📄 mylist.h
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// Copyright(C) 1999-2005 LiuTaoTao,bookaa@rorsoft.com
#include <afxtempl.h>
#if 0
#define ASSERT_VALID
#define ASSERT
#ifdef new
#undef new
#define _REDEF_NEW
#endif
#ifndef _INC_NEW
//#include <new.h>
void* PASCAL operator new(size_t, void* p);
#endif
template<class TYPE>
void ConstructElements(TYPE* pElements, int nCount)
{
// ASSERT(nCount == 0 ||
// AfxIsValidAddress(pElements, nCount * sizeof(TYPE)));
/*
// first do bit-wise zero initialization
memset((void*)pElements, 0, nCount * sizeof(TYPE));
// then call the constructor(s)
for (; nCount--; pElements++)
::new((void*)pElements) TYPE;
*/
pElements;
nCount;
}
template<class TYPE>
void DestructElements(TYPE* pElements, int nCount)
{
// ASSERT(nCount == 0 ||
// AfxIsValidAddress(pElements, nCount * sizeof(TYPE)));
// call the destructor(s)
for (; nCount--; pElements++)
pElements->~TYPE();
pElements;
}
/////////////////////////////////////////////////////////////////////////////
struct CPlex // warning variable length structure
{
CPlex* pNext;
// BYTE data[maxNum*elementSize];
void* data() { return this+1; }
static CPlex* PASCAL Create(CPlex*& head, UINT nMax, UINT cbElement);
// like 'calloc' but no zero fill
// may throw memory exceptions
void FreeDataChain(); // free this one and links
};
/////////////////////////////////////////////////////////////////////////////
// abstract iteration position
struct __POSITION { };
typedef __POSITION* POSITION;
/////////////////////////////////////////////////////////////////////////////
// CList<TYPE, ARG_TYPE>
template<class TYPE, class ARG_TYPE>
class CList //: public CObject
{
protected:
struct CNode
{
CNode* pNext;
CNode* pPrev;
TYPE data;
};
public:
// Construction
CList(int nBlockSize = 10);
// Attributes (head and tail)
// count of elements
int GetCount() const;
bool IsEmpty() const;
// peek at head or tail
TYPE& GetHead();
TYPE GetHead() const;
TYPE& GetTail();
TYPE GetTail() const;
// Operations
// get head or tail (and remove it) - don't call on empty list !
TYPE RemoveHead();
TYPE RemoveTail();
// add before head or after tail
POSITION AddHead(ARG_TYPE newElement);
POSITION AddTail(ARG_TYPE newElement);
// add another list of elements before head or after tail
void AddHead(CList* pNewList);
void AddTail(CList* pNewList);
// remove all elements
void RemoveAll();
// iteration
POSITION GetHeadPosition() const;
POSITION GetTailPosition() const;
TYPE& GetNext(POSITION& rPosition); // return *Position++
TYPE GetNext(POSITION& rPosition) const; // return *Position++
TYPE& GetPrev(POSITION& rPosition); // return *Position--
TYPE GetPrev(POSITION& rPosition) const; // return *Position--
// getting/modifying an element at a given position
TYPE& GetAt(POSITION position);
TYPE GetAt(POSITION position) const;
void SetAt(POSITION pos, ARG_TYPE newElement);
void RemoveAt(POSITION position);
// inserting before or after a given position
POSITION InsertBefore(POSITION position, ARG_TYPE newElement);
POSITION InsertAfter(POSITION position, ARG_TYPE newElement);
// helper functions (note: O(n) speed)
POSITION Find(ARG_TYPE searchValue, POSITION startAfter = NULL) const;
// defaults to starting at the HEAD, return NULL if not found
POSITION FindIndex(int nIndex) const;
// get the 'nIndex'th element (may return NULL)
// Implementation
protected:
CNode* m_pNodeHead;
CNode* m_pNodeTail;
int m_nCount;
CNode* m_pNodeFree;
struct CPlex* m_pBlocks;
int m_nBlockSize;
CNode* NewNode(CNode*, CNode*);
void FreeNode(CNode*);
public:
~CList();
// void Serialize(CArchive&);
};
/////////////////////////////////////////////////////////////////////////////
// CList<TYPE, ARG_TYPE> inline functions
template<class TYPE, class ARG_TYPE>
int CList<TYPE, ARG_TYPE>::GetCount() const
{ return m_nCount; }
template<class TYPE, class ARG_TYPE>
bool CList<TYPE, ARG_TYPE>::IsEmpty() const
{ return m_nCount == 0; }
template<class TYPE, class ARG_TYPE>
TYPE& CList<TYPE, ARG_TYPE>::GetHead()
{ //ASSERT(m_pNodeHead != NULL);
return m_pNodeHead->data; }
template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::GetHead() const
{ ASSERT(m_pNodeHead != NULL);
return m_pNodeHead->data; }
template<class TYPE, class ARG_TYPE>
TYPE& CList<TYPE, ARG_TYPE>::GetTail()
{ //ASSERT(m_pNodeTail != NULL);
return m_pNodeTail->data; }
template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::GetTail() const
{ ASSERT(m_pNodeTail != NULL);
return m_pNodeTail->data; }
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::GetHeadPosition() const
{ return (POSITION) m_pNodeHead; }
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::GetTailPosition() const
{ return (POSITION) m_pNodeTail; }
template<class TYPE, class ARG_TYPE>
TYPE& CList<TYPE, ARG_TYPE>::GetNext(POSITION& rPosition) // return *Position++
{ CNode* pNode = (CNode*) rPosition;
// ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
rPosition = (POSITION) pNode->pNext;
return pNode->data; }
template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::GetNext(POSITION& rPosition) const // return *Position++
{ CNode* pNode = (CNode*) rPosition;
ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
rPosition = (POSITION) pNode->pNext;
return pNode->data; }
template<class TYPE, class ARG_TYPE>
TYPE& CList<TYPE, ARG_TYPE>::GetPrev(POSITION& rPosition) // return *Position--
{ CNode* pNode = (CNode*) rPosition;
// ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
rPosition = (POSITION) pNode->pPrev;
return pNode->data; }
template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::GetPrev(POSITION& rPosition) const // return *Position--
{ CNode* pNode = (CNode*) rPosition;
ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
rPosition = (POSITION) pNode->pPrev;
return pNode->data; }
template<class TYPE, class ARG_TYPE>
TYPE& CList<TYPE, ARG_TYPE>::GetAt(POSITION position)
{ CNode* pNode = (CNode*) position;
// ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
return pNode->data; }
template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::GetAt(POSITION position) const
{ CNode* pNode = (CNode*) position;
ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
return pNode->data; }
template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::SetAt(POSITION pos, ARG_TYPE newElement)
{ CNode* pNode = (CNode*) pos;
ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
pNode->data = newElement; }
template<class TYPE, class ARG_TYPE>
CList<TYPE, ARG_TYPE>::CList(int nBlockSize)
{
// ASSERT(nBlockSize > 0);
m_nCount = 0;
m_pNodeHead = m_pNodeTail = m_pNodeFree = NULL;
m_pBlocks = NULL;
m_nBlockSize = nBlockSize;
}
template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::RemoveAll()
{
// ASSERT_VALID(this);
// destroy elements
CNode* pNode;
for (pNode = m_pNodeHead; pNode != NULL; pNode = pNode->pNext)
DestructElements<TYPE>(&pNode->data, 1);
m_nCount = 0;
m_pNodeHead = m_pNodeTail = m_pNodeFree = NULL;
m_pBlocks->FreeDataChain();
m_pBlocks = NULL;
}
template<class TYPE, class ARG_TYPE>
CList<TYPE, ARG_TYPE>::~CList()
{
RemoveAll();
// ASSERT(m_nCount == 0);
}
/////////////////////////////////////////////////////////////////////////////
// Node helpers
//
// Implementation note: CNode's are stored in CPlex blocks and
// chained together. Free blocks are maintained in a singly linked list
// using the 'pNext' member of CNode with 'm_pNodeFree' as the head.
// Used blocks are maintained in a doubly linked list using both 'pNext'
// and 'pPrev' as links and 'm_pNodeHead' and 'm_pNodeTail'
// as the head/tail.
//
// We never free a CPlex block unless the List is destroyed or RemoveAll()
// is used - so the total number of CPlex blocks may grow large depending
// on the maximum past size of the list.
//
template<class TYPE, class ARG_TYPE>
CList<TYPE, ARG_TYPE>::CNode*
CList<TYPE, ARG_TYPE>::NewNode(CList::CNode* pPrev, CList::CNode* pNext)
{
if (m_pNodeFree == NULL)
{
// add another block
CPlex* pNewBlock = CPlex::Create(m_pBlocks, m_nBlockSize,
sizeof(CNode));
// chain them into free list
CNode* pNode = (CNode*) pNewBlock->data();
// free in reverse order to make it easier to debug
pNode += m_nBlockSize - 1;
for (int i = m_nBlockSize-1; i >= 0; i--, pNode--)
{
pNode->pNext = m_pNodeFree;
m_pNodeFree = pNode;
}
}
// ASSERT(m_pNodeFree != NULL); // we must have something
CList::CNode* pNode = m_pNodeFree;
m_pNodeFree = m_pNodeFree->pNext;
pNode->pPrev = pPrev;
pNode->pNext = pNext;
m_nCount++;
// ASSERT(m_nCount > 0); // make sure we don't overflow
ConstructElements<TYPE>(&pNode->data, 1);
return pNode;
}
template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::FreeNode(CList::CNode* pNode)
{
DestructElements<TYPE>(&pNode->data, 1);
pNode->pNext = m_pNodeFree;
m_pNodeFree = pNode;
m_nCount--;
// ASSERT(m_nCount >= 0); // make sure we don't underflow
// if no more elements, cleanup completely
if (m_nCount == 0)
RemoveAll();
}
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::AddHead(ARG_TYPE newElement)
{
// ASSERT_VALID(this);
CNode* pNewNode = NewNode(NULL, m_pNodeHead);
pNewNode->data = newElement;
if (m_pNodeHead != NULL)
m_pNodeHead->pPrev = pNewNode;
else
m_pNodeTail = pNewNode;
m_pNodeHead = pNewNode;
return (POSITION) pNewNode;
}
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::AddTail(ARG_TYPE newElement)
{
// ASSERT_VALID(this);
CNode* pNewNode = NewNode(m_pNodeTail, NULL);
pNewNode->data = newElement;
if (m_pNodeTail != NULL)
m_pNodeTail->pNext = pNewNode;
else
m_pNodeHead = pNewNode;
m_pNodeTail = pNewNode;
return (POSITION) pNewNode;
}
template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::AddHead(CList* pNewList)
{
ASSERT_VALID(this);
ASSERT(pNewList != NULL);
ASSERT_VALID(pNewList);
// add a list of same elements to head (maintain order)
POSITION pos = pNewList->GetTailPosition();
while (pos != NULL)
AddHead(pNewList->GetPrev(pos));
}
template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::AddTail(CList* pNewList)
{
ASSERT_VALID(this);
ASSERT(pNewList != NULL);
ASSERT_VALID(pNewList);
// add a list of same elements
POSITION pos = pNewList->GetHeadPosition();
while (pos != NULL)
AddTail(pNewList->GetNext(pos));
}
template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::RemoveHead()
{
ASSERT_VALID(this);
ASSERT(m_pNodeHead != NULL); // don't call on empty list !!!
//ASSERT(AfxIsValidAddress(m_pNodeHead, sizeof(CNode)));
CNode* pOldNode = m_pNodeHead;
TYPE returnValue = pOldNode->data;
m_pNodeHead = pOldNode->pNext;
if (m_pNodeHead != NULL)
m_pNodeHead->pPrev = NULL;
else
m_pNodeTail = NULL;
FreeNode(pOldNode);
return returnValue;
}
template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::RemoveTail()
{
ASSERT_VALID(this);
ASSERT(m_pNodeTail != NULL); // don't call on empty list !!!
ASSERT(AfxIsValidAddress(m_pNodeTail, sizeof(CNode)));
CNode* pOldNode = m_pNodeTail;
TYPE returnValue = pOldNode->data;
m_pNodeTail = pOldNode->pPrev;
if (m_pNodeTail != NULL)
m_pNodeTail->pNext = NULL;
else
m_pNodeHead = NULL;
FreeNode(pOldNode);
return returnValue;
}
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::InsertBefore(POSITION position, ARG_TYPE newElement)
{
//ASSERT_VALID(this);
if (position == NULL)
return AddHead(newElement); // insert before nothing -> head of the list
// Insert it before position
CNode* pOldNode = (CNode*) position;
CNode* pNewNode = NewNode(pOldNode->pPrev, pOldNode);
pNewNode->data = newElement;
if (pOldNode->pPrev != NULL)
{
// ASSERT(AfxIsValidAddress(pOldNode->pPrev, sizeof(CNode)));
pOldNode->pPrev->pNext = pNewNode;
}
else
{
ASSERT(pOldNode == m_pNodeHead);
m_pNodeHead = pNewNode;
}
pOldNode->pPrev = pNewNode;
return (POSITION) pNewNode;
}
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::InsertAfter(POSITION position, ARG_TYPE newElement)
{
ASSERT_VALID(this);
if (position == NULL)
return AddTail(newElement); // insert after nothing -> tail of the list
// Insert it before position
CNode* pOldNode = (CNode*) position;
//ASSERT(AfxIsValidAddress(pOldNode, sizeof(CNode)));
CNode* pNewNode = NewNode(pOldNode, pOldNode->pNext);
pNewNode->data = newElement;
if (pOldNode->pNext != NULL)
{
//ASSERT(AfxIsValidAddress(pOldNode->pNext, sizeof(CNode)));
pOldNode->pNext->pPrev = pNewNode;
}
else
{
ASSERT(pOldNode == m_pNodeTail);
m_pNodeTail = pNewNode;
}
pOldNode->pNext = pNewNode;
return (POSITION) pNewNode;
}
template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::RemoveAt(POSITION position)
{
// ASSERT_VALID(this);
CNode* pOldNode = (CNode*) position;
// ASSERT(AfxIsValidAddress(pOldNode, sizeof(CNode)));
// remove pOldNode from list
if (pOldNode == m_pNodeHead)
{
m_pNodeHead = pOldNode->pNext;
}
else
{
// ASSERT(AfxIsValidAddress(pOldNode->pPrev, sizeof(CNode)));
pOldNode->pPrev->pNext = pOldNode->pNext;
}
if (pOldNode == m_pNodeTail)
{
m_pNodeTail = pOldNode->pPrev;
}
else
{
// ASSERT(AfxIsValidAddress(pOldNode->pNext, sizeof(CNode)));
pOldNode->pNext->pPrev = pOldNode->pPrev;
}
FreeNode(pOldNode);
}
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::FindIndex(int nIndex) const
{
ASSERT_VALID(this);
if (nIndex >= m_nCount || nIndex < 0)
return NULL; // went too far
CNode* pNode = m_pNodeHead;
while (nIndex--)
{
ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
pNode = pNode->pNext;
}
return (POSITION) pNode;
}
template<class TYPE, class ARG_TYPE>
bool CompareElements(const TYPE* pElement1, const ARG_TYPE* pElement2)
{
// ASSERT(AfxIsValidAddress(pElement1, sizeof(TYPE), false));
// ASSERT(AfxIsValidAddress(pElement2, sizeof(ARG_TYPE), false));
return *pElement1 == *pElement2;
}
template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::Find(ARG_TYPE searchValue, POSITION startAfter) const
{
// ASSERT_VALID(this);
CNode* pNode = (CNode*) startAfter;
if (pNode == NULL)
{
pNode = m_pNodeHead; // start at head
}
else
{
// ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
pNode = pNode->pNext; // start after the one specified
}
for (; pNode != NULL; pNode = pNode->pNext)
if (CompareElements<TYPE>(&pNode->data, &searchValue))
return (POSITION)pNode;
return NULL;
}
#endif
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