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📄 mivaltree.c

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/* $XConsortium: mivaltree.c,v 5.33 94/04/17 20:27:58 dpw Exp $ *//* * mivaltree.c -- *	Functions for recalculating window clip lists. Main function *	is miValidateTree. *Copyright (c) 1987, 1988, 1989  X ConsortiumPermission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included inall copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THEX CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER INAN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR INCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Except as contained in this notice, the name of the X Consortium shall not beused in advertising or otherwise to promote the sale, use or other dealingsin this Software without prior written authorization from the X Consortium. * * Copyright 1987, 1988, 1989 by  * Digital Equipment Corporation, Maynard, Massachusetts, *  *                         All Rights Reserved *  * Permission to use, copy, modify, and distribute this software and its  * documentation for any purpose and without fee is hereby granted,  * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in  * supporting documentation, and that the name of Digital not be * used in advertising or publicity pertaining to distribution of the * software without specific, written prior permission.   *  * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. *  ******************************************************************/ /*   * Aug '86: Susan Angebranndt -- original code  * July '87: Adam de Boor -- substantially modified and commented  * Summer '89: Joel McCormack -- so fast you wouldn't believe it possible.  *             In particular, much improved code for window mapping and  *             circulating.  *		Bob Scheifler -- avoid miComputeClips for unmapped windows,  *				 valdata changes  */#include    "X.h"#include    "scrnintstr.h"#include    "validate.h"#include    "windowstr.h"#include    "mi.h"#include    "regionstr.h"#include    "mivalidate.h"#ifdef SHAPE/* * Compute the visibility of a shaped window */miShapedWindowIn (pScreen, universe, bounding, rect, x, y)    ScreenPtr	pScreen;    RegionPtr	universe, bounding;    BoxPtr	rect;    register int x, y;{    BoxRec  box;    register BoxPtr  boundBox;    int	    nbox;    Bool    someIn, someOut;    register int t, x1, y1, x2, y2;    nbox = REGION_NUM_RECTS (bounding);    boundBox = REGION_RECTS (bounding);    someIn = someOut = FALSE;    x1 = rect->x1;    y1 = rect->y1;    x2 = rect->x2;    y2 = rect->y2;    while (nbox--)    {	if ((t = boundBox->x1 + x) < x1)	    t = x1;	box.x1 = t;	if ((t = boundBox->y1 + y) < y1)	    t = y1;	box.y1 = t;	if ((t = boundBox->x2 + x) > x2)	    t = x2;	box.x2 = t;	if ((t = boundBox->y2 + y) > y2)	    t = y2;	box.y2 = t;	if (box.x1 > box.x2)	    box.x2 = box.x1;	if (box.y1 > box.y2)	    box.y2 = box.y1;	switch (RECT_IN_REGION(pScreen, universe, &box))	{	case rgnIN:	    if (someOut)		return rgnPART;	    someIn = TRUE;	    break;	case rgnOUT:	    if (someIn)		return rgnPART;	    someOut = TRUE;	    break;	default:	    return rgnPART;	}	boundBox++;    }    if (someIn)	return rgnIN;    return rgnOUT;}#endif#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \				    HasBorder(w) && \				    (w)->backgroundState == ParentRelative)/*- *----------------------------------------------------------------------- * miComputeClips -- *	Recompute the clipList, borderClip, exposed and borderExposed *	regions for pParent and its children. Only viewable windows are *	taken into account. * * Results: *	None. * * Side Effects: *	clipList, borderClip, exposed and borderExposed are altered. *	A VisibilityNotify event may be generated on the parent window. * *----------------------------------------------------------------------- */static voidmiComputeClips (pParent, pScreen, universe, kind, exposed)    register WindowPtr	pParent;    register ScreenPtr	pScreen;    register RegionPtr	universe;    VTKind		kind;    RegionPtr		exposed; /* for intermediate calculations */{    int			dx,			dy;    RegionRec		childUniverse;    register WindowPtr	pChild;    int     	  	oldVis, newVis;    BoxRec		borderSize;    RegionRec		childUnion;    Bool		overlap;    RegionPtr		borderVisible;    Bool		resized;        /*     * Figure out the new visibility of this window.     * The extent of the universe should be the same as the extent of     * the borderSize region. If the window is unobscured, this rectangle     * will be completely inside the universe (the universe will cover it     * completely). If the window is completely obscured, none of the     * universe will cover the rectangle.     */    borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);    borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);    dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent);    if (dx > 32767)	dx = 32767;    borderSize.x2 = dx;    dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent);    if (dy > 32767)	dy = 32767;    borderSize.y2 = dy;    oldVis = pParent->visibility;    switch (RECT_IN_REGION( pScreen, universe, &borderSize))     {	case rgnIN:	    newVis = VisibilityUnobscured;	    break;	case rgnPART:	    newVis = VisibilityPartiallyObscured;#ifdef SHAPE	    {		RegionPtr   pBounding;		if ((pBounding = wBoundingShape (pParent)))		{		    switch (miShapedWindowIn (pScreen, universe, pBounding,					      &borderSize,					      pParent->drawable.x, 					      pParent->drawable.y))		    {		    case rgnIN:			newVis = VisibilityUnobscured;			break;		    case rgnOUT:			newVis = VisibilityFullyObscured;			break;		    }		}	    }#endif	    break;	default:	    newVis = VisibilityFullyObscured;	    break;    }    pParent->visibility = newVis;    if (oldVis != newVis &&	((pParent->eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask))	SendVisibilityNotify(pParent);    dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x;    dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y;    /*     * avoid computations when dealing with simple operations     */    switch (kind) {    case VTMap:    case VTStack:    case VTUnmap:	break;    case VTMove:	if ((oldVis == newVis) &&	    ((oldVis == VisibilityFullyObscured) ||	     (oldVis == VisibilityUnobscured)))	{	    pChild = pParent;	    while (1)	    {		if (pChild->viewable)		{		    if (pChild->visibility != VisibilityFullyObscured)		    {			REGION_TRANSLATE( pScreen, &pChild->borderClip,						      dx, dy);			REGION_TRANSLATE( pScreen, &pChild->clipList,						      dx, dy);			pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER;			if (pScreen->ClipNotify)			    (* pScreen->ClipNotify) (pChild, dx, dy);		    }		    if (pChild->valdata)		    {			REGION_INIT(pScreen, 				    &pChild->valdata->after.borderExposed,				    NullBox, 0);			if (HasParentRelativeBorder(pChild))			{			    REGION_SUBTRACT(pScreen,					 &pChild->valdata->after.borderExposed,					 &pChild->borderClip,					 &pChild->winSize);			}			REGION_INIT( pScreen, &pChild->valdata->after.exposed,						 NullBox, 0);		    }		    if (pChild->firstChild)		    {			pChild = pChild->firstChild;			continue;		    }		}		while (!pChild->nextSib && (pChild != pParent))		    pChild = pChild->parent;		if (pChild == pParent)		    break;		pChild = pChild->nextSib;	    }	    return;	}	/* fall through */    default:    	/*     	 * To calculate exposures correctly, we have to translate the old     	 * borderClip and clipList regions to the window's new location so there     	 * is a correspondence between pieces of the new and old clipping regions.     	 */    	if (dx || dy)     	{	    /*	     * We translate the old clipList because that will be exposed or copied	     * if gravity is right.	     */	    REGION_TRANSLATE( pScreen, &pParent->borderClip, dx, dy);	    REGION_TRANSLATE( pScreen, &pParent->clipList, dx, dy);    	} 	break;    }    borderVisible = pParent->valdata->before.borderVisible;    resized = pParent->valdata->before.resized;    REGION_INIT( pScreen, &pParent->valdata->after.borderExposed, NullBox, 0);    REGION_INIT( pScreen, &pParent->valdata->after.exposed, NullBox, 0);    /*     * Since the borderClip must not be clipped by the children, we do     * the border exposure first...     *     * 'universe' is the window's borderClip. To figure the exposures, remove     * the area that used to be exposed from the new.     * This leaves a region of pieces that weren't exposed before.     */    if (HasBorder (pParent))    {    	if (borderVisible)    	{	    /*	     * when the border changes shape, the old visible portions	     * of the border will be saved by DIX in borderVisible --	     * use that region and destroy it	     */	    REGION_SUBTRACT( pScreen, exposed, universe, borderVisible);	    REGION_DESTROY( pScreen, borderVisible);    	}    	else    	{	    REGION_SUBTRACT( pScreen, exposed, universe, &pParent->borderClip);    	}	if (HasParentRelativeBorder(pParent) && (dx || dy))	    REGION_SUBTRACT( pScreen, &pParent->valdata->after.borderExposed,				  universe,				  &pParent->winSize);	else	    REGION_SUBTRACT( pScreen, &pParent->valdata->after.borderExposed,			       exposed, &pParent->winSize);    	REGION_COPY( pScreen, &pParent->borderClip, universe);        	/*     	 * To get the right clipList for the parent, and to make doubly sure     	 * that no child overlaps the parent's border, we remove the parent's     	 * border from the universe before proceeding.     	 */        	REGION_INTERSECT( pScreen, universe, universe, &pParent->winSize);    }    else    	REGION_COPY( pScreen, &pParent->borderClip, universe);

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