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📄 storezap.c

📁 最简单的窗口管理器
💻 C
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#ifndef lintstatic char *rcsid_StoreZap_c = "$Header: StoreZap.c  88/08/09 08:59:05 Xusr Exp $";#endif/* * Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. * *                         All Rights Reserved * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation, and that the name of Digital Equipment * Corporation not be used in advertising or publicity pertaining to * distribution of the software without specific, written prior permission. * * * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /* * MODIFICATION HISTORY * * 000 -- M. Gancarz, DEC Ultrix Engineering Group * 001 -- Loretta Guarino Reid, DEC Ultrix Engineering Group,    Western Software Lab. Convert to X11. */#ifndef lintstatic char *sccsid = "@(#)StoreZap.c	3.8	1/24/86";#endif/* *	StoreZap - This subroutine is used by the X Window Manager (xwm) *	to store the vertices for the iconify, uniconify zap. * */#include "uwm.h"/* * Store the vertices for the zap effect. */int StoreZap(zap, ulx_1, uly_1, lrx_1, lry_1, ulx_2, uly_2, lrx_2, lry_2)    register XSegment zap[];    int ulx_1;		/* From window, upper left X coordinate. */    int uly_1;		/* From window, upper left Y coordinate. */    int lrx_1;		/* From window, lower right X coordinate. */    int lry_1;		/* From window, lower right Y coordinate. */    int ulx_2;		/* To window, upper left X coordinate. */    int uly_2;		/* To window, upper left Y coordinate. */    int lrx_2;		/* To window, lower right X coordinate. */    int lry_2;		/* To window, lower right Y coordinate. */{    /*     * Xor in.     */    zap[0].x1 = ulx_1;	zap[0].y1 = uly_1;    zap[0].x2 = ulx_2;	zap[0].y2 = uly_2;    zap[1].x1 = lrx_1;	zap[1].y1 = uly_1;    zap[1].x2 = lrx_2;	zap[1].y2 = uly_2;    zap[2].x1 = lrx_1;	zap[2].y1 = lry_1;    zap[2].x2 = lrx_2;	zap[2].y2 = lry_2;    zap[3].x1 = ulx_1;	zap[3].y1 = lry_1;    zap[3].x2 = ulx_2;	zap[3].y2 = lry_2;    /*     * Xor out.     */    zap[4].x1 = ulx_1;	zap[4].y1 = uly_1;    zap[4].x2 = ulx_2;	zap[4].y2 = uly_2;    zap[5].x1 = lrx_1;	zap[5].y1 = uly_1;    zap[5].x2 = lrx_2;	zap[5].y2 = uly_2;    zap[6].x1 = lrx_1;	zap[6].y1 = lry_1;    zap[6].x2 = lrx_2;	zap[6].y2 = lry_2;    zap[7].x1 = ulx_1;	zap[7].y1 = lry_1;    zap[7].x2 = ulx_2;	zap[7].y2 = lry_2;    /*     * Total number of vertices is 8.     */    return(8);}

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