📄 sphere.as.svn-base
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/*
* PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA
* AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP
* PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE
* ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER
* RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D
* ______________________________________________________________________
* papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d
*/
/*
* Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
// ______________________________________________________________________
// GeometryObject3D: Sphere
package org.papervision3d.objects
{
import org.papervision3d.core.*;
import org.papervision3d.core.proto.*;
import org.papervision3d.core.geom.*;
import flash.display.BitmapData;
/**
* The Sphere class lets you create and display spheres.
* <p/>
* The sphere is divided in vertical and horizontal segment, the smallest combination is two vertical and three horizontal segments.
*/
public class Sphere extends Mesh3D
{
/**
* Number of segments horizontally. Defaults to 8.
*/
public var segmentsW :Number;
/**
* Number of segments vertically. Defaults to 6.
*/
public var segmentsH :Number;
/**
* Default radius of Sphere if not defined.
*/
static public var DEFAULT_RADIUS :Number = 100;
/**
* Default scale of Sphere texture if not defined.
*/
static public var DEFAULT_SCALE :Number = 1;
/**
* Default value of gridX if not defined.
*/
static public var DEFAULT_SEGMENTSW :Number = 8;
/**
* Default value of gridY if not defined.
*/
static public var DEFAULT_SEGMENTSH :Number = 6;
/**
* Minimum value of gridX.
*/
static public var MIN_SEGMENTSW :Number = 3;
/**
* Minimum value of gridY.
*/
static public var MIN_SEGMENTSH :Number = 2;
// ___________________________________________________________________________________________________
// N E W
// NN NN EEEEEE WW WW
// NNN NN EE WW WW WW
// NNNNNN EEEE WWWWWWWW
// NN NNN EE WWW WWW
// NN NN EEEEEE WW WW
/**
* Create a new Sphere object.
* <p/>
* @param material A MaterialObject3D object that contains the material properties of the object.
* <p/>
* @param radius [optional] - Desired radius.
* <p/>
* @param segmentsW [optional] - Number of segments horizontally. Defaults to 8.
* <p/>
* @param segmentsH [optional] - Number of segments vertically. Defaults to 6.
* <p/>
* @param initObject [optional] - An object that contains user defined properties with which to populate the newly created GeometryObject3D.
* <p/>
* It includes x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY scaleZ and a user defined extra object.
* <p/>
* If extra is not an object, it is ignored. All properties of the extra field are copied into the new instance. The properties specified with extra are publicly available.
*/
public function Sphere( material:MaterialObject3D=null, radius:Number=100, segmentsW:int=8, segmentsH:int=6, initObject:Object=null )
{
super( material, new Array(), new Array(), null, initObject );
this.segmentsW = Math.max( MIN_SEGMENTSW, segmentsW || DEFAULT_SEGMENTSW); // Defaults to 8
this.segmentsH = Math.max( MIN_SEGMENTSH, segmentsH || DEFAULT_SEGMENTSH); // Defaults to 6
if (radius==0) radius = DEFAULT_RADIUS; // Defaults to 100
var scale :Number = DEFAULT_SCALE;
buildSphere( radius );
}
private function buildSphere( fRadius:Number ):void
{
var i:Number, j:Number, k:Number;
var iHor:Number = Math.max(3,this.segmentsW);
var iVer:Number = Math.max(2,this.segmentsH);
var aVertice:Array = this.geometry.vertices;
var aFace:Array = this.geometry.faces;
var aVtc:Array = new Array();
for (j=0;j<(iVer+1);j++) { // vertical
var fRad1:Number = Number(j/iVer);
var fZ:Number = -fRadius*Math.cos(fRad1*Math.PI);
var fRds:Number = fRadius*Math.sin(fRad1*Math.PI);
var aRow:Array = new Array();
var oVtx:Vertex3D;
for (i=0;i<iHor;i++) { // horizontal
var fRad2:Number = Number(2*i/iHor);
var fX:Number = fRds*Math.sin(fRad2*Math.PI);
var fY:Number = fRds*Math.cos(fRad2*Math.PI);
if (!((j==0||j==iVer)&&i>0)) { // top||bottom = 1 vertex
oVtx = new Vertex3D(fY,fZ,fX);
aVertice.push(oVtx);
}
aRow.push(oVtx);
}
aVtc.push(aRow);
}
var iVerNum:int = aVtc.length;
for (j=0;j<iVerNum;j++) {
var iHorNum:int = aVtc[j].length;
if (j>0) { // &&i>=0
for (i=0;i<iHorNum;i++) {
// select vertices
var bEnd:Boolean = i==(iHorNum-0);
var aP1:Vertex3D = aVtc[j][bEnd?0:i];
var aP2:Vertex3D = aVtc[j][(i==0?iHorNum:i)-1];
var aP3:Vertex3D = aVtc[j-1][(i==0?iHorNum:i)-1];
var aP4:Vertex3D = aVtc[j-1][bEnd?0:i];
// uv
var fJ0:Number = j / iVerNum;
var fJ1:Number = (j-1) / iVerNum;
var fI0:Number = (i+1) / iHorNum;
var fI1:Number = i / iHorNum;
var aP4uv:NumberUV = new NumberUV(fI0,fJ1);
var aP1uv:NumberUV = new NumberUV(fI0,fJ0);
var aP2uv:NumberUV = new NumberUV(fI1,fJ0);
var aP3uv:NumberUV = new NumberUV(fI1,fJ1);
// 2 faces
if (j<(aVtc.length-1)) aFace.push( new Face3D(new Array(aP1,aP2,aP3), null, new Array(aP1uv,aP2uv,aP3uv)) );
if (j>1) aFace.push( new Face3D(new Array(aP1,aP3,aP4), null, new Array(aP1uv,aP3uv,aP4uv)) );
}
}
}
this.geometry.ready = true;
}
}
}
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