📄 vertex3d.as.svn-base
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/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d *//* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */// ______________________________________________________________________// Vertex3Dpackage org.papervision3d.core.geom{ import org.papervision3d.core.Number3D; import com.blitzagency.xray.logger.util.ObjectTools; import flash.utils.Dictionary; /** * The Vertex3D constructor lets you create 3D vertices. */ public class Vertex3D { /** * An Number that sets the X coordinate of a object relative to the scene coordinate system. */ public var x :Number; /** * An Number that sets the Y coordinate of a object relative to the scene coordinates. */ public var y :Number; /** * An Number that sets the Z coordinate of a object relative to the scene coordinates. */ public var z :Number; /** * An object that contains user defined properties. */ public var extra :Object; /** * Vertex2D instance */ public var vertex2DInstance:Vertex2D; //To be docced public var normal:Number3D; public var connectedFaces:Dictionary; /** * Creates a new Vertex3D object whose three-dimensional values are specified by the x, y and z parameters. * * @param x The horizontal coordinate value. The default value is zero. * @param y The vertical coordinate value. The default value is zero. * @param z The depth coordinate value. The default value is zero. * * */ public function Vertex3D( x:Number=0, y:Number=0, z:Number=0 ) { this.x = x; this.y = y; this.z = z; this.vertex2DInstance = new Vertex2D(); this.normal = new Number3D(); this.connectedFaces = new Dictionary(); } public function toNumber3D():Number3D { return new Number3D(x,y,z); } public function clone():Vertex3D { var clone:Vertex3D = new Vertex3D(x,y,z); clone.extra = extra; clone.vertex2DInstance = vertex2DInstance.clone(); clone.normal = normal.clone(); return clone; } public function calculateNormal():void { var face:Face3D; normal = new Number3D(); for each(face in connectedFaces) { normal = Number3D.add(face.faceNormal, normal); } normal.normalize(); } }}
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