📄 events.c
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{ Must_have_memory = TRUE; /* XXX */ thisDev->sync.event = (xEvent *)xrealloc(thisDev->sync.event, count*sizeof(xEvent)); Must_have_memory = FALSE; /* XXX */ } thisDev->sync.evcount = count; for (dxE = thisDev->sync.event; --count >= 0; dxE++, xE++) *dxE = *xE; break; }}void#ifdef XKBCoreProcessKeyboardEvent (xE, keybd, count)#elseProcessKeyboardEvent (xE, keybd, count)#endif register xEvent *xE; register DeviceIntPtr keybd; int count;{ int key, bit; register BYTE *kptr; register int i; register CARD8 modifiers; register CARD16 mask; GrabPtr grab = keybd->grab; Bool deactivateGrab = FALSE; register KeyClassPtr keyc = keybd->key; if (!syncEvents.playingEvents) { NoticeTime(xE); if (DeviceEventCallback) { DeviceEventInfoRec eventinfo; eventinfo.events = xE; eventinfo.count = count; CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo); } } xE->u.keyButtonPointer.state = (keyc->state | inputInfo.pointer->button->state); xE->u.keyButtonPointer.rootX = sprite.hot.x; xE->u.keyButtonPointer.rootY = sprite.hot.y; key = xE->u.u.detail; kptr = &keyc->down[key >> 3]; bit = 1 << (key & 7); modifiers = keyc->modifierMap[key];#ifdef DEBUG if ((xkbDebugFlags&0x4)&& ((xE->u.u.type==KeyPress)||(xE->u.u.type==KeyRelease))) { ErrorF("CoreProcessKbdEvent: Key %d %s\n",key, (xE->u.u.type==KeyPress?"down":"up")); }#endif switch (xE->u.u.type) { case KeyPress: if (*kptr & bit) /* allow ddx to generate multiple downs */ { if (!modifiers) { xE->u.u.type = KeyRelease; (*keybd->public.processInputProc)(xE, keybd, count); xE->u.u.type = KeyPress; /* release can have side effects, don't fall through */ (*keybd->public.processInputProc)(xE, keybd, count); } return; } inputInfo.pointer->valuator->motionHintWindow = NullWindow; *kptr |= bit; keyc->prev_state = keyc->state; for (i = 0, mask = 1; modifiers; i++, mask <<= 1) { if (mask & modifiers) { /* This key affects modifier "i" */ keyc->modifierKeyCount[i]++; keyc->state |= mask; modifiers &= ~mask; } } if (!grab && CheckDeviceGrabs(keybd, xE, 0, count)) { keybd->activatingKey = key; return; } break; case KeyRelease: if (!(*kptr & bit)) /* guard against duplicates */ return; inputInfo.pointer->valuator->motionHintWindow = NullWindow; *kptr &= ~bit; keyc->prev_state = keyc->state; for (i = 0, mask = 1; modifiers; i++, mask <<= 1) { if (mask & modifiers) { /* This key affects modifier "i" */ if (--keyc->modifierKeyCount[i] <= 0) { keyc->state &= ~mask; keyc->modifierKeyCount[i] = 0; } modifiers &= ~mask; } } if (keybd->fromPassiveGrab && (key == keybd->activatingKey)) deactivateGrab = TRUE; break; default: FatalError("Impossible keyboard event"); } if (grab) DeliverGrabbedEvent(xE, keybd, deactivateGrab, count); else DeliverFocusedEvent(keybd, xE, sprite.win, count); if (deactivateGrab) (*keybd->DeactivateGrab)(keybd);}void#ifdef XKBCoreProcessPointerEvent (xE, mouse, count)#elseProcessPointerEvent (xE, mouse, count)#endif register xEvent *xE; register DeviceIntPtr mouse; int count;{ register GrabPtr grab = mouse->grab; Bool deactivateGrab = FALSE; register ButtonClassPtr butc = mouse->button;#ifdef XKB XkbSrvInfoPtr xkbi= inputInfo.keyboard->key->xkbInfo;#endif if (!syncEvents.playingEvents) NoticeTime(xE) xE->u.keyButtonPointer.state = (butc->state | (#ifdef XKB (noXkbExtension ? inputInfo.keyboard->key->state : xkbi->state.grab_mods)#else inputInfo.keyboard->key->state#endif )); { NoticeTime(xE); if (DeviceEventCallback) { DeviceEventInfoRec eventinfo; /* see comment in EnqueueEvents regarding the next three lines */ if (xE->u.u.type == MotionNotify) xE->u.keyButtonPointer.root = WindowTable[sprite.hotPhys.pScreen->myNum]->drawable.id; eventinfo.events = xE; eventinfo.count = count; CallCallbacks(&DeviceEventCallback, (pointer)&eventinfo); } } if (xE->u.u.type != MotionNotify) { register int key; register BYTE *kptr; int bit; xE->u.keyButtonPointer.rootX = sprite.hot.x; xE->u.keyButtonPointer.rootY = sprite.hot.y; key = xE->u.u.detail; kptr = &butc->down[key >> 3]; bit = 1 << (key & 7); switch (xE->u.u.type) { case ButtonPress: mouse->valuator->motionHintWindow = NullWindow; butc->buttonsDown++; butc->motionMask = ButtonMotionMask; *kptr |= bit; xE->u.u.detail = butc->map[key]; if (xE->u.u.detail == 0) return; if (xE->u.u.detail <= 5) butc->state |= (Button1Mask >> 1) << xE->u.u.detail; filters[MotionNotify] = Motion_Filter(butc); if (!grab) if (CheckDeviceGrabs(mouse, xE, 0, count)) return; break; case ButtonRelease: mouse->valuator->motionHintWindow = NullWindow; if (!--butc->buttonsDown) butc->motionMask = 0; *kptr &= ~bit; xE->u.u.detail = butc->map[key]; if (xE->u.u.detail == 0) return; if (xE->u.u.detail <= 5) butc->state &= ~((Button1Mask >> 1) << xE->u.u.detail); filters[MotionNotify] = Motion_Filter(butc); if (!butc->state && mouse->fromPassiveGrab) deactivateGrab = TRUE; break; default: FatalError("bogus pointer event from ddx"); } } else if (!CheckMotion(xE)) return; if (grab) DeliverGrabbedEvent(xE, mouse, deactivateGrab, count); else DeliverDeviceEvents(sprite.win, xE, NullGrab, NullWindow, mouse, count); if (deactivateGrab) (*mouse->DeactivateGrab)(mouse);}#define AtMostOneClient \ (SubstructureRedirectMask | ResizeRedirectMask | ButtonPressMask)voidRecalculateDeliverableEvents(pWin) register WindowPtr pWin;{ register OtherClients *others; register WindowPtr pChild; pChild = pWin; while (1) { if (pChild->optional) { pChild->optional->otherEventMasks = 0; for (others = wOtherClients(pChild); others; others = others->next) { pChild->optional->otherEventMasks |= others->mask; } } pChild->deliverableEvents = pChild->eventMask| wOtherEventMasks(pChild); if (pChild->parent) pChild->deliverableEvents |= (pChild->parent->deliverableEvents & ~wDontPropagateMask(pChild) & PropagateMask); if (pChild->firstChild) { pChild = pChild->firstChild; continue; } while (!pChild->nextSib && (pChild != pWin)) pChild = pChild->parent; if (pChild == pWin) break; pChild = pChild->nextSib; }}intOtherClientGone(value, id) pointer value; /* must conform to DeleteType */ XID id;{ register OtherClientsPtr other, prev; register WindowPtr pWin = (WindowPtr)value; prev = 0; for (other = wOtherClients(pWin); other; other = other->next) { if (other->resource == id) { if (prev) prev->next = other->next; else { if (!(pWin->optional->otherClients = other->next)) CheckWindowOptionalNeed (pWin); } xfree(other); RecalculateDeliverableEvents(pWin); return(Success); } prev = other; } FatalError("client not on event list"); /*NOTREACHED*/ return -1; /* make compiler happy */}intEventSelectForWindow(pWin, client, mask) register WindowPtr pWin; register ClientPtr client; Mask mask;{ Mask check; OtherClients * others; if (mask & ~AllEventMasks) { client->errorValue = mask; return BadValue; } check = (mask & AtMostOneClient); if (check & (pWin->eventMask|wOtherEventMasks(pWin))) { /* It is illegal for two different clients to select on any of the events for AtMostOneClient. However, it is OK, for some client to continue selecting on one of those events. */ if ((wClient(pWin) != client) && (check & pWin->eventMask)) return BadAccess; for (others = wOtherClients (pWin); others; others = others->next) { if (!SameClient(others, client) && (check & others->mask)) return BadAccess; } } if (wClient (pWin) == client) { check = pWin->eventMask;#if SGIMISC pWin->eventMask = (mask & ~SGIMiscSpecialDestroyMask) | (pWin->eventMask & SGIMiscSpecialDestroyMask);#else pWin->eventMask = mask;#endif } else { for (others = wOtherClients (pWin); others; others = others->next) { if (SameClient(others, client)) { check = others->mask;#if SGIMISC mask = (mask & ~SGIMiscSpecialDestroyMask) | (others->mask & SGIMiscSpecialDestroyMask);#endif if (mask == 0) { FreeResource(others->resource, RT_NONE); return Success; } else others->mask = mask; goto maskSet; } } check = 0; if (!pWin->optional && !MakeWindowOptional (pWin)) return BadAlloc; others = (OtherClients *) xalloc(sizeof(OtherClients)); if (!others) return BadAlloc; others->mask = mask; others->resource = FakeClientID(client->index); others->next = pWin->optional->otherClients; pWin->optional->otherClients = others; if (!AddResource(others->resource, RT_OTHERCLIENT, (pointer)pWin)) return BadAlloc; }maskSet: if ((inputInfo.pointer->valuator->motionHintWindow == pWin) && (mask & PointerMotionHintMask) && !(check & PointerMotionHintMask) && !inputInfo.pointer->grab) inputInfo.pointer->valuator->motionHintWindow = NullWindow; RecalculateDeliverableEvents(pWin); return Success;}/*ARGSUSED*/intEventSuppressForWindow(pWin, client, mask, checkOptional) register WindowPtr pWin; register ClientPtr client; Mask mask; Bool *checkOptional;{ register int i, free; if ((mask & ~PropagateMask) && !permitOldBugs) { client->errorValue = mask; return BadValue; } if (pWin->dontPropagate) DontPropagateRefCnts[pWin->dontPropagate]--; if (!mask) i = 0; else { for (i = DNPMCOUNT, free = 0; --i > 0; ) { if (!DontPropagateRefCnts[i]) free = i; else if (mask == DontPropagateMasks[i]) break; } if (!i && free) { i = free; DontPropagateMasks[i] = mask; } } if (i || !mask) { pWin->dontPropagate = i; if (i) DontPropagateRefCnts[i]++; if (pWin->optional) { pWin->optional->dontPropagateMask = mask; *checkOptional = TRUE; } } else { if (!pWin->optional && !MakeWindowOptional (pWin)) { if (pWin->dontPropagate) DontPropagateRefCnts[pWin->dontPropagate]++; return BadAlloc; } pWin->dontPropagate = 0; pWin->optional->dontPropagateMask = mask; } RecalculateDeliverableEvents(pWin); return Success;}static WindowPtr #if NeedFunctionPrototypesCommonAncestor( register WindowPtr a, register WindowPtr b)#elseCommonAncestor(a, b) register WindowPtr a, b;#endif{ for (b = b->parent; b; b = b->parent) if (IsParent(b, a)) return b; return NullWindow;}static void#if NeedFunctionPrototypesEnterLeaveEvent( int type, int mode, int detail, register WindowPtr pWin, Window child)#elseEnterLeaveEvent(type, mode, detail, pWin, child) int type, mode, detail; register WindowPtr pWin; Window child;#endif{ xEvent event; register DeviceIntPtr keybd = inputInfo.keyboard; WindowPtr focus; register DeviceIntPtr mouse = inputInfo.pointer; register GrabPtr grab = mouse->grab; Mask mask; if ((pWin == mouse->valuator->motionHintWindow) && (detail != NotifyInferior)) mouse->valuator->motionHintWindow = NullWindow; if (grab) { mask = (pWin == grab->window) ? grab->eventMask : 0; if (grab->ownerEvents) mask |= EventMaskForClient(pWin, rClient(grab)); } else { mask = pWin->eventMask | wOtherEventMasks(pWin); } if (mask & filters[type]) { event.u.u.type = type; event.u.u.detail = detail; event.u.enterLeave.time = currentTime.milliseconds; event.u.enterLeave.rootX = sprite.hot.x; event.u.enterLeave.rootY = sprite.hot.y; /* Counts on the same initial structure of crossing & button events! */ FixUpEventFromWindow(&event, pWin, None, FALSE); /* Enter/Leave events always set child */ event.u.enterLeave.child = child; e
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