis Malaspinas, Andrea Parmigiani * Address: EPFL-STI-LIN Station 9, 1015 Lausanne * E-mail: orestis.malaspinas@epfl.ch * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA.*/#ifndef ADVECTION_DIFFUSION_BOUNDARIES_H#define ADVECTION_DIFFUSION_BOUNDARIES_H#include "advectionDiffusionLatticeDescriptors.h"#include "advectionDiffusionDynamics.h"#include "core/dynamics.h"namespace olb {/*** This class computes the Advection Diffusion BC with general dynamics.*///===================================================================================//================= AdvectionDiffusionDynamcison Flat Boundaries =========//===================================================================================template<typename T, template<typename U> class Lattice, typename Dynamics, int direction, int orientation>class AdvectionDiffusionBoundariesDynamics : public BasicDynamics<T,Lattice>{public: /// Constructor AdvectionDiffusionBoundariesDynamics(T omega_, Momenta<T,Lattice>& momenta_); /// Clone the object on its dynamic type. virtual AdvectionDiffusionBoundariesDynamics<T, Lattice, Dynamics, direction, orientation>* clone() const; /// Compute equilibrium distribution function virtual T computeEquilibrium(int iPop, T rho, const T u[Lattice<T>::d], T uSqr) const; /// Collision step virtual void collide(Cell<T,Lattice>& cell, LatticeStatistics<T>& statistics); /// Collide with fixed velocity virtual void staticCollide(Cell<T,Lattice>& cell, const T u[Lattice<T>::d], LatticeStatistics<T>& statistics); /// Get local relaxation parameter of the dynamics virtual T getOmega() const; /// Set local relaxation parameter of the dynamics virtual void setOmega(T omega_);private: Dynamics boundaryDynamics;};//===================================================================================//================= AdvectionDiffusionDynamcis On Edges =========//===================================================================================template<typename T, template<typename U> class Lattice, typename Dynamics, int plane, int normal1, int normal2>class AdvectionDiffusionEdgesDynamics : public BasicDynamics<T,Lattice>{public: /// Constructor AdvectionDiffusionEdgesDynamics(T omega_, Momenta<T,Lattice>& momenta_); /// Clone the object on its dynamic type. virtual AdvectionDiffusionEdgesDynamics<T, Lattice, Dynamics, plane, normal1, normal2>* clone() const; /// Compute equilibrium distribution function virtual T computeEquilibrium(int iPop, T rho, const T u[Lattice<T>::d], T uSqr) const; /// Collision step virtual void collide(Cell<T,Lattice>& cell, LatticeStatistics<T>& statistics); /// Collide with fixed velocity virtual void staticCollide(Cell<T,Lattice>& cell, const T u[Lattice<T>::d], LatticeStatistics<T>& statistics); /// Get local relaxation parameter of the dynamics virtual T getOmega() const; /// Set local relaxation parameter of the dynamics virtual void setOmega(T omega_);private: Dynamics boundaryDynamics;};//===================================================================================//================= AdvectionDiffusionDynamics on Corners for 2D Boundaries =========//===================================================================================template<typename T, template<typename U> class Lattice, typename Dynamics, int xNormal, int yNormal>class AdvectionDiffusionCornerDynamics2D : public BasicDynamics<T,Lattice>{public: /// Constructor AdvectionDiffusionCornerDynamics2D(T omega_, Momenta<T,Lattice>& momenta_); /// Clone the object on its dynamic type. virtual AdvectionDiffusionCornerDynamics2D<T, Lattice, Dynamics, xNormal, yNormal>* clone() const; /// Compute equilibrium distribution function virtual T computeEquilibrium(int iPop, T rho, const T u[Lattice<T>::d], T uSqr) const; /// Collision step virtual void collide(Cell<T,Lattice>& cell, LatticeStatistics<T>& statistics); /// Collide with fixed velocity virtual void staticCollide(Cell<T,Lattice>& cell, const T u[Lattice<T>::d], LatticeStatistics<T>& statistics); /// Get local relaxation parameter of the dynamics virtual T getOmega() const; /// Set local relaxation parameter of the dynamics virtual void setOmega(T omega_);private: Dynamics boundaryDynamics;};//===================================================================================//================= AdvectionDiffusionDynamics on Corners for 3D Boundaries =========//===================================================================================template<typename T, template<typename U> class Lattice, typename Dynamics, int xNormal, int yNormal, int zNormal>class AdvectionDiffusionCornerDynamics3D : public BasicDynamics<T,Lattice>{public: /// Constructor AdvectionDiffusionCornerDynamics3D(T omega_, Momenta<T,Lattice>& momenta_); /// Clone the object on its dynamic type. virtual AdvectionDiffusionCornerDynamics3D<T, Lattice, Dynamics, xNormal, yNormal, zNormal>* clone() const; /// Compute equilibrium distribution function virtual T computeEquilibrium(int iPop, T rho, const T u[Lattice<T>::d], T uSqr) const; /// Collision step virtual void collide(Cell<T,Lattice>& cell, LatticeStatistics<T>& statistics); /// Collide with fixed velocity virtual void staticCollide(Cell<T,Lattice>& cell, const T u[Lattice<T>::d], LatticeStatistics<T>& statistics); /// Get local relaxation parameter of the dynamics virtual T getOmega() const; /// Set local relaxation parameter of the dynamics virtual void setOmega(T omega_);private: Dynamics boundaryDynamics;};} // namespace olb#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -