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📄 fastblt.h

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/* $XConsortium: fastblt.h,v 1.7 94/04/17 20:28:07 dpw Exp $ *//*Copyright (c) 1989  X ConsortiumPermission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the"Software"), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:The above copyright notice and this permission notice shall be includedin all copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESSOR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OROTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OROTHER DEALINGS IN THE SOFTWARE.Except as contained in this notice, the name of the X Consortium shallnot be used in advertising or otherwise to promote the sale, use orother dealings in this Software without prior written authorizationfrom the X Consortium.*//* * Fast bitblt macros for certain hardware.  If your machine has an addressing * mode of small constant + register, you'll probably want this magic specific * code.  It's 25% faster for the R2000.  I haven't studied the Sparc * instruction set, but I suspect it also has this addressing mode.  Also, * unrolling the loop by 32 is possibly excessive for mfb. The number of times * the loop is actually looped through is pretty small. *//* * WARNING:  These macros make *a lot* of assumptions about * the environment they are invoked in.  Plenty of implicit * arguments, lots of side effects.  Don't use them casually. */#define SwitchOdd(n) case n: BodyOdd(n)#define SwitchEven(n) case n: BodyEven(n)/* to allow mfb and cfb to share code... */#ifndef BitRight#define BitRight(a,b) SCRRIGHT(a,b)#define BitLeft(a,b) SCRLEFT(a,b)#endif#ifdef LARGE_INSTRUCTION_CACHE#define UNROLL 8#define PackedLoop \    switch (nl & (UNROLL-1)) { \    SwitchOdd( 7) SwitchEven( 6) SwitchOdd( 5) SwitchEven( 4) \    SwitchOdd( 3) SwitchEven( 2) SwitchOdd( 1) \    } \    while ((nl -= UNROLL) >= 0) { \	LoopReset \	BodyEven( 8) \    	BodyOdd( 7) BodyEven( 6) BodyOdd( 5) BodyEven( 4) \    	BodyOdd( 3) BodyEven( 2) BodyOdd( 1) \    }#else#define UNROLL 4#define PackedLoop \    switch (nl & (UNROLL-1)) { \    SwitchOdd( 3) SwitchEven( 2) SwitchOdd( 1) \    } \    while ((nl -= UNROLL) >= 0) { \	LoopReset \    	BodyEven( 4) \    	BodyOdd( 3) BodyEven( 2) BodyOdd( 1) \    }#endif#if PPW == 32#define DuffL(counter,label,body) \    switch (counter & 3) { \    label: \        body \    case 3: \	body \    case 2: \	body \    case 1: \	body \    case 0: \	if ((counter -= 4) >= 0) \	    goto label; \    }#else /* PPW == 64 */#define DuffL(counter,label,body) \    switch (counter & 7) { \    label: \        body \    case 7: \	body \    case 6: \	body \    case 5: \	body \    case 4: \	body \    case 3: \	body \    case 2: \	body \    case 1: \	body \    case 0: \	if ((counter -= 8) >= 0) \	    goto label; \    }#endif /* PPW */

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