📄 cpspace.c
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/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include <stdlib.h>#include <stdio.h>#include <math.h>#include <assert.h>#include "chipmunk.h"int cp_contact_persistence = 3;// Equal function for contactSet.static intcontactSetEql(void *ptr, void *elt){ cpShape **shapes = (cpShape **)ptr; cpShape *a = shapes[0]; cpShape *b = shapes[1]; cpArbiter *arb = (cpArbiter *)elt; return ((a == arb->a && b == arb->b) || (b == arb->a && a == arb->b));}// Transformation function for contactSet.static void *contactSetTrans(void *ptr, void *data){ cpShape **shapes = (cpShape **)ptr; cpShape *a = shapes[0]; cpShape *b = shapes[1]; cpSpace *space = (cpSpace *)data; return cpArbiterNew(a, b, space->stamp);}// Collision pair function wrapper struct.typedef struct collFuncData { cpCollFunc func; void *data;} collFuncData;// Equals function for collFuncSet.static intcollFuncSetEql(void *ptr, void *elt){ unsigned int *ids = (unsigned int *)ptr; unsigned int a = ids[0]; unsigned int b = ids[1]; cpCollPairFunc *pair = (cpCollPairFunc *)elt; return ((a == pair->a && b == pair->b) || (b == pair->a && a == pair->b));}// Transformation function for collFuncSet.static void *collFuncSetTrans(void *ptr, void *data){ unsigned int *ids = (unsigned int *)ptr; collFuncData *funcData = (collFuncData *)data; cpCollPairFunc *pair = (cpCollPairFunc *)malloc(sizeof(cpCollPairFunc)); pair->a = ids[0]; pair->b = ids[1]; pair->func = funcData->func; pair->data = funcData->data; return pair;}// Default collision pair function.static intalwaysCollide(cpShape *a, cpShape *b, cpContact *arr, int numCon, cpFloat normal_coef, void *data){ return 1;}// BBfunc callback for the spatial hash.static cpBBbbfunc(void *ptr){ cpShape *shape = (cpShape *)ptr; return shape->bb;}// Iterator functions for destructors.static void freeWrap(void *ptr, void *unused){ free( ptr);}static void shapeFreeWrap(void *ptr, void *unused){ cpShapeFree((cpShape *) ptr);}static void arbiterFreeWrap(void *ptr, void *unused){ cpArbiterFree((cpArbiter *)ptr);}static void bodyFreeWrap(void *ptr, void *unused){ cpBodyFree((cpBody *) ptr);}static void jointFreeWrap(void *ptr, void *unused){ cpJointFree((cpJoint *) ptr);}cpSpace*cpSpaceAlloc(void){ return (cpSpace *)calloc(1, sizeof(cpSpace));}#define DEFAULT_DIM_SIZE 100.0f#define DEFAULT_COUNT 1000#define DEFAULT_ITERATIONS 10#define DEFAULT_ELASTIC_ITERATIONS 0cpSpace*cpSpaceInit(cpSpace *space){ space->iterations = DEFAULT_ITERATIONS; space->elasticIterations = DEFAULT_ELASTIC_ITERATIONS;// space->sleepTicks = 300; space->gravity = cpvzero; space->damping = 1.0f; space->stamp = 0; space->staticShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, &bbfunc); space->activeShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, &bbfunc); space->bodies = cpArrayNew(0); space->arbiters = cpArrayNew(0); space->contactSet = cpHashSetNew(0, contactSetEql, contactSetTrans); space->joints = cpArrayNew(0); cpCollPairFunc pairFunc = {0, 0, alwaysCollide, NULL}; space->defaultPairFunc = pairFunc; space->collFuncSet = cpHashSetNew(0, collFuncSetEql, collFuncSetTrans); space->collFuncSet->default_value = &space->defaultPairFunc; return space;}cpSpace*cpSpaceNew(void){ return cpSpaceInit(cpSpaceAlloc());}voidcpSpaceDestroy(cpSpace *space){ cpSpaceHashFree(space->staticShapes); cpSpaceHashFree(space->activeShapes); cpArrayFree(space->bodies); cpArrayFree(space->joints); if(space->contactSet) cpHashSetEach(space->contactSet, &arbiterFreeWrap, NULL); cpHashSetFree(space->contactSet); cpArrayFree(space->arbiters); if(space->collFuncSet) cpHashSetEach(space->collFuncSet, &freeWrap, NULL); cpHashSetFree(space->collFuncSet);}voidcpSpaceFree(cpSpace *space){ if(space) cpSpaceDestroy(space); free(space);}voidcpSpaceFreeChildren(cpSpace *space){ cpSpaceHashEach(space->staticShapes, &shapeFreeWrap, NULL); cpSpaceHashEach(space->activeShapes, &shapeFreeWrap, NULL); cpArrayEach(space->bodies, &bodyFreeWrap, NULL); cpArrayEach(space->joints, &jointFreeWrap, NULL);}voidcpSpaceAddCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b, cpCollFunc func, void *data){ unsigned int ids[] = {a, b}; unsigned int hash = CP_HASH_PAIR(a, b); // Remove any old function so the new one will get added. cpSpaceRemoveCollisionPairFunc(space, a, b); collFuncData funcData = {func, data}; cpHashSetInsert(space->collFuncSet, hash, ids, &funcData);}voidcpSpaceRemoveCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b){ unsigned int ids[] = {a, b}; unsigned int hash = CP_HASH_PAIR(a, b); cpCollPairFunc *old_pair = (cpCollPairFunc *)cpHashSetRemove(space->collFuncSet, hash, ids); free(old_pair);}voidcpSpaceSetDefaultCollisionPairFunc(cpSpace *space, cpCollFunc func, void *data){ cpCollPairFunc pairFunc = {0, 0, (func ? func : alwaysCollide), (func ? data : NULL)}; space->defaultPairFunc = pairFunc;}voidcpSpaceAddShape(cpSpace *space, cpShape *shape){ cpSpaceHashInsert(space->activeShapes, shape, shape->id, shape->bb);}voidcpSpaceAddStaticShape(cpSpace *space, cpShape *shape){ cpShapeCacheBB(shape); cpSpaceHashInsert(space->staticShapes, shape, shape->id, shape->bb);}voidcpSpaceAddBody(cpSpace *space, cpBody *body){ cpArrayPush(space->bodies, body);}voidcpSpaceAddJoint(cpSpace *space, cpJoint *joint){ cpArrayPush(space->joints, joint);}voidcpSpaceRemoveShape(cpSpace *space, cpShape *shape){ cpSpaceHashRemove(space->activeShapes, shape, shape->id);}voidcpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape){ cpSpaceHashRemove(space->staticShapes, shape, shape->id);}voidcpSpaceRemoveBody(cpSpace *space, cpBody *body){ cpArrayDeleteObj(space->bodies, body);}voidcpSpaceRemoveJoint(cpSpace *space, cpJoint *joint){ cpArrayDeleteObj(space->joints, joint);}voidcpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data){ cpArray *bodies = space->bodies; for(int i=0; i<bodies->num; i++) func((cpBody *)bodies->arr[i], data);}// Iterator function used for updating shape BBoxes.static voidupdateBBCache(void *ptr, void *unused){ cpShape *shape = (cpShape *)ptr; cpShapeCacheBB(shape);}voidcpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count){ cpSpaceHashResize(space->staticShapes, dim, count); cpSpaceHashRehash(space->staticShapes);}voidcpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count){ cpSpaceHashResize(space->activeShapes, dim, count);}void cpSpaceRehashStatic(cpSpace *space){ cpSpaceHashEach(space->staticShapes, &updateBBCache, NULL); cpSpaceHashRehash(space->staticShapes);}typedef struct pointQueryFuncPair { cpSpacePointQueryFunc func; void *data;} pointQueryFuncPair;static int pointQueryHelper(void *point, void *obj, void *data){ cpShape *shape = (cpShape *)obj; pointQueryFuncPair *pair = (pointQueryFuncPair *)data; if(cpShapePointQuery(shape, *((cpVect *)point))) pair->func(shape, pair->data); return 1; // return value needed for historical reasons (value is ignored)}static voidpointQuery(cpSpaceHash *hash, cpVect point, cpSpacePointQueryFunc func, void *data){ pointQueryFuncPair pair = {func, data}; cpSpaceHashPointQuery(hash, point, pointQueryHelper, &pair);}voidcpSpaceShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data){ pointQuery(space->activeShapes, point, func, data);}voidcpSpaceStaticShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data){ pointQuery(space->staticShapes, point, func, data);}static inline intqueryReject(cpShape *a, cpShape *b){ return // BBoxes must overlap !cpBBintersects(a->bb, b->bb) // Don't collide shapes attached to the same body. || a->body == b->body // Don't collide objects in the same non-zero group || (a->group && b->group && a->group == b->group) // Don't collide objects that don't share at least on layer. || !(a->layers & b->layers);}// Callback from the spatial hash.// TODO: Refactor this into separate functions?static intqueryFunc(void *p1, void *p2, void *data){ // Cast the generic pointers from the spatial hash back to usefull types cpShape *a = (cpShape *)p1; cpShape *b = (cpShape *)p2; cpSpace *space = (cpSpace *)data; // Reject any of the simple cases if(queryReject(a,b)) return 0; // Shape 'a' should have the lower shape type. (required by cpCollideShapes() ) if(a->klass->type > b->klass->type){ cpShape *temp = a; a = b; b = temp; } // Find the collision pair function for the shapes. unsigned int ids[] = {a->collision_type, b->collision_type}; unsigned int hash = CP_HASH_PAIR(a->collision_type, b->collision_type); cpCollPairFunc *pairFunc = (cpCollPairFunc *)cpHashSetFind(space->collFuncSet, hash, ids); if(!pairFunc->func) return 0; // A NULL pair function means don't collide at all. // Narrow-phase collision detection. cpContact *contacts = NULL; int numContacts = cpCollideShapes(a, b, &contacts); if(!numContacts) return 0; // Shapes are not colliding. // The collision pair function requires objects to be ordered by their collision types. cpShape *pair_a = a; cpShape *pair_b = b; cpFloat normal_coef = 1.0f; // Swap them if necessary. if(pair_a->collision_type != pairFunc->a){ cpShape *temp = pair_a; pair_a = pair_b; pair_b = temp; normal_coef = -1.0f; } if(pairFunc->func(pair_a, pair_b, contacts, numContacts, normal_coef, pairFunc->data)){ // The collision pair function OKed the collision. Record the contact information. // Get an arbiter from space->contactSet for the two shapes. // This is where the persistant contact magic comes from. cpShape *shape_pair[] = {a, b}; cpArbiter *arb = (cpArbiter *)cpHashSetInsert(space->contactSet, CP_HASH_PAIR(a, b), shape_pair, space); // Timestamp the arbiter. arb->stamp = space->stamp; arb->a = a; arb->b = b; // TODO: Investigate why this is still necessary? // Inject the new contact points into the arbiter. cpArbiterInject(arb, contacts, numContacts); // Add the arbiter to the list of active arbiters. cpArrayPush(space->arbiters, arb); return numContacts; } else { // The collision pair function rejected the collision. free(contacts); return 0; }}// Iterator for active/static hash collisions.static voidactive2staticIter(void *ptr, void *data){ cpShape *shape = (cpShape *)ptr; cpSpace *space = (cpSpace *)data; cpSpaceHashQuery(space->staticShapes, shape, shape->bb, &queryFunc, space);}// Hashset reject func to throw away old arbiters.static intcontactSetReject(void *ptr, void *data){ cpArbiter *arb = (cpArbiter *)ptr; cpSpace *space = (cpSpace *)data; if((space->stamp - arb->stamp) > cp_contact_persistence){ cpArbiterFree(arb); return 0; } return 1;}voidcpSpaceStep(cpSpace *space, cpFloat dt){ if(!dt) return; // prevents div by zero. cpFloat dt_inv = 1.0f/dt; cpArray *bodies = space->bodies; cpArray *arbiters = space->arbiters; cpArray *joints = space->joints; // Empty the arbiter list. cpHashSetReject(space->contactSet, &contactSetReject, space); space->arbiters->num = 0; // Integrate positions. for(int i=0; i<bodies->num; i++){ cpBody *body = (cpBody *)bodies->arr[i]; body->position_func(body, dt); } // Pre-cache BBoxes and shape data. cpSpaceHashEach(space->activeShapes, &updateBBCache, NULL); // Collide! cpSpaceHashEach(space->activeShapes, &active2staticIter, space); cpSpaceHashQueryRehash(space->activeShapes, &queryFunc, space); // Prestep the arbiters. for(int i=0; i<arbiters->num; i++) cpArbiterPreStep((cpArbiter *)arbiters->arr[i], dt_inv); // Prestep the joints. for(int i=0; i<joints->num; i++){ cpJoint *joint = (cpJoint *)joints->arr[i]; joint->klass->preStep(joint, dt_inv); } for(int i=0; i<space->elasticIterations; i++){ for(int j=0; j<arbiters->num; j++) cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 1.0f); for(int j=0; j<joints->num; j++){ cpJoint *joint = (cpJoint *)joints->arr[j]; joint->klass->applyImpulse(joint); } } // Integrate velocities. cpFloat damping = powf(1.0f/space->damping, -dt); for(int i=0; i<bodies->num; i++){ cpBody *body = (cpBody *)bodies->arr[i]; body->velocity_func(body, space->gravity, damping, dt); } for(int i=0; i<arbiters->num; i++) cpArbiterApplyCachedImpulse((cpArbiter *)arbiters->arr[i]); // Run the impulse solver. for(int i=0; i<space->iterations; i++){ for(int j=0; j<arbiters->num; j++) cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 0.0f); for(int j=0; j<joints->num; j++){ cpJoint *joint = (cpJoint *)joints->arr[j]; joint->klass->applyImpulse(joint); } }// cpFloat dvsq = cpvdot(space->gravity, space->gravity);// dvsq *= dt*dt * space->damping*space->damping;// for(int i=0; i<bodies->num; i++)// cpBodyMarkLowEnergy(bodies->arr[i], dvsq, space->sleepTicks); // Increment the stamp. space->stamp++;}
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