📄 bitmapassetmaterial.as
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/* * PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA * AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP * PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE * ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER * RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D * ______________________________________________________________________ * papervision3d.org � blog.papervision3d.org � osflash.org/papervision3d *//* * Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */// __________________________________________________________________________ BITMAP ASSET MATERIALpackage org.papervision3d.materials{ import flash.display.BitmapData; import flash.utils.describeType; import flash.utils.getDefinitionByName; import org.papervision3d.Papervision3D; /** * The BitmapAssetMaterial class creates a texture from a Bitmap library symbol. * * Materials collects data about how objects appear when rendered. * */ public class BitmapAssetMaterial extends BitmapMaterial { /** * A texture object. */ override public function get texture():Object { return this._texture; } /** * @private */ override public function set texture( asset:Object ):void { if( asset is String == false ) { Papervision3D.log("Error: BitmapMaterial.texture requires a BitmapData object for the texture"); return; } bitmap = createBitmapFromLinkageID( String(asset) ); _texture = asset; } // ______________________________________________________________________ NEW /** * The BitmapAssetMaterial class creates a texture from a Bitmap library asset. * * @param linkageID The linkage name of the Bitmap symbol in the library. * @param initObject [optional] - An object that contains additional properties with which to populate the newly created material. */ public function BitmapAssetMaterial( linkageID:String ) { texture = linkageID; } // ______________________________________________________________________ CREATE BITMAP /** * [internal-use] * * @param asset * @return */ protected function createBitmapFromLinkageID( asset:String ):BitmapData { // Remove previous bitmap if( this._texture != asset ) { _count[this._texture]--; var prevBitmap:BitmapData = _library[this._texture]; if( prevBitmap && _count[this._texture] == 0 ) prevBitmap.dispose(); } // Retrieve from library or... var bitmapOk :BitmapData; var bitmap :BitmapData = _library[asset]; // ...loadBitmap if( ! bitmap ) { var BitmapAsset:Class = getDefinitionByName( asset ) as Class; var description:XML = describeType( BitmapAsset ); // Check if Flash 9 Alpha if( description..constructor.length() == 0 ) bitmap = new BitmapAsset() as BitmapData; else bitmap = new BitmapAsset( 0, 0 ) as BitmapData; bitmapOk = createBitmap( bitmap ); _library[asset] = bitmapOk; _count[asset] = 0; } else { bitmapOk = bitmap; maxU = maxV = 1; _count[asset]++; } return bitmapOk; } static private var _library :Object = new Object(); static private var _count :Object = new Object(); }}
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