tankgameframe.java
来自「自己编写的一个简单的tank游戏」· Java 代码 · 共 93 行
JAVA
93 行
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
public class TankGameFrame extends Frame{
public static final int GAME_W=900;
public static final int GAME_H=700;
Tank mytank=new Tank(40,40,this);
List<Ball> balls=new ArrayList<Ball>();
Image offScreenImage=null;
public void paint(Graphics g)
{
g.drawString("ballscount:"+balls.size(),30,50);
for(int i=0;i<balls.size();i++)
{
Ball b=balls.get(i);
b.draw(g);
}
mytank.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_W, GAME_H);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.blue);
gOffScreen.fillRect(0, 0, GAME_W, GAME_H);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void start()
{
this.setLocation(40,40);
this.setSize(GAME_W,GAME_H);
this.setBackground(Color.blue);
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
this.addKeyListener(new KeyMoniter());
setVisible(true);
new Thread(new PaintThread()).start();
}
private class PaintThread implements Runnable
{
public void run()
{
while(true)
{
repaint();
try{
Thread.sleep(50);
}catch(InterruptedException ie){
ie.printStackTrace();
}
}
}
}
private class KeyMoniter extends KeyAdapter
{
public void keyPressed(KeyEvent e)
{
mytank.keyPressed(e);
}
public void keyReleased(KeyEvent e)
{
mytank.keyReleased(e);
}
}
public static void main(String[] args)
{
TankGameFrame tgf=new TankGameFrame();
tgf.start();
}
}
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