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📄 defaulttriangleculler.as.svn-base

📁 Flex3实现的掼蛋游戏
💻 SVN-BASE
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package org.papervision3d.core.culling{	import org.papervision3d.core.geom.Vertex2D;	import org.papervision3d.core.proto.MaterialObject3D;	import org.papervision3d.core.geom.Face3DInstance;	import org.papervision3d.objects.DisplayObject3D;	public class DefaultTriangleCuller implements ITriangleCuller	{				private static var x0:Number;		private static var y0:Number;		private static var x1:Number;		private static var y1:Number;		private static var x2:Number;		private static var y2:Number;				public function DefaultTriangleCuller()		{					}			public function testFace(displayObject3D:DisplayObject3D, faceInstance:Face3DInstance, vertex0:Vertex2D, vertex1:Vertex2D, vertex2:Vertex2D):Boolean		{			//Material checks & backface culling			if(vertex0.visible && vertex1.visible && vertex2.visible){				var material:MaterialObject3D = faceInstance.face.material ? faceInstance.face.material : displayObject3D.material;								if(material.invisible){					return false				};								x0 = vertex0.x;				y0 = vertex0.y;				x1 = vertex1.x;				y1 = vertex1.y;				x2 = vertex2.x;				y2 = vertex2.y;								if( material.oneSide ){					if( material.opposite ){						if( ( x2 - x0 ) * ( y1 - y0 ) - ( y2 - y0 ) * ( x1 - x0 ) > 0 )						{							return false;						}					}else{						if( ( x2 - x0 ) * ( y1 - y0 ) - ( y2 - y0 ) * ( x1 - x0 ) < 0 )						{							return false;						}					}				}				return true;			}			return false;		}			}}

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