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📄 storebox.c

📁 最简单的窗口管理器
💻 C
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#ifndef lintstatic char *rcsid_StoreBox_c = "$Header: StoreBox.c  88/08/09 08:58:59 Xusr Exp $";#endif/* * Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. * *                         All Rights Reserved * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation, and that the name of Digital Equipment * Corporation not be used in advertising or publicity pertaining to * distribution of the software without specific, written prior permission. * * * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. */ /* * MODIFICATION HISTORY * * 000 -- M. Gancarz, DEC Ultrix Engineering Group * 001 -- Loretta Guarino Reid, DEC Ultrix Engineering Group,    Western Software Lab. Convert to X11. */#ifndef lintstatic char *sccsid = "@(#)StoreBox.c	3.8	1/24/86";#endif/* *	StoreBox - This subroutine is used by the X Window Manager (xwm) *	to store the vertices for the resize / movement box in a vertex list. */#include "uwm.h"/* * Store the vertices for the resize movement box in a vertex list. */int StoreBox(box, ulx, uly, lrx, lry)register XSegment box[];int ulx;			/* Upper left X coordinate. */int uly;			/* Upper left Y coordinate. */int lrx;			/* Lower right X coordinate. */int lry;			/* Lower right Y coordinate. */{    /*     * Xor in.     */    box[0].x1 = ulx; box[0].y1 = uly;    box[0].x2 = lrx; box[0].y2 = uly;    box[1].x1 = lrx; box[1].y1 = uly;    box[1].x2 = lrx; box[1].y2 = lry;    box[2].x1 = lrx; box[2].y1 = lry;    box[2].x2 = ulx; box[2].y2 = lry;    box[3].x1 = ulx; box[3].y1 = lry;    box[3].x2 = ulx; box[3].y2 = uly;    /*     * If we freeze the screen, don't bother to xor out.     */    if (Freeze)        return(4);    /*     * Xor out.     */    box[4].x1 = ulx; box[4].y1 = uly;    box[4].x2 = lrx; box[4].y2 = uly;    box[5].x1 = lrx; box[5].y1 = uly;    box[5].x2 = lrx; box[5].y2 = lry;    box[6].x1 = lrx; box[6].y1 = lry;    box[6].x2 = ulx; box[6].y2 = lry;    box[7].x1 = ulx; box[7].y1 = lry;    box[7].x2 = ulx; box[7].y2 = uly;    /*     * Total number of vertices is 8.     */    return(8);}

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