📄 window.c
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REGION_INTERSECT(pScreen, Rgn, Rgn, &pWin->winSize);}WindowPtrRealChildHead(pWin) register WindowPtr pWin;{ if (!pWin->parent && (screenIsSaved == SCREEN_SAVER_ON) && (HasSaverWindow (pWin->drawable.pScreen->myNum))) return (pWin->firstChild); else return (NullWindow);}/***** * CreateWindow * Makes a window in response to client request *****/WindowPtrCreateWindow(wid, pParent, x, y, w, h, bw, class, vmask, vlist, depth, client, visual, error) Window wid; register WindowPtr pParent; int x,y; unsigned int w, h, bw; unsigned int class; register Mask vmask; XID *vlist; int depth; ClientPtr client; VisualID visual; int *error;{ register WindowPtr pWin; WindowPtr pHead; register ScreenPtr pScreen; xEvent event; int idepth, ivisual; Bool fOK; DepthPtr pDepth; PixmapFormatRec *format; register WindowOptPtr ancwopt; if (class == CopyFromParent) class = pParent->drawable.class; if ((class != InputOutput) && (class != InputOnly)) { *error = BadValue; client->errorValue = class; return NullWindow; } if ((class != InputOnly) && (pParent->drawable.class == InputOnly)) { *error = BadMatch; return NullWindow; } if ((class == InputOnly) && ((bw != 0) || (depth != 0))) { *error = BadMatch; return NullWindow; } pScreen = pParent->drawable.pScreen; if ((class == InputOutput) && (depth == 0)) depth = pParent->drawable.depth; ancwopt = pParent->optional; if (!ancwopt) ancwopt = FindWindowWithOptional(pParent)->optional; if (visual == CopyFromParent) {#ifdef XAPPGROUP VisualID ag_visual; if (client->appgroup && !pParent->parent && (ag_visual = XagRootVisual (client))) visual = ag_visual; else#endif visual = ancwopt->visual; } /* Find out if the depth and visual are acceptable for this Screen */ if ((visual != ancwopt->visual) || (depth != pParent->drawable.depth)) { fOK = FALSE; for(idepth = 0; idepth < pScreen->numDepths; idepth++) { pDepth = (DepthPtr) &pScreen->allowedDepths[idepth]; if ((depth == pDepth->depth) || (depth == 0)) { for (ivisual = 0; ivisual < pDepth->numVids; ivisual++) { if (visual == pDepth->vids[ivisual]) { fOK = TRUE; break; } } } } if (fOK == FALSE) { *error = BadMatch; return NullWindow; } } if (((vmask & (CWBorderPixmap | CWBorderPixel)) == 0) && (class != InputOnly) && (depth != pParent->drawable.depth)) { *error = BadMatch; return NullWindow; } if (((vmask & CWColormap) == 0) && (class != InputOnly) && ((visual != ancwopt->visual) || (ancwopt->colormap == None))) { *error = BadMatch; return NullWindow; } pWin = AllocateWindow(pScreen); if (!pWin) { *error = BadAlloc; return NullWindow; } pWin->drawable = pParent->drawable; pWin->drawable.depth = depth; if (depth == pParent->drawable.depth) pWin->drawable.bitsPerPixel = pParent->drawable.bitsPerPixel; else { for (format = screenInfo.formats; format->depth != depth; format++) ; pWin->drawable.bitsPerPixel = format->bitsPerPixel; } if (class == InputOnly) pWin->drawable.type = (short) UNDRAWABLE_WINDOW; pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER; pWin->drawable.id = wid; pWin->drawable.class = class; pWin->parent = pParent; SetWindowToDefaults(pWin); if (visual != ancwopt->visual) { if (!MakeWindowOptional (pWin)) { xfree (pWin); *error = BadAlloc; return NullWindow; } pWin->optional->visual = visual; pWin->optional->colormap = None; } pWin->borderWidth = bw;#ifdef XCSECURITY /* can't let untrusted clients have background None windows; * they make it too easy to steal window contents */ if (client->trustLevel != XSecurityClientTrusted) { pWin->backgroundState = BackgroundPixel; pWin->background.pixel = 0; } else#endif pWin->backgroundState = None; pWin->borderIsPixel = pParent->borderIsPixel; pWin->border = pParent->border; if (pWin->borderIsPixel == FALSE) pWin->border.pixmap->refcnt++; pWin->origin.x = x + (int)bw; pWin->origin.y = y + (int)bw; pWin->drawable.width = w; pWin->drawable.height = h; pWin->drawable.x = pParent->drawable.x + x + (int)bw; pWin->drawable.y = pParent->drawable.y + y + (int)bw; /* set up clip list correctly for unobscured WindowPtr */ REGION_INIT(pScreen, &pWin->clipList, NullBox, 1); REGION_INIT(pScreen, &pWin->borderClip, NullBox, 1); REGION_INIT(pScreen, &pWin->winSize, NullBox, 1); REGION_INIT(pScreen, &pWin->borderSize, NullBox, 1); pHead = RealChildHead(pParent); if (pHead) { pWin->nextSib = pHead->nextSib; if (pHead->nextSib) pHead->nextSib->prevSib = pWin; else pParent->lastChild = pWin; pHead->nextSib = pWin; pWin->prevSib = pHead; } else { pWin->nextSib = pParent->firstChild; if (pParent->firstChild) pParent->firstChild->prevSib = pWin; else pParent->lastChild = pWin; pParent->firstChild = pWin; } SetWinSize (pWin); SetBorderSize (pWin); /* We SHOULD check for an error value here XXX */ if (!(*pScreen->CreateWindow)(pWin)) { *error = BadAlloc; DeleteWindow(pWin, None); return NullWindow; } /* We SHOULD check for an error value here XXX */ (*pScreen->PositionWindow)(pWin, pWin->drawable.x, pWin->drawable.y); if (!(vmask & CWEventMask)) RecalculateDeliverableEvents(pWin); if (vmask) *error = ChangeWindowAttributes(pWin, vmask, vlist, wClient (pWin)); else *error = Success; if (*error != Success) { DeleteWindow(pWin, None); return NullWindow; } if (!(vmask & CWBackingStore) && (defaultBackingStore != NotUseful)) { XID value = defaultBackingStore; (void)ChangeWindowAttributes(pWin, CWBackingStore, &value, wClient (pWin)); pWin->forcedBS = TRUE; } if (SubSend(pParent)) { event.u.u.type = CreateNotify; event.u.createNotify.window = wid; event.u.createNotify.parent = pParent->drawable.id; event.u.createNotify.x = x; event.u.createNotify.y = y; event.u.createNotify.width = w; event.u.createNotify.height = h; event.u.createNotify.borderWidth = bw; event.u.createNotify.override = pWin->overrideRedirect; DeliverEvents(pParent, &event, 1, NullWindow); } return pWin;}static void#if NeedFunctionPrototypesFreeWindowResources(register WindowPtr pWin)#elseFreeWindowResources(pWin) register WindowPtr pWin;#endif{ register ScreenPtr pScreen = pWin->drawable.pScreen; DeleteWindowFromAnySaveSet(pWin); DeleteWindowFromAnySelections(pWin); DeleteWindowFromAnyEvents(pWin, TRUE); REGION_UNINIT(pScreen, &pWin->clipList); REGION_UNINIT(pScreen, &pWin->winSize); REGION_UNINIT(pScreen, &pWin->borderClip); REGION_UNINIT(pScreen, &pWin->borderSize);#ifdef SHAPE if (wBoundingShape (pWin)) REGION_DESTROY(pScreen, wBoundingShape (pWin)); if (wClipShape (pWin)) REGION_DESTROY(pScreen, wClipShape (pWin));#endif if (pWin->borderIsPixel == FALSE) (*pScreen->DestroyPixmap)(pWin->border.pixmap); if (pWin->backgroundState == BackgroundPixmap) (*pScreen->DestroyPixmap)(pWin->background.pixmap); DeleteAllWindowProperties(pWin); /* We SHOULD check for an error value here XXX */ (*pScreen->DestroyWindow)(pWin); DisposeWindowOptional (pWin);}static void#if NeedFunctionPrototypesCrushTree(WindowPtr pWin)#elseCrushTree(pWin) WindowPtr pWin;#endif{ register WindowPtr pChild, pSib, pParent; UnrealizeWindowProcPtr UnrealizeWindow; xEvent event; if (!(pChild = pWin->firstChild)) return; UnrealizeWindow = pWin->drawable.pScreen->UnrealizeWindow; while (1) { if (pChild->firstChild) { pChild = pChild->firstChild; continue; } while (1) { pParent = pChild->parent; if (SubStrSend(pChild, pParent)) { event.u.u.type = DestroyNotify; event.u.destroyNotify.window = pChild->drawable.id; DeliverEvents(pChild, &event, 1, NullWindow); } FreeResource(pChild->drawable.id, RT_WINDOW); pSib = pChild->nextSib;#ifdef DO_SAVE_UNDERS if (pChild->saveUnder && pChild->viewable) deltaSaveUndersViewable--;#endif pChild->viewable = FALSE; if (pChild->realized) { pChild->realized = FALSE; (*UnrealizeWindow)(pChild); } FreeWindowResources(pChild); xfree(pChild); if ( (pChild = pSib) ) break; pChild = pParent; pChild->firstChild = NullWindow; pChild->lastChild = NullWindow; if (pChild == pWin) return; } }} /***** * DeleteWindow * Deletes child of window then window itself * If wid is None, don't send any events *****//*ARGSUSED*/intDeleteWindow(value, wid) pointer value; XID wid; { register WindowPtr pParent; register WindowPtr pWin = (WindowPtr)value; xEvent event; UnmapWindow(pWin, FALSE); CrushTree(pWin); pParent = pWin->parent; if (wid && pParent && SubStrSend(pWin, pParent)) { event.u.u.type = DestroyNotify; event.u.destroyNotify.window = pWin->drawable.id; DeliverEvents(pWin, &event, 1, NullWindow); } FreeWindowResources(pWin); if (pParent) { if (pParent->firstChild == pWin) pParent->firstChild = pWin->nextSib; if (pParent->lastChild == pWin) pParent->lastChild = pWin->prevSib; if (pWin->nextSib) pWin->nextSib->prevSib = pWin->prevSib; if (pWin->prevSib) pWin->prevSib->nextSib = pWin->nextSib; } xfree(pWin); return Success;}/*ARGSUSED*/voidDestroySubwindows(pWin, client) register WindowPtr pWin; ClientPtr client;{ /* XXX * The protocol is quite clear that each window should be * destroyed in turn, however, unmapping all of the first * eliminates most of the calls to ValidateTree. So, * this implementation is incorrect in that all of the * UnmapNotifies occur before all of the DestroyNotifies. * If you care, simply delete the call to UnmapSubwindows. */ UnmapSubwindows(pWin); while (pWin->lastChild) FreeResource(pWin->lastChild->drawable.id, RT_NONE);}#define DeviceEventMasks (KeyPressMask | KeyReleaseMask | ButtonPressMask | \ ButtonReleaseMask | PointerMotionMask)/***** * ChangeWindowAttributes * * The value-mask specifies which attributes are to be changed; the * value-list contains one value for each one bit in the mask, from least * to most significant bit in the mask. *****/ intChangeWindowAttributes(pWin, vmask, vlist, client) register WindowPtr pWin; Mask vmask; XID *vlist; ClientPtr client;{ register Mask index2; register XID *pVlist; PixmapPtr pPixmap; Pixmap pixID; CursorPtr pCursor, pOldCursor; Cursor cursorID; WindowPtr pChild; Colormap cmap; ColormapPtr pCmap; xEvent xE; int result; register ScreenPtr pScreen; Mask vmaskCopy = 0; register Mask tmask; unsigned int val; int error; Bool checkOptional = FALSE; Bool borderRelative = FALSE; WindowPtr pLayerWin; if ((pWin->drawable.class == InputOnly) && (vmask & (~INPUTONLY_LEGAL_MASK))) return BadMatch; error = Success; pScreen = pWin->drawable.pScreen; pVlist = vlist; tmask = vmask; while (tmask) { index2 = (Mask) lowbit (tmask); tmask &= ~index2; switch (index2) { case CWBackPixmap: pixID = (Pixmap )*pVlist; pVlist++; if (pWin->backgroundState == ParentRelative) borderRelative = TRUE; if (pixID == None) {#ifdef XCSECURITY /* can't let untrusted clients have background None windows */ if (client->trustLevel == XSecurityClientTrusted) {#endif if (pWin->backgroundState == BackgroundPixmap) (*pScreen->DestroyPixmap)(pWin->background.pixmap); if (!pWin->parent) MakeRootTile(pWin); else pWin->backgroundState = None;#ifdef XCSECURITY } else { /* didn't change the background to None, so don't tell ddx */ index2 = 0; }#endif } else if (pixID == ParentRelative) { if (pWin->parent && pWin->drawable.depth != pWin->parent->drawable.depth) { error = BadMatch; goto PatchUp; } if (pWin->backgroundState == BackgroundPixmap) (*pScreen->DestroyPixmap)(pWin->background.pixmap); if (!pWin->parent) MakeRootTile(pWin); else pWin->backgroundState = ParentRelative; borderRelative = TRUE; /* Note that the parent's backgroundTile's refcnt is NOT * incremented. */ } else
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