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/* * $XConsortium: stipmips.s,v 1.10 94/04/17 20:29:08 keith Exp $ *Copyright (c) 1990  X ConsortiumPermission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included inall copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THEX CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER INAN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR INCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Except as contained in this notice, the name of the X Consortium shall not beused in advertising or otherwise to promote the sale, use or other dealingsin this Software without prior written authorization from the X Consortium. * * Author:  Keith Packard, MIT X Consortium *//* * MIPS assembly code for optimized text rendering. * * Other stippling could be done in assembly, but the payoff is * not nearly as large.  Mostly because large areas are heavily * optimized already. */#ifdef MIPSEL# define BitsR		sll# define BitsL		srl# define BO(o)		o# define HO(o)		o# define WO(o)		o# define FourBits(dest,bits)	and	dest, bits, 0xf#else# define BitsR	srl# define BitsL	sll# define BO(o)		3-o# define HO(o)		2-o# define WO(o)		o# define FourBits(dest,bits)	srl	dest, bits, 28#endif/* reordering instructions would be fatal here */	.set	noreorder	/* * cfbStippleStack(addr, stipple, value, stride, Count, Shift) *               4       5       6      7     16(sp) 20(sp) * *  Apply successive 32-bit stipples starting at addr, addr+stride, ... * *  Used for text rendering, but only when no data could be lost *  when the stipple is shifted left by Shift bits *//* arguments */#define addr	$4#define stipple	$5#define value	$6#define stride	$7#define Count	16($sp)#define Shift	20($sp)/* local variables */#define count	$14#define shift	$13#define atemp	$12#define bits	$11#define lshift	$9#define sbase	$8#define stemp	$2#define CASE_SIZE	5	/* case blocks are 2^5 bytes each */#define CASE_MASK	0x1e0	/* first case mask */#define ForEachLine	$200#define NextLine	$201#define NextLine1	$202#define CaseBegin	$203#define ForEachBits	$204#define ForEachBits1	$205#define NextBits	$206#ifdef TETEXT#define	cfbStippleStack	cfbStippleStackTE#endif	.globl	cfbStippleStack	.ent	cfbStippleStack 2cfbStippleStack:	.frame	$sp, 0, $31	lw	count, Count			/* fetch stack params */	la	sbase,CaseBegin			/* load up switch table */	lw	shift, Shift	li	lshift, 4			/* compute offset within */	subu	lshift, lshift, shift		/*  stipple of remaining bits */#ifdef MIPSEL	addu	shift, shift, CASE_SIZE		/* first shift for LSB */#else	addu	shift, shift, 28-CASE_SIZE	/* first shift for MSB */#endif	/* do ... while (--count > 0); */ForEachLine:	lw	bits, 0(stipple)		/* get stipple bits */	move	atemp, addr			/* set up for this line */#ifdef TETEXT	/* Terminal emulator fonts are expanded and have many 0 rows */	beqz	bits, NextLine			/* skip out early on 0 */#endif	addu	addr, addr, stride		/* step for the loop */	BitsR	stemp, bits, shift		/* get first bits */	and	stemp, stemp, CASE_MASK		/* compute first branch */	addu	stemp, stemp, sbase		/*  ... */	j	stemp				/*  ... */	BitsL	bits, bits, lshift		/* set remaining bits */ForEachBits:	addu	atemp, atemp, 4ForEachBits1:	FourBits(stemp, bits)			/* compute jump for */	sll	stemp, stemp, CASE_SIZE		/*  next four bits */	addu	stemp, stemp, sbase		/*  ... */	j	stemp				/*  ... */	BitsL	bits, bits, 4			/* step for remaining bits */CaseBegin:	bnez	bits, ForEachBits1		/* 0 */	addu	atemp, atemp, 4NextLine: 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop	bnez	bits, ForEachBits		/* 1 */	sb	value, BO(0)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						bnez	bits, ForEachBits		/* 2 */	sb	value, BO(1)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						bnez	bits, ForEachBits		/* 3 */	sh	value, HO(0)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						bnez	bits, ForEachBits		/* 4 */	sb	value, BO(2)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						sb	value, BO(0)(atemp)		/* 5 */	bnez	bits, ForEachBits	sb	value, BO(2)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop						sb	value, BO(1)(atemp)		/* 6 */	bnez	bits, ForEachBits	sb	value, BO(2)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop						bnez	bits, ForEachBits		/* 7 */	swl	value, BO(2)(atemp)		/* untested on MSB */ 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						bnez	bits, ForEachBits		/* 8 */	sb	value, BO(3)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						sb	value, BO(0)(atemp)		/* 9 */	bnez	bits, ForEachBits	sb	value, BO(3)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop						sb	value, BO(1)(atemp)		/* a */	bnez	bits, ForEachBits	sb	value, BO(3)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	sh	value, HO(0)(atemp)		/* b */	bnez	bits, ForEachBits	sb	value, BO(3)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop						bnez	bits, ForEachBits		/* c */	sh	value, HO(2)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						sb	value, BO(0)(atemp)		/* d */	bnez	bits, ForEachBits	sh	value, HO(2)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	bnez	bits, ForEachBits		/* e */	swr	value, BO(1)(atemp)		/* untested on MSB */ 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						bnez	bits, ForEachBits		/* f */	sw	value, WO(0)(atemp) 	addu	count, count, -1	bnez	count, ForEachLine	addu	stipple, stipple, 4	j	$31	nop	nop						.end	cfbStippleStack

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