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📄 cfbcmap.c

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/* $XConsortium: cfbcmap.c,v 4.19 94/04/17 20:28:46 dpw Exp $ *//* $XFree86: xc/programs/Xserver/cfb/cfbcmap.c,v 3.1.8.2 1997/05/11 05:04:17 dawes Exp $ *//************************************************************Copyright 1987 by Sun Microsystems, Inc. Mountain View, CA.                    All Rights ReservedPermission  to  use,  copy,  modify,  and  distribute   thissoftware  and  its documentation for any purpose and withoutfee is hereby granted, provided that the above copyright no-tice  appear  in all copies and that both that copyright no-tice and this permission notice appear in  supporting  docu-mentation,  and  that the names of Sun or X Consortiumnot be used in advertising or publicity pertaining to distribution  of  the software  without specific prior written permission. Sun and X Consortium make no representations about the suitability of this software for any purpose. It is provided "as is" without any express or implied warranty.SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO  THIS  SOFTWARE,INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FIT-NESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUN BE  LI-ABLE  FOR  ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES ORANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,  DATA  ORPROFITS,  WHETHER  IN  AN  ACTION OF CONTRACT, NEGLIGENCE OROTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION  WITHTHE USE OR PERFORMANCE OF THIS SOFTWARE.********************************************************/#include "X.h"#include "Xproto.h"#include "scrnintstr.h"#include "colormapst.h"#include "resource.h"#ifdef GLXEXT#ifdef GLX_MODULEBool (*GlxInitVisualsPtr)(#elseextern Bool GlxInitVisuals(#endif#if NeedFunctionPrototypes    VisualPtr *         /*visualp*/,    DepthPtr *          /*depthp*/,    int *               /*nvisualp*/,    int *               /*ndepthp*/,    int *               /*rootDepthp*/,    VisualID *          /*defaultVisp*/,    unsigned long       /*sizes*/,    int                 /*bitsPerRGB*/#endif#ifdef GLX_MODULE) = NULL;#else);#endif#endif#ifdef	STATIC_COLORstatic ColormapPtr InstalledMaps[MAXSCREENS];intcfbListInstalledColormaps(pScreen, pmaps)    ScreenPtr	pScreen;    Colormap	*pmaps;{    /* By the time we are processing requests, we can guarantee that there     * is always a colormap installed */    *pmaps = InstalledMaps[pScreen->myNum]->mid;    return (1);}voidcfbInstallColormap(pmap)    ColormapPtr	pmap;{    int index = pmap->pScreen->myNum;    ColormapPtr oldpmap = InstalledMaps[index];    if(pmap != oldpmap)    {	/* Uninstall pInstalledMap. No hardware changes required, just	 * notify all interested parties. */	if(oldpmap != (ColormapPtr)None)	    WalkTree(pmap->pScreen, TellLostMap, (char *)&oldpmap->mid);	/* Install pmap */	InstalledMaps[index] = pmap;	WalkTree(pmap->pScreen, TellGainedMap, (char *)&pmap->mid);    }}voidcfbUninstallColormap(pmap)    ColormapPtr	pmap;{    int index = pmap->pScreen->myNum;    ColormapPtr curpmap = InstalledMaps[index];    if(pmap == curpmap)    {	if (pmap->mid != pmap->pScreen->defColormap)	{	    curpmap = (ColormapPtr) LookupIDByType(pmap->pScreen->defColormap,						   RT_COLORMAP);	    (*pmap->pScreen->InstallColormap)(curpmap);	}    }}#endifvoidcfbResolveColor(pred, pgreen, pblue, pVisual)    unsigned short	*pred, *pgreen, *pblue;    register VisualPtr	pVisual;{    int shift = 16 - pVisual->bitsPerRGBValue;    unsigned lim = (1 << pVisual->bitsPerRGBValue) - 1;    if ((pVisual->class == PseudoColor) || (pVisual->class == DirectColor))    {	/* rescale to rgb bits */	*pred = ((*pred >> shift) * 65535) / lim;	*pgreen = ((*pgreen >> shift) * 65535) / lim;	*pblue = ((*pblue >> shift) * 65535) / lim;    }    else if (pVisual->class == GrayScale)    {	/* rescale to gray then rgb bits */	*pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;	*pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;    }    else if (pVisual->class == StaticGray)    {	unsigned limg = pVisual->ColormapEntries - 1;	/* rescale to gray then [0..limg] then [0..65535] then rgb bits */	*pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;	*pred = ((((*pred * (limg + 1))) >> 16) * 65535) / limg;	*pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;    }    else    {	unsigned limr, limg, limb;	limr = pVisual->redMask >> pVisual->offsetRed;	limg = pVisual->greenMask >> pVisual->offsetGreen;	limb = pVisual->blueMask >> pVisual->offsetBlue;	/* rescale to [0..limN] then [0..65535] then rgb bits */	*pred = ((((((*pred * (limr + 1)) >> 16) *		    65535) / limr) >> shift) * 65535) / lim;	*pgreen = ((((((*pgreen * (limg + 1)) >> 16) *		      65535) / limg) >> shift) * 65535) / lim;	*pblue = ((((((*pblue * (limb + 1)) >> 16) *		     65535) / limb) >> shift) * 65535) / lim;    }}BoolcfbInitializeColormap(pmap)    register ColormapPtr	pmap;{    register unsigned i;    register VisualPtr pVisual;    unsigned lim, maxent, shift;    pVisual = pmap->pVisual;    lim = (1 << pVisual->bitsPerRGBValue) - 1;    shift = 16 - pVisual->bitsPerRGBValue;    maxent = pVisual->ColormapEntries - 1;    if (pVisual->class == TrueColor)    {	unsigned limr, limg, limb;	limr = pVisual->redMask >> pVisual->offsetRed;	limg = pVisual->greenMask >> pVisual->offsetGreen;	limb = pVisual->blueMask >> pVisual->offsetBlue;	for(i = 0; i <= maxent; i++)	{	    /* rescale to [0..65535] then rgb bits */	    pmap->red[i].co.local.red =		((((i * 65535) / limr) >> shift) * 65535) / lim;	    pmap->green[i].co.local.green =		((((i * 65535) / limg) >> shift) * 65535) / lim;	    pmap->blue[i].co.local.blue =		((((i * 65535) / limb) >> shift) * 65535) / lim;	}    }    else if (pVisual->class == StaticColor)    {	unsigned limr, limg, limb;	limr = pVisual->redMask >> pVisual->offsetRed;	limg = pVisual->greenMask >> pVisual->offsetGreen;	limb = pVisual->blueMask >> pVisual->offsetBlue;	for(i = 0; i <= maxent; i++)	{	    /* rescale to [0..65535] then rgb bits */	    pmap->red[i].co.local.red =		((((((i & pVisual->redMask) >> pVisual->offsetRed)		    * 65535) / limr) >> shift) * 65535) / lim;	    pmap->red[i].co.local.green =		((((((i & pVisual->greenMask) >> pVisual->offsetGreen)		    * 65535) / limg) >> shift) * 65535) / lim;	    pmap->red[i].co.local.blue =		((((((i & pVisual->blueMask) >> pVisual->offsetBlue)		    * 65535) / limb) >> shift) * 65535) / lim;	}    }    else if (pVisual->class == StaticGray)    {	for(i = 0; i <= maxent; i++)	{	    /* rescale to [0..65535] then rgb bits */	    pmap->red[i].co.local.red = ((((i * 65535) / maxent) >> shift)					 * 65535) / lim;	    pmap->red[i].co.local.green = pmap->red[i].co.local.red;	    pmap->red[i].co.local.blue = pmap->red[i].co.local.red;	}    }    return TRUE;}/* When simulating DirectColor on PseudoColor hardware, multiple   entries of the colormap must be updated */#define AddElement(mask) { \    pixel = red | green | blue; \    for (i = 0; i < nresult; i++) \  	if (outdefs[i].pixel == pixel) \    	    break; \    if (i == nresult) \    { \   	nresult++; \	outdefs[i].pixel = pixel; \	outdefs[i].flags = 0; \    } \    outdefs[i].flags |= (mask); \    outdefs[i].red = pmap->red[red >> pVisual->offsetRed].co.local.red; \    outdefs[i].green = pmap->green[green >> pVisual->offsetGreen].co.local.green; \    outdefs[i].blue = pmap->blue[blue >> pVisual->offsetBlue].co.local.blue; \}cfbExpandDirectColors (pmap, ndef, indefs, outdefs)    ColormapPtr	pmap;    int		ndef;    xColorItem	*indefs, *outdefs;{    int		    minred, mingreen, minblue;    register int    red, green, blue;    int		    maxred, maxgreen, maxblue;    int		    stepred, stepgreen, stepblue;    VisualPtr	    pVisual;    register int    pixel;    register int    nresult;    register int    i;    pVisual = pmap->pVisual;    stepred = 1 << pVisual->offsetRed;    stepgreen = 1 << pVisual->offsetGreen;    stepblue = 1 << pVisual->offsetBlue;    maxred = pVisual->redMask;    maxgreen = pVisual->greenMask;    maxblue = pVisual->blueMask;    nresult = 0;    for (;ndef--; indefs++)    {	if (indefs->flags & DoRed)	{	    red = indefs->pixel & pVisual->redMask;    	    for (green = 0; green <= maxgreen; green += stepgreen)    	    {	    	for (blue = 0; blue <= maxblue; blue += stepblue)	    	{		    AddElement (DoRed)	    	}    	    }	}	if (indefs->flags & DoGreen)	{	    green = indefs->pixel & pVisual->greenMask;    	    for (red = 0; red <= maxred; red += stepred)    	    {	    	for (blue = 0; blue <= maxblue; blue += stepblue)	    	{		    AddElement (DoGreen)	    	}    	    }	}	if (indefs->flags & DoBlue)	{	    blue = indefs->pixel & pVisual->blueMask;

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