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📄 demo4.m

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/* Copyright (c) 2007 Scott Lembcke *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include <stdlib.h>#include <stdio.h>#include <math.h>#include "chipmunk.h"#define SLEEP_TICKS 16extern cpSpace *space;extern cpBody *staticBody;void demo4_update(int ticks){	int steps = 3;	cpFloat dt = 1.0f/60.0f/(cpFloat)steps;		for(int i=0; i<steps; i++){		cpSpaceStep(space, dt);				// Manually update the position of the static shape so that		// the box rotates.		cpBodyUpdatePosition(staticBody, dt);				// Because the box was added as a static shape and we moved it		// we need to manually rehash the static spatial hash.		cpSpaceRehashStatic(space);	}}void demo4_init(void){	staticBody = cpBodyNew(INFINITY, INFINITY);		cpResetShapeIdCounter();		space = cpSpaceNew();	cpSpaceResizeActiveHash(space, 30.0f, 999);	cpSpaceResizeStaticHash(space, 200.0f, 99);	space->gravity = cpv(0, -600);		cpBody *body;	cpShape *shape;		// Vertexes for the bricks	int num = 4;	cpVect verts[] = {		cpv(-30,-15),		cpv(-30, 15),		cpv( 30, 15),		cpv( 30,-15),	};		// Set up the static box.	cpVect a = cpv(-200, -200);	cpVect b = cpv(-200,  200);	cpVect c = cpv( 200,  200);	cpVect d = cpv( 200, -200);		shape = cpSegmentShapeNew(staticBody, a, b, 0.0f);	shape->e = 1.0f; shape->u = 1.0f;	cpSpaceAddStaticShape(space, shape);	shape = cpSegmentShapeNew(staticBody, b, c, 0.0f);	shape->e = 1.0f; shape->u = 1.0f;	cpSpaceAddStaticShape(space, shape);	shape = cpSegmentShapeNew(staticBody, c, d, 0.0f);	shape->e = 1.0f; shape->u = 1.0f;	cpSpaceAddStaticShape(space, shape);	shape = cpSegmentShapeNew(staticBody, d, a, 0.0f);	shape->e = 1.0f; shape->u = 1.0f;	cpSpaceAddStaticShape(space, shape);		// Give the box a little spin.	// Because staticBody is never added to the space, we will need to	// update it ourselves. (see above).	// NOTE: Normally you would want to add the segments as normal and not static shapes.	// I'm just doing it to demonstrate the cpSpaceRehashStatic() function.	staticBody->w = 0.4f;		// Add the bricks.	for(int i=0; i<3; i++){		for(int j=0; j<7; j++){			body = cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero));			body->p = cpv(i*60 - 150, j*30 - 150);			cpSpaceAddBody(space, body);			shape = cpPolyShapeNew(body, num, verts, cpvzero);			shape->e = 0.0f; shape->u = 0.7f;			cpSpaceAddShape(space, shape);		}	}}

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