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📄 cppolyshape.h

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/* Copyright (c) 2007 Scott Lembcke *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */// Axis structure used by cpPolyShape.typedef struct cpPolyShapeAxis{	// normal	cpVect n;	// distance from origin	cpFloat d;} cpPolyShapeAxis;// Convex polygon shape structure.typedef struct cpPolyShape{	cpShape shape;		// Vertex and axis lists.	int numVerts;	cpVect *verts;	cpPolyShapeAxis *axes;	// Transformed vertex and axis lists.	cpVect *tVerts;	cpPolyShapeAxis *tAxes;} cpPolyShape;// Basic allocation functions.cpPolyShape *cpPolyShapeAlloc(void);cpPolyShape *cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int numVerts, cpVect *verts, cpVect offset);cpShape *cpPolyShapeNew(cpBody *body, int numVerts, cpVect *verts, cpVect offset);// Returns the minimum distance of the polygon to the axis.static inline cpFloatcpPolyShapeValueOnAxis(const cpPolyShape *poly, const cpVect n, const cpFloat d){	cpVect *verts = poly->tVerts;	cpFloat min = cpvdot(n, verts[0]);		int i;	for(i=1; i<poly->numVerts; i++)		min = cpfmin(min, cpvdot(n, verts[i]));		return min - d;}// Returns true if the polygon contains the vertex.static inline intcpPolyShapeContainsVert(cpPolyShape *poly, cpVect v){	cpPolyShapeAxis *axes = poly->tAxes;		int i;	for(i=0; i<poly->numVerts; i++){		cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d;		if(dist > 0.0) return 0;	}		return 1;}// Same as cpPolyShapeContainsVert() but ignores faces pointing away from the normal.static inline intcpPolyShapeContainsVertPartial(cpPolyShape *poly, cpVect v, cpVect n){	cpPolyShapeAxis *axes = poly->tAxes;		int i;	for(i=0; i<poly->numVerts; i++){		if(cpvdot(axes[i].n, n) < 0.0f) continue;		cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d;		if(dist > 0.0) return 0;	}		return 1;}

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