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📄 advectiondiffusiondynamics.h

📁 open lattice boltzmann project www.openlb.org
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/*  This file is part of the OpenLB library * *  Copyright (C) 2008 Orestis Malaspinas, Andrea Parmigiani *  Address: EPFL-STI-LIN Station 9, 1015 Lausanne *  E-mail: orestis.malaspinas@epfl.ch * *  This program is free software; you can redistribute it and/or *  modify it under the terms of the GNU General Public License *  as published by the Free Software Foundation; either version 2 *  of the License, or (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public  *  License along with this program; if not, write to the Free  *  Software Foundation, Inc., 51 Franklin Street, Fifth Floor, *  Boston, MA  02110-1301, USA.*//** \file * A collection of dynamics classes (e.g. BGK) with which a Cell object * can be instantiated -- header file. */#ifndef ADVECTION_DIFFUSION_DYNAMICS_H#define ADVECTION_DIFFUSION_DYNAMICS_H#include "advectionDiffusionLatticeDescriptors.h"#include "core/dynamics.h"namespace olb {// ========= the RLB advection diffusion dynamics ========//// it uses the regularized approximation that can be found in// the thesis of J. Latt (2007).template<typename T, template<typename U> class Lattice>class AdvectionDiffusionRLBdynamics : public BasicDynamics<T,Lattice> {public:    /// Constructor    AdvectionDiffusionRLBdynamics(T omega_, Momenta<T,Lattice>& momenta_);    /// Clone the object on its dynamic type.    virtual AdvectionDiffusionRLBdynamics<T,Lattice>* clone() const;    /// Compute equilibrium distribution function    virtual T computeEquilibrium(int iPop, T rho, const T u[Lattice<T>::d], T uSqr) const;    /// Collision step    virtual void collide(Cell<T,Lattice>& cell,                         LatticeStatistics<T>& statistics );    /// Collide with fixed velocity    virtual void staticCollide(Cell<T,Lattice>& cell,                               const T u[Lattice<T>::d],                               LatticeStatistics<T>& statistics );    /// Get local relaxation parameter of the dynamics    virtual T getOmega() const;    /// Set local relaxation parameter of the dynamics    virtual void setOmega(T omega_);private:    T omega;  ///< relaxation parameter};// ========= the BGK advection diffusion dynamics ========//// This approach contains a slight error in the diffusion// term.template<typename T, template<typename U> class Lattice>class AdvectionDiffusionBGKdynamics : public BasicDynamics<T,Lattice> {public:    /// Constructor    AdvectionDiffusionBGKdynamics(T omega_, Momenta<T,Lattice>& momenta_);    /// Clone the object on its dynamic type.    virtual AdvectionDiffusionBGKdynamics<T,Lattice>* clone() const;    /// Compute equilibrium distribution function    virtual T computeEquilibrium(int iPop, T rho, const T u[Lattice<T>::d], T uSqr) const;    /// Collision step    virtual void collide(Cell<T,Lattice>& cell,                         LatticeStatistics<T>& statistics );    /// Collide with fixed velocity    virtual void staticCollide(Cell<T,Lattice>& cell,                               const T u[Lattice<T>::d],                               LatticeStatistics<T>& statistics );    /// Get local relaxation parameter of the dynamics    virtual T getOmega() const;    /// Set local relaxation parameter of the dynamics    virtual void setOmega(T omega_);private:    T omega;  ///< relaxation parameter};} // namespace olb#endif

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