📄 demo4.m
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/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include <stdlib.h>#include <stdio.h>#include <math.h>#include "chipmunk.h"#define SLEEP_TICKS 16extern cpSpace *space;extern cpBody *staticBody;void demo4_update(int ticks){ int steps = 3; cpFloat dt = 1.0f/60.0f/(cpFloat)steps; for(int i=0; i<steps; i++){ cpSpaceStep(space, dt); // Manually update the position of the static shape so that // the box rotates. cpBodyUpdatePosition(staticBody, dt); // Because the box was added as a static shape and we moved it // we need to manually rehash the static spatial hash. cpSpaceRehashStatic(space); }}void demo4_init(void){ staticBody = cpBodyNew(INFINITY, INFINITY); cpResetShapeIdCounter(); space = cpSpaceNew(); cpSpaceResizeActiveHash(space, 30.0f, 999); cpSpaceResizeStaticHash(space, 200.0f, 99); space->gravity = cpv(0, -600); cpBody *body; cpShape *shape; // Vertexes for the bricks int num = 4; cpVect verts[] = { cpv(-30,-15), cpv(-30, 15), cpv( 30, 15), cpv( 30,-15), }; // Set up the static box. cpVect a = cpv(-200, -200); cpVect b = cpv(-200, 200); cpVect c = cpv( 200, 200); cpVect d = cpv( 200, -200); shape = cpSegmentShapeNew(staticBody, a, b, 0.0f); shape->e = 1.0f; shape->u = 1.0f; cpSpaceAddStaticShape(space, shape); shape = cpSegmentShapeNew(staticBody, b, c, 0.0f); shape->e = 1.0f; shape->u = 1.0f; cpSpaceAddStaticShape(space, shape); shape = cpSegmentShapeNew(staticBody, c, d, 0.0f); shape->e = 1.0f; shape->u = 1.0f; cpSpaceAddStaticShape(space, shape); shape = cpSegmentShapeNew(staticBody, d, a, 0.0f); shape->e = 1.0f; shape->u = 1.0f; cpSpaceAddStaticShape(space, shape); // Give the box a little spin. // Because staticBody is never added to the space, we will need to // update it ourselves. (see above). // NOTE: Normally you would want to add the segments as normal and not static shapes. // I'm just doing it to demonstrate the cpSpaceRehashStatic() function. staticBody->w = 0.4f; // Add the bricks. for(int i=0; i<3; i++){ for(int j=0; j<7; j++){ body = cpBodyNew(1.0f, cpMomentForPoly(1.0f, num, verts, cpvzero)); body->p = cpv(i*60 - 150, j*30 - 150); cpSpaceAddBody(space, body); shape = cpPolyShapeNew(body, num, verts, cpvzero); shape->e = 0.0f; shape->u = 0.7f; cpSpaceAddShape(space, shape); } }}
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