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📄 cpspace.c

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/* Copyright (c) 2007 Scott Lembcke *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include <stdlib.h>#include <stdio.h>#include <math.h>#include <assert.h>#include "chipmunk.h"int cp_contact_persistence = 3;// Equal function for contactSet.static intcontactSetEql(void *ptr, void *elt){	cpShape **shapes = (cpShape **)ptr;	cpShape *a = shapes[0];	cpShape *b = shapes[1];		cpArbiter *arb = (cpArbiter *)elt;		return ((a == arb->a && b == arb->b) || (b == arb->a && a == arb->b));}// Transformation function for contactSet.static void *contactSetTrans(void *ptr, void *data){	cpShape **shapes = (cpShape **)ptr;	cpShape *a = shapes[0];	cpShape *b = shapes[1];		cpSpace *space = (cpSpace *)data;		return cpArbiterNew(a, b, space->stamp);}// Collision pair function wrapper struct.typedef struct collFuncData {	cpCollFunc func;	void *data;} collFuncData;// Equals function for collFuncSet.static intcollFuncSetEql(void *ptr, void *elt){	unsigned int *ids = (unsigned int *)ptr;	unsigned int a = ids[0];	unsigned int b = ids[1];		cpCollPairFunc *pair = (cpCollPairFunc *)elt;		return ((a == pair->a && b == pair->b) || (b == pair->a && a == pair->b));}// Transformation function for collFuncSet.static void *collFuncSetTrans(void *ptr, void *data){	unsigned int *ids = (unsigned int *)ptr;	collFuncData *funcData = (collFuncData *)data;	cpCollPairFunc *pair = (cpCollPairFunc *)malloc(sizeof(cpCollPairFunc));	pair->a = ids[0];	pair->b = ids[1];	pair->func = funcData->func;	pair->data = funcData->data;	return pair;}// Default collision pair function.static intalwaysCollide(cpShape *a, cpShape *b, cpContact *arr, int numCon, cpFloat normal_coef, void *data){	return 1;}// BBfunc callback for the spatial hash.static cpBBbbfunc(void *ptr){	cpShape *shape = (cpShape *)ptr;	return shape->bb;}// Iterator functions for destructors.static void        freeWrap(void *ptr, void *unused){          free(             ptr);}static void   shapeFreeWrap(void *ptr, void *unused){   cpShapeFree((cpShape *)  ptr);}static void arbiterFreeWrap(void *ptr, void *unused){ cpArbiterFree((cpArbiter *)ptr);}static void    bodyFreeWrap(void *ptr, void *unused){    cpBodyFree((cpBody *)   ptr);}static void   jointFreeWrap(void *ptr, void *unused){   cpJointFree((cpJoint *)  ptr);}cpSpace*cpSpaceAlloc(void){	return (cpSpace *)calloc(1, sizeof(cpSpace));}#define DEFAULT_DIM_SIZE 100.0f#define DEFAULT_COUNT 1000#define DEFAULT_ITERATIONS 10#define DEFAULT_ELASTIC_ITERATIONS 0cpSpace*cpSpaceInit(cpSpace *space){	space->iterations = DEFAULT_ITERATIONS;	space->elasticIterations = DEFAULT_ELASTIC_ITERATIONS;//	space->sleepTicks = 300;		space->gravity = cpvzero;	space->damping = 1.0f;		space->stamp = 0;	space->staticShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, &bbfunc);	space->activeShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, &bbfunc);		space->bodies = cpArrayNew(0);	space->arbiters = cpArrayNew(0);	space->contactSet = cpHashSetNew(0, contactSetEql, contactSetTrans);		space->joints = cpArrayNew(0);		cpCollPairFunc pairFunc = {0, 0, alwaysCollide, NULL};	space->defaultPairFunc = pairFunc;	space->collFuncSet = cpHashSetNew(0, collFuncSetEql, collFuncSetTrans);	space->collFuncSet->default_value = &space->defaultPairFunc;		return space;}cpSpace*cpSpaceNew(void){	return cpSpaceInit(cpSpaceAlloc());}voidcpSpaceDestroy(cpSpace *space){	cpSpaceHashFree(space->staticShapes);	cpSpaceHashFree(space->activeShapes);		cpArrayFree(space->bodies);		cpArrayFree(space->joints);		if(space->contactSet)		cpHashSetEach(space->contactSet, &arbiterFreeWrap, NULL);	cpHashSetFree(space->contactSet);	cpArrayFree(space->arbiters);		if(space->collFuncSet)		cpHashSetEach(space->collFuncSet, &freeWrap, NULL);	cpHashSetFree(space->collFuncSet);}voidcpSpaceFree(cpSpace *space){	if(space) cpSpaceDestroy(space);	free(space);}voidcpSpaceFreeChildren(cpSpace *space){	cpSpaceHashEach(space->staticShapes, &shapeFreeWrap, NULL);	cpSpaceHashEach(space->activeShapes, &shapeFreeWrap, NULL);	cpArrayEach(space->bodies, &bodyFreeWrap, NULL);	cpArrayEach(space->joints, &jointFreeWrap, NULL);}voidcpSpaceAddCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b,                                 cpCollFunc func, void *data){	unsigned int ids[] = {a, b};	unsigned int hash = CP_HASH_PAIR(a, b);	// Remove any old function so the new one will get added.	cpSpaceRemoveCollisionPairFunc(space, a, b);			collFuncData funcData = {func, data};	cpHashSetInsert(space->collFuncSet, hash, ids, &funcData);}voidcpSpaceRemoveCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b){	unsigned int ids[] = {a, b};	unsigned int hash = CP_HASH_PAIR(a, b);	cpCollPairFunc *old_pair = (cpCollPairFunc *)cpHashSetRemove(space->collFuncSet, hash, ids);	free(old_pair);}voidcpSpaceSetDefaultCollisionPairFunc(cpSpace *space, cpCollFunc func, void *data){	cpCollPairFunc pairFunc = {0, 0, (func ? func : alwaysCollide), (func ? data : NULL)};	space->defaultPairFunc = pairFunc;}voidcpSpaceAddShape(cpSpace *space, cpShape *shape){	cpSpaceHashInsert(space->activeShapes, shape, shape->id, shape->bb);}voidcpSpaceAddStaticShape(cpSpace *space, cpShape *shape){	cpShapeCacheBB(shape);	cpSpaceHashInsert(space->staticShapes, shape, shape->id, shape->bb);}voidcpSpaceAddBody(cpSpace *space, cpBody *body){	cpArrayPush(space->bodies, body);}voidcpSpaceAddJoint(cpSpace *space, cpJoint *joint){	cpArrayPush(space->joints, joint);}voidcpSpaceRemoveShape(cpSpace *space, cpShape *shape){	cpSpaceHashRemove(space->activeShapes, shape, shape->id);}voidcpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape){	cpSpaceHashRemove(space->staticShapes, shape, shape->id);}voidcpSpaceRemoveBody(cpSpace *space, cpBody *body){	cpArrayDeleteObj(space->bodies, body);}voidcpSpaceRemoveJoint(cpSpace *space, cpJoint *joint){	cpArrayDeleteObj(space->joints, joint);}voidcpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data){	cpArray *bodies = space->bodies;		for(int i=0; i<bodies->num; i++)		func((cpBody *)bodies->arr[i], data);}// Iterator function used for updating shape BBoxes.static voidupdateBBCache(void *ptr, void *unused){	cpShape *shape = (cpShape *)ptr;	cpShapeCacheBB(shape);}voidcpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count){	cpSpaceHashResize(space->staticShapes, dim, count);	cpSpaceHashRehash(space->staticShapes);}voidcpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count){	cpSpaceHashResize(space->activeShapes, dim, count);}void cpSpaceRehashStatic(cpSpace *space){	cpSpaceHashEach(space->staticShapes, &updateBBCache, NULL);	cpSpaceHashRehash(space->staticShapes);}typedef struct pointQueryFuncPair {	cpSpacePointQueryFunc func;	void *data;} pointQueryFuncPair;static int pointQueryHelper(void *point, void *obj, void *data){	cpShape *shape = (cpShape *)obj;	pointQueryFuncPair *pair = (pointQueryFuncPair *)data;		if(cpShapePointQuery(shape, *((cpVect *)point)))		pair->func(shape, pair->data);		return 1; // return value needed for historical reasons (value is ignored)}static voidpointQuery(cpSpaceHash *hash, cpVect point, cpSpacePointQueryFunc func, void *data){	pointQueryFuncPair pair = {func, data};	cpSpaceHashPointQuery(hash, point, pointQueryHelper, &pair);}voidcpSpaceShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data){	pointQuery(space->activeShapes, point, func, data);}voidcpSpaceStaticShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data){	pointQuery(space->staticShapes, point, func, data);}static inline intqueryReject(cpShape *a, cpShape *b){	return		// BBoxes must overlap		!cpBBintersects(a->bb, b->bb)		// Don't collide shapes attached to the same body.		|| a->body == b->body		// Don't collide objects in the same non-zero group		|| (a->group && b->group && a->group == b->group)		// Don't collide objects that don't share at least on layer.		|| !(a->layers & b->layers);}// Callback from the spatial hash.// TODO: Refactor this into separate functions?static intqueryFunc(void *p1, void *p2, void *data){	// Cast the generic pointers from the spatial hash back to usefull types	cpShape *a = (cpShape *)p1;	cpShape *b = (cpShape *)p2;	cpSpace *space = (cpSpace *)data;		// Reject any of the simple cases	if(queryReject(a,b)) return 0;		// Shape 'a' should have the lower shape type. (required by cpCollideShapes() )	if(a->klass->type > b->klass->type){		cpShape *temp = a;		a = b;		b = temp;	}		// Find the collision pair function for the shapes.	unsigned int ids[] = {a->collision_type, b->collision_type};	unsigned int hash = CP_HASH_PAIR(a->collision_type, b->collision_type);	cpCollPairFunc *pairFunc = (cpCollPairFunc *)cpHashSetFind(space->collFuncSet, hash, ids);	if(!pairFunc->func) return 0; // A NULL pair function means don't collide at all.		// Narrow-phase collision detection.	cpContact *contacts = NULL;	int numContacts = cpCollideShapes(a, b, &contacts);	if(!numContacts) return 0; // Shapes are not colliding.		// The collision pair function requires objects to be ordered by their collision types.	cpShape *pair_a = a;	cpShape *pair_b = b;	cpFloat normal_coef = 1.0f;		// Swap them if necessary.	if(pair_a->collision_type != pairFunc->a){		cpShape *temp = pair_a;		pair_a = pair_b;		pair_b = temp;		normal_coef = -1.0f;	}		if(pairFunc->func(pair_a, pair_b, contacts, numContacts, normal_coef, pairFunc->data)){		// The collision pair function OKed the collision. Record the contact information.				// Get an arbiter from space->contactSet for the two shapes.		// This is where the persistant contact magic comes from.		cpShape *shape_pair[] = {a, b};		cpArbiter *arb = (cpArbiter *)cpHashSetInsert(space->contactSet, CP_HASH_PAIR(a, b), shape_pair, space);				// Timestamp the arbiter.		arb->stamp = space->stamp;		arb->a = a; arb->b = b; // TODO: Investigate why this is still necessary?		// Inject the new contact points into the arbiter.		cpArbiterInject(arb, contacts, numContacts);				// Add the arbiter to the list of active arbiters.		cpArrayPush(space->arbiters, arb);				return numContacts;	} else {		// The collision pair function rejected the collision.				free(contacts);		return 0;	}}// Iterator for active/static hash collisions.static voidactive2staticIter(void *ptr, void *data){	cpShape *shape = (cpShape *)ptr;	cpSpace *space = (cpSpace *)data;	cpSpaceHashQuery(space->staticShapes, shape, shape->bb, &queryFunc, space);}// Hashset reject func to throw away old arbiters.static intcontactSetReject(void *ptr, void *data){	cpArbiter *arb = (cpArbiter *)ptr;	cpSpace *space = (cpSpace *)data;		if((space->stamp - arb->stamp) > cp_contact_persistence){		cpArbiterFree(arb);		return 0;	}		return 1;}voidcpSpaceStep(cpSpace *space, cpFloat dt){	if(!dt) return; // prevents div by zero.	cpFloat dt_inv = 1.0f/dt;	cpArray *bodies = space->bodies;	cpArray *arbiters = space->arbiters;	cpArray *joints = space->joints;		// Empty the arbiter list.	cpHashSetReject(space->contactSet, &contactSetReject, space);	space->arbiters->num = 0;	// Integrate positions.	for(int i=0; i<bodies->num; i++){		cpBody *body = (cpBody *)bodies->arr[i];		body->position_func(body, dt);	}		// Pre-cache BBoxes and shape data.	cpSpaceHashEach(space->activeShapes, &updateBBCache, NULL);		// Collide!	cpSpaceHashEach(space->activeShapes, &active2staticIter, space);	cpSpaceHashQueryRehash(space->activeShapes, &queryFunc, space);	// Prestep the arbiters.	for(int i=0; i<arbiters->num; i++)		cpArbiterPreStep((cpArbiter *)arbiters->arr[i], dt_inv);	// Prestep the joints.	for(int i=0; i<joints->num; i++){		cpJoint *joint = (cpJoint *)joints->arr[i];		joint->klass->preStep(joint, dt_inv);	}	for(int i=0; i<space->elasticIterations; i++){		for(int j=0; j<arbiters->num; j++)			cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 1.0f);					for(int j=0; j<joints->num; j++){			cpJoint *joint = (cpJoint *)joints->arr[j];			joint->klass->applyImpulse(joint);		}	}	// Integrate velocities.	cpFloat damping = powf(1.0f/space->damping, -dt);	for(int i=0; i<bodies->num; i++){		cpBody *body = (cpBody *)bodies->arr[i];		body->velocity_func(body, space->gravity, damping, dt);	}	for(int i=0; i<arbiters->num; i++)		cpArbiterApplyCachedImpulse((cpArbiter *)arbiters->arr[i]);		// Run the impulse solver.	for(int i=0; i<space->iterations; i++){		for(int j=0; j<arbiters->num; j++)			cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 0.0f);					for(int j=0; j<joints->num; j++){			cpJoint *joint = (cpJoint *)joints->arr[j];			joint->klass->applyImpulse(joint);		}	}//	cpFloat dvsq = cpvdot(space->gravity, space->gravity);//	dvsq *= dt*dt * space->damping*space->damping;//	for(int i=0; i<bodies->num; i++)//		cpBodyMarkLowEnergy(bodies->arr[i], dvsq, space->sleepTicks);		// Increment the stamp.	space->stamp++;}

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