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📄 cpbb.c

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💻 C
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/* Copyright (c) 2007 Scott Lembcke *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include <math.h>#include "chipmunk.h"cpVectcpBBClampVect(const cpBB bb, const cpVect v){	cpFloat x = cpfmin(cpfmax(bb.l, v.x), bb.r);	cpFloat y = cpfmin(cpfmax(bb.b, v.y), bb.t);	return cpv(x, y);}cpVectcpBBWrapVect(const cpBB bb, const cpVect v){	cpFloat ix = fabsf(bb.r - bb.l);	cpFloat modx = fmodf(v.x - bb.l, ix);	cpFloat x = (modx > 0.0f) ? modx : modx + ix;		cpFloat iy = fabsf(bb.t - bb.b);	cpFloat mody = fmodf(v.y - bb.b, iy);	cpFloat y = (mody > 0.0f) ? mody : mody + iy;		return cpv(x + bb.l, y + bb.b);}

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