📄 gameloginchangesexcommand.as
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/**
* Project:用于当游戏设置用户改变性别操作时执行 命令
* Author : dmh2002 Blog:http://dmh2002.com/
* QQ:122054933 MSN:shangxinyu2002@msn.com
* Date : 2008.04.01
*/
package com.dmh2002.games.cardgame.cairngorm.command
{
import com.adobe.cairngorm.commands.ICommand;
import com.adobe.cairngorm.control.CairngormEvent;
import com.dmh2002.games.cardgame.cairngorm.control.GameLoginChangeSexEvent;
import com.dmh2002.games.cardgame.cairngorm.model.CardGameModelLoactor;
import com.dmh2002.games.cardgame.cairngorm.vo.UserSexVO;
import com.dmh2002.games.cardgame.classes.UserFaceImageClasses;
public class GameLoginChangeSexCommand implements ICommand
{
[Bindable]
private var _model:CardGameModelLoactor = CardGameModelLoactor.getInstance();
private var _userFaceImageClasses:UserFaceImageClasses = new UserFaceImageClasses();
public function GameLoginChangeSexCommand()
{
}
public function execute(event:CairngormEvent):void
{
var _event:GameLoginChangeSexEvent = GameLoginChangeSexEvent(event);
//改变全局数据中的gameSetupUserImageArray用以改用户选择区内的头像
_model.gameLogin_UserFaceTileList_DataProvider = getUserFaceDataProvider (_event.userSex);
//执行更新显示列表 该方法使用另写有详细教程,请参看http://dmh2002.com/post/59.html
_model.gameLogin_UserFaceTileList.validateDisplayList();
if (_event.userFaceClassName !== null )
{
trace("初始化")
//初始化的时候从数组中取出相应class的位置,因为class数组的内容可能会有变化,所以不直接保存索引位置
_model.gameLogin_UserFaceTileList.selectedIndex = getUserFaceSelectedIndex(_event.userFaceClassName,
_model.gameLogin_UserFaceTileList_DataProvider);
trace(_model.gameLogin_UserFaceTileList.selectedIndex,_event.userFaceClassName)
if (_event.userSex == UserSexVO.USER_SEX_MALE)
{
_model.gameLogin_UserFaceTileList_SelectedIndex_MALE = _model.gameLogin_UserFaceTileList.selectedIndex;
}
else
{
_model.gameLogin_UserFaceTileList_SelectedIndex_FEMALE = _model.gameLogin_UserFaceTileList.selectedIndex;
}
}
else
{
if (_event.userSex == UserSexVO.USER_SEX_MALE)
{
_model.gameLogin_UserFaceTileList.selectedIndex = _model.gameLogin_UserFaceTileList_SelectedIndex_MALE;
_model.gameLogin_UserFaceTileList_SelectedIndex_FEMALE = uint(_event.userFaceListSelectedIndex);
}
else
{
_model.gameLogin_UserFaceTileList.selectedIndex = _model.gameLogin_UserFaceTileList_SelectedIndex_FEMALE;
_model.gameLogin_UserFaceTileList_SelectedIndex_MALE = uint(_event.userFaceListSelectedIndex);
}
}
_model.gameLogin_UserFaceTileList.scrollToIndex(_model.gameLogin_UserFaceTileList.selectedIndex)
}
//
/**返回用于gameSetupUserImage的数组
* @param userSex (派发事件时传递的用户选择性别的字符串)
* @return Array
*/
private function getUserFaceDataProvider(userSex:String):Array
{
var _tmpuserFaceImageClasses:Array;
_tmpuserFaceImageClasses=(userSex == UserSexVO.USER_SEX_MALE)?_userFaceImageClasses.BOY_CLASS_ARRAY:_userFaceImageClasses.GIRL_CLASS_ARRAY
var _userFaceImageArray:Array = new Array(_tmpuserFaceImageClasses.length)
for (var i:uint=0;i<_userFaceImageArray.length;i++)
{
var _obj:Object=new Object()
_obj.icon = _tmpuserFaceImageClasses[i]
_obj.label = ""//"图标" + i
_userFaceImageArray[i] = _obj
}
return _userFaceImageArray
}
/**根据defaultUserFaceClassName返回拥有这个名字的Class对象在数组中的位置
* @param faceClassName String (用户头像的名字)
* @param faceClassNameArray Array (用户头像的数组)
* @return uint
*/
private function getUserFaceSelectedIndex(faceClassName:String,faceClassNameArray:Array):uint
{
if (faceClassName == "")
{
return 0;
}
else
{
for (var i:uint=0;i<faceClassNameArray.length;i++)
{
if(faceClassNameArray[i].icon.toString() == faceClassName)
return i;
}
return 0;
}
}
}
}
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