📄 table2.cpp
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// table2.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "table2.h"
#include "table2Dlg.h"
#include "propSheet.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTable2App
BEGIN_MESSAGE_MAP(CTable2App, CWinApp)
//{{AFX_MSG_MAP(CTable2App)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTable2App construction
CTable2App::CTable2App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTable2App object
CTable2App theApp;
/////////////////////////////////////////////////////////////////////////////
// CTable2App initialization
BOOL CTable2App::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CPropSheet propSheet("table");
m_pMainWnd=&propSheet;
int nResponse=propSheet.DoModal();
if(nResponse=IDOK)
{
}
else if (nResponse==IDCANCEL)
{
}
return FALSE;
}
void CTable2App::WinHelp(DWORD dwData, UINT nCmd)
{
// TODO: Add your specialized code here and/or call the base class
//CWinApp::WinHelp(dwData, nCmd);
}
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