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📄 cpshape.c

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/* Copyright (c) 2007 Scott Lembcke *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include <stdlib.h>#include <assert.h>#include <stdio.h>#include "chipmunk.h"#include "math.h"unsigned int SHAPE_ID_COUNTER = 0;voidcpResetShapeIdCounter(void){	SHAPE_ID_COUNTER = 0;}cpShape*cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body){	shape->klass = klass;		shape->id = SHAPE_ID_COUNTER;	SHAPE_ID_COUNTER++;		assert(body != NULL);	shape->body = body;		shape->e = 0.0f;	shape->u = 0.0f;	shape->surface_v = cpvzero;		shape->collision_type = 0;	shape->group = 0;	shape->layers = 0xFFFF;		shape->data = NULL;		cpShapeCacheBB(shape);		return shape;}voidcpShapeDestroy(cpShape *shape){	if(shape->klass->destroy) shape->klass->destroy(shape);}voidcpShapeFree(cpShape *shape){	if(shape) cpShapeDestroy(shape);	free(shape);}cpBBcpShapeCacheBB(cpShape *shape){	cpBody *body = shape->body;		shape->bb = shape->klass->cacheData(shape, body->p, body->rot);	return shape->bb;}intcpShapePointQuery(cpShape *shape, cpVect p){	return shape->klass->pointQuery(shape, p);}cpCircleShape *cpCircleShapeAlloc(void){	return (cpCircleShape *)calloc(1, sizeof(cpCircleShape));}static inline cpBBbbFromCircle(const cpVect c, const cpFloat r){	return cpBBNew(c.x-r, c.y-r, c.x+r, c.y+r);}static cpBBcpCircleShapeCacheData(cpShape *shape, cpVect p, cpVect rot){	cpCircleShape *circle = (cpCircleShape *)shape;		circle->tc = cpvadd(p, cpvrotate(circle->c, rot));	return bbFromCircle(circle->tc, circle->r);}static intcpCircleShapePointQuery(cpShape *shape, cpVect p){	cpCircleShape *circle = (cpCircleShape *)shape;		cpFloat distSQ = cpvlengthsq(cpvsub(circle->tc, p));	return distSQ <= (circle->r*circle->r);}static const cpShapeClass circleClass = {	CP_CIRCLE_SHAPE,	cpCircleShapeCacheData,	NULL,	cpCircleShapePointQuery,};cpCircleShape *cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset){	circle->c = offset;	circle->r = radius;		cpShapeInit((cpShape *)circle, &circleClass, body);		return circle;}cpShape *cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset){	return (cpShape *)cpCircleShapeInit(cpCircleShapeAlloc(), body, radius, offset);}cpSegmentShape *cpSegmentShapeAlloc(void){	return (cpSegmentShape *)calloc(1, sizeof(cpSegmentShape));}static cpBBcpSegmentShapeCacheData(cpShape *shape, cpVect p, cpVect rot){	cpSegmentShape *seg = (cpSegmentShape *)shape;		seg->ta = cpvadd(p, cpvrotate(seg->a, rot));	seg->tb = cpvadd(p, cpvrotate(seg->b, rot));	seg->tn = cpvrotate(seg->n, rot);		cpFloat l,r,s,t;		if(seg->ta.x < seg->tb.x){		l = seg->ta.x;		r = seg->tb.x;	} else {		l = seg->tb.x;		r = seg->ta.x;	}		if(seg->ta.y < seg->tb.y){		s = seg->ta.y;		t = seg->tb.y;	} else {		s = seg->tb.y;		t = seg->ta.y;	}		cpFloat rad = seg->r;	return cpBBNew(l - rad, s - rad, r + rad, t + rad);}static intcpSegmentShapePointQuery(cpShape *shape, cpVect p){	cpSegmentShape *seg = (cpSegmentShape *)shape;		// Calculate normal distance from segment.	cpFloat dn = cpvdot(seg->tn, p) - cpvdot(seg->ta, seg->tn);	cpFloat dist = fabsf(dn) - seg->r;	if(dist > 0.0f) return 0;		// Calculate tangential distance along segment.	cpFloat dt = -cpvcross(seg->tn, p);	cpFloat dtMin = -cpvcross(seg->tn, seg->ta);	cpFloat dtMax = -cpvcross(seg->tn, seg->tb);		// Decision tree to decide which feature of the segment to collide with.	if(dt <= dtMin){		if(dt < (dtMin - seg->r)){			return 0;		} else {			return cpvlengthsq(cpvsub(seg->ta, p)) < (seg->r*seg->r);		}	} else {		if(dt < dtMax){			return 1;		} else {			if(dt < (dtMax + seg->r)) {				return cpvlengthsq(cpvsub(seg->tb, p)) < (seg->r*seg->r);			} else {				return 0;			}		}	}		return 1;	}static const cpShapeClass segmentClass = {	CP_SEGMENT_SHAPE,	cpSegmentShapeCacheData,	NULL,	cpSegmentShapePointQuery,};cpSegmentShape *cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat r){	seg->a = a;	seg->b = b;	seg->n = cpvperp(cpvnormalize(cpvsub(b, a)));		seg->r = r;		cpShapeInit((cpShape *)seg, &segmentClass, body);		return seg;}cpShape*cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat r){	return (cpShape *)cpSegmentShapeInit(cpSegmentShapeAlloc(), body, a, b, r);}

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