📄 paperplane.as
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/*
* PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA
* AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP
* PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE
* ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER
* RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D
* ______________________________________________________________________
* papervision3d.org blog.papervision3d.org osflash.org/papervision3d
*/
/*
* Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
// _______________________________________________________________________ PaperPlane
package org.papervision3d.objects
{
import org.papervision3d.core.*;
import org.papervision3d.core.proto.*;
import org.papervision3d.core.geom.*;
import flash.display.BitmapData;
/**
* The PaperPlane class lets you create a paper plane object.
* <p/>
* Paper planes are useful for testing, when you want to know the direction an object is facing.
*/
public class PaperPlane extends Mesh3D
{
/**
* Default value of segments.
*/
static public var DEFAULT_SCALE :Number = 1;
// ___________________________________________________________________________________________________
// N E W
// NN NN EEEEEE WW WW
// NNN NN EE WW WW WW
// NNNNNN EEEE WWWWWWWW
// NN NNN EE WWW WWW
// NN NN EEEEEE WW WW
/**
* Creates a new PaperPlane object.
* <p/>
* @param material A Material3D object that contains the material properties of the object.
* <p/>
* @param scale [optional] - Scaling factor
* <p/>
* @param initObject [optional] - An object that contains user defined properties with which to populate the newly created GeometryObject3D.
* <p/>
* It includes x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY scaleZ and a user defined extra object.
* <p/>
* If extra is not an object, it is ignored. All properties of the extra field are copied into the new instance. The properties specified with extra are publicly available.
*/
public function PaperPlane( material :MaterialObject3D=null, scale :Number=0, initObject :Object=null )
{
super( material, new Array(), new Array(), null, initObject );
scale = scale || DEFAULT_SCALE;
buildPaperPlane( scale );
}
private function buildPaperPlane( scale :Number ):void
{
var a :Number = 100 * scale;
var b :Number = a/2;
var c :Number = b/3;
var v:Array =
[
new Vertex3D( 0, 0, a ),
new Vertex3D( -b, c, -a ),
new Vertex3D( -c, c, -a ),
new Vertex3D( 0, -c, -a ),
new Vertex3D( c, c, -a ),
new Vertex3D( b, c, -a )
];
this.geometry.vertices = v;
this.geometry.faces =
[
new Face3D( [v[0], v[1], v[2]] ),
new Face3D( [v[0], v[2], v[3]] ),
new Face3D( [v[0], v[3], v[4]] ),
new Face3D( [v[0], v[4], v[5]] )
];
this.projectTexture( "x", "z" );
this.geometry.ready = true;
}
}
}
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