mdivistaeffects.as
来自「flex的一些小例子」· AS 代码 · 共 256 行
AS
256 行
/*Copyright (c) 2007 FlexLib Contributors. See: http://code.google.com/p/flexlib/wiki/ProjectContributorsPermission is hereby granted, free of charge, to any person obtaining a copy ofthis software and associated documentation files (the "Software"), to deal inthe Software without restriction, including without limitation the rights touse, copy, modify, merge, publish, distribute, sublicense, and/or sell copiesof the Software, and to permit persons to whom the Software is furnished to doso, subject to the following conditions:The above copyright notice and this permission notice shall be included in allcopies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THESOFTWARE.*/package flexlib.mdi.effects.effectsLib{ import flash.geom.Point; import flash.geom.Rectangle; import flexlib.mdi.containers.MDIWindow; import flexlib.mdi.effects.IMDIEffectsDescriptor; import flexlib.mdi.effects.MDIEffectsDescriptorBase; import flexlib.mdi.effects.effectClasses.MDIGroupEffectItem; import flexlib.mdi.managers.MDIManager; import mx.effects.Blur; import mx.effects.Effect; import mx.effects.Move; import mx.effects.Parallel; import mx.effects.Resize; import mx.effects.Rotate; import mx.effects.Sequence; import mx.effects.WipeDown; import mx.events.EffectEvent; /** * Collection of effects inspired by Windows Vista. */ public class MDIVistaEffects extends MDIEffectsDescriptorBase implements IMDIEffectsDescriptor { public function MDIVistaEffects(duration:Number = 150):void { this.duration = duration; } override public function getWindowAddEffect(window:MDIWindow, manager:MDIManager):Effect { var parallel:Parallel = new Parallel(window); var blurSequence:Sequence = new Sequence(); var blurOut:Blur = new Blur(); blurOut.blurXFrom = 0; blurOut.blurYFrom = 0; blurOut.blurXTo = 10; blurOut.blurYTo = 10; blurSequence.addChild(blurOut); var blurIn:Blur = new Blur(); blurIn.blurXFrom = 10; blurIn.blurYFrom = 10; blurIn.blurXTo = 0; blurIn.blurYTo = 0; blurSequence.addChild(blurIn); parallel.addChild(blurSequence); parallel.duration = this.duration; return parallel; } override public function getWindowMinimizeEffect(window:MDIWindow, manager:MDIManager, moveTo:Point = null):Effect { var sequence : Sequence = new Sequence(window); //sequence.duration = 200; var parallel : Parallel = new Parallel(); var resize:Resize = new Resize(window); resize.widthTo = window.minWidth; resize.heightTo = window.minimizeHeight; resize.duration = this.duration; parallel.addChild(resize); var blurOut : Blur = new Blur(); blurOut.blurXFrom = 1; blurOut.blurXTo = .2; blurOut.blurYFrom = 1; blurOut.blurYTo = .2; //parallel.addChild(blurOut); sequence.addChild(parallel); var move:Move = new Move(window); move.xTo = moveTo.x; move.yTo = moveTo.y; //move.easingFunction = minEasingFunction; move.duration = 150; sequence.addChild(move); var blurIn : Blur = new Blur(); blurOut.blurXFrom = .2; blurOut.blurXTo = 1; blurOut.blurYFrom = .2; blurOut.blurYTo = 1; //sequence.addChild(blurIn); return sequence; } private function minEasingFunction(t:Number, b:Number, c:Number, d:Number):Number { var ts:Number=(t/=d)*t; var tc:Number=ts*t; return b+c*(0*tc*ts + -2*ts*ts + 10*tc + -15*ts + 8*t); } override public function getWindowRestoreEffect(window:MDIWindow, manager:MDIManager, restoreTo:Rectangle):Effect { var parallel:Parallel = new Parallel(window); var move:Move = new Move(window); move.xTo = restoreTo.x; move.yTo = restoreTo.y; move.duration = 150; parallel.addChild(move); var resize:Resize = new Resize(window); resize.widthTo = restoreTo.width; resize.heightTo = restoreTo.height; resize.duration = this.duration; parallel.addChild(resize); parallel.end(); return parallel; } override public function getWindowMaximizeEffect(window:MDIWindow, manager:MDIManager, bottomOffset:Number = 0):Effect { var parallel:Parallel = new Parallel(window); var move:Move = new Move(window); move.xTo = 0; move.yTo = 0; move.duration = 300; parallel.addChild(move); var resize:Resize = new Resize(window); resize.heightTo = manager.container.height - bottomOffset; resize.widthTo = manager.container.width; resize.duration = this.duration; parallel.addChild(resize); parallel.end(); return parallel; } override public function getWindowCloseEffect(window:MDIWindow, manager:MDIManager):Effect { var blur:Blur = new Blur(window); blur.blurXFrom = 0; blur.blurYFrom = 0; blur.blurXTo = 10; blur.blurYTo = 10; blur.duration = this.duration; return blur; } override public function getTileEffect(items:Array,manager:MDIManager):Effect { var effect : Parallel = new Parallel(); for each(var item:MDIGroupEffectItem in items) { if( ! item.isCorrectPosition ) { var move:Move = new Move(item.window); move.xTo = item.moveTo.x; move.yTo = item.moveTo.y; effect.addChild(move); } if( ! item.isCorrectSize ) { item.setWindowSize(); } } effect.duration = this.duration; return effect; } private function cascadeEasingFunction(t:Number, b:Number, c:Number, d:Number):Number { var ts:Number=(t/=d)*t; var tc:Number=ts*t; return b+c*(33*tc*ts + -106*ts*ts + 126*tc + -67*ts + 15*t); } override public function getCascadeEffect(items:Array,manager:MDIManager):Effect { var parallel:Parallel = new Parallel(); for each(var item:MDIGroupEffectItem in items) { var move:Move = new Move(item.window); move.xTo = item.moveTo.x; move.yTo = item.moveTo.y; //move.easingFunction = this.cascadeEasingFunction; move.duration = this.duration; parallel.addChild(move); var resize:Resize = new Resize(item.window); resize.widthTo = item.widthTo; resize.heightTo = item.heightTo; resize.duration = this.duration; parallel.addChild(resize); } return parallel; } override public function reTileMinWindowsEffect(window:MDIWindow, manager:MDIManager, moveTo:Point):Effect { var move:Move = new Move(window); move.xTo = moveTo.x; move.yTo = moveTo.y; move.duration = this.duration; move.end(); return move; } }}
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