📄 play_com.h
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/**********************************************************************/
/*************** MTK CONFIDENTIAL & COPYRIGHTED ****************/
/*************** ****************/
/*************** $Modtime:: 04/08/27 9:40a $ ****************/
/*************** $Revision:: 1 $ ****************/
/*************** ****************/
/*************** Description : ****************/
/*************** ****************/
/*************** Company : MediaTek Inc. ****************/
/*************** Programmer : ****************/
/**********************************************************************/
#ifndef _H_PLAY_COM_
#define _H_PLAY_COM_
BOOL fgComKeyFunc(void) large;
BYTE bCOMHandleUopRet(BYTE bUopId, BYTE bUopRet) large;
BOOL fgHandleMultiKey(void) large;
#ifdef IR_CHECK_KEY_LOCK
BYTE bHandleIRKeyPressTimeout(BOOL fgTimeout, BYTE bKey) large;
#endif
// *********************************************************************
// Common key function
// *********************************************************************
BOOL fgCOMSetupKey(void) large;
BOOL fgCOMOsdLangKey(void) large;
BOOL fgCOMGameKey(void) large;
BOOL fgCOMFunctionKey(void) large;
BOOL fgCOMVfdDark(void) large;
BOOL fgCOMVfdBright(void) large;
BOOL fgCOMTvFormatKey(void) large;
#ifdef NEW_PLAY
BYTE bDiscHandleUopRet(BYTE bUopId, BYTE bUopRet) large;
#endif
#ifdef PSCAN_EN
BOOL fgCOMPScanKey(void) large;
BOOL fgCOMVGAKey(void) large;
#endif
BOOL fgCOMCompKey(void) large;
#ifdef ENABLE_ZOOM_USER_MODE
BOOL fgCOMDirKey(void) large;
#endif
#ifdef SUPPORT_CAPTURE_LOGO
BOOL fgCOMCaptureKey(void) large;
#endif
#ifdef SUPPORT_VOLUME_ADJUST
BOOL fgCOMVolumeUpKey(void) large;
BOOL fgCOMVolumeDownKey(void) large;
BOOL fgCOMMuteKey(void) large;
#endif
BOOL fgCOMKaraokeKey(void) large;
BOOL fgCOMSurroundKey(void) large;
BOOL fgCOMVocalAssistKey(void) large;
BOOL fgCOMAudKeyShift(void) large;
BOOL fgCOMEqualizerKey(void) large;
BOOL fgCOMEchoPlusKey(void) large;
BOOL fgCOMEchoMinusKey(void) large;
BOOL fgCOMEchoTypeKey(void) large;
BOOL fgCOMSpkCfgKey(void) large;
BOOL fgCOMOpenCloseKey(void) large;
BOOL fgCOMPowerKey(void) large;
void vShowMenuAfterPause(void) large;
// *********************************************************************
// Eject Routine
// *********************************************************************
#define DO_OPEN_CLOSE_FORCE 0x80
#define DO_OPEN_CLOSE_DING 0x40
#define DO_OPEN 0x00
#define DO_CLOSE 0x01
void vDoEject(BYTE bMode) large;
// *********************************************************************
// For setup menu
// *********************************************************************
void vSetupMenuEnter(void) large;
void vSetupMenuExit(void) large;
// *********************************************************************
// For time valid check
// *********************************************************************
enum TIME_CHK_ENUM_TYPE
{
E_DISC_TIME,
E_TITLE_TIME,
E_CHAP_TIME,
E_TRACK_TIME
};
typedef struct _tagsTimeChkInfo
{
BYTE bType;
BYTE bHH;
BYTE bMM;
BYTE bSS;
} sTimeChkInfo;
BOOL fgCheckTimeValid(sTimeChkInfo *prChkTime) large;
#endif /* _H_PLAY_COM_ */
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